323 lines
8.5 KiB
Lua
323 lines
8.5 KiB
Lua
include("tools/build")
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require("third_party/premake-export-compile-commands/export-compile-commands")
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require("third_party/premake-androidndk/androidndk")
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require("third_party/premake-cmake/cmake")
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location(build_root)
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targetdir(build_bin)
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objdir(build_obj)
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-- Define an ARCH variable
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-- Only use this to enable architecture-specific functionality.
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if os.istarget("linux") then
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ARCH = os.outputof("uname -p")
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else
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ARCH = "unknown"
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end
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includedirs({
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".",
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"src",
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"third_party",
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})
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defines({
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"_UNICODE",
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"UNICODE",
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})
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cppdialect("C++17")
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exceptionhandling("On")
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rtti("On")
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symbols("On")
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-- TODO(DrChat): Find a way to disable this on other architectures.
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if ARCH ~= "ppc64" then
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filter("architecture:x86_64")
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vectorextensions("AVX")
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filter({})
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end
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characterset("Unicode")
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flags({
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"FatalWarnings", -- Treat warnings as errors.
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})
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filter("kind:StaticLib")
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defines({
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"_LIB",
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})
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filter("configurations:Checked")
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runtime("Debug")
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optimize("Off")
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defines({
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"DEBUG",
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})
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filter({"configurations:Checked", "platforms:Windows"})
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buildoptions({
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"/RTCsu", -- Full Run-Time Checks.
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})
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filter({"configurations:Checked", "platforms:Linux"})
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defines({
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"_GLIBCXX_DEBUG", -- libstdc++ debug mode
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})
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filter({"configurations:Release", "platforms:Windows"})
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buildoptions({
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"/Gw",
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"/GS-",
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"/Oy"
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})
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filter("configurations:Debug")
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runtime("Release")
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optimize("Off")
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defines({
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"DEBUG",
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"_NO_DEBUG_HEAP=1",
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})
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filter({"configurations:Debug", "platforms:Linux"})
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defines({
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"_GLIBCXX_DEBUG", -- make dbg symbols work on some distros
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})
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filter("configurations:Release")
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runtime("Release")
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defines({
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"NDEBUG",
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"_NO_DEBUG_HEAP=1",
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})
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optimize("Speed")
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inlining("Auto")
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flags({
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"LinkTimeOptimization",
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})
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-- Not using floatingpoint("Fast") - NaN checks are used in some places
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-- (though rarely), overall preferable to avoid any functional differences
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-- between debug and release builds, and to have calculations involved in GPU
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-- (especially anything that may affect vertex position invariance) and CPU
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-- (such as constant propagation) emulation as predictable as possible,
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-- including handling of specials since games make assumptions about them.
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filter("platforms:Linux")
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system("linux")
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toolset("clang")
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buildoptions({
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-- "-mlzcnt", -- (don't) Assume lzcnt is supported.
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})
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pkg_config.all("gtk+-x11-3.0")
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links({
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"stdc++fs",
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"dl",
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"lz4",
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"pthread",
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"rt",
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})
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filter({"platforms:Linux", "kind:*App"})
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linkgroups("On")
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filter({"platforms:Linux", "language:C++", "toolset:gcc"})
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disablewarnings({
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"unused-result"
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})
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filter({"platforms:Linux", "toolset:gcc"})
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if ARCH == "ppc64" then
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buildoptions({
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"-m32",
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"-mpowerpc64"
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})
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linkoptions({
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"-m32",
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"-mpowerpc64"
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})
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end
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filter({"platforms:Linux", "language:C++", "toolset:clang"})
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disablewarnings({
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"deprecated-register"
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})
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filter({"platforms:Linux", "language:C++", "toolset:clang", "files:*.cc or *.cpp"})
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buildoptions({
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"-stdlib=libstdc++",
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})
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filter("platforms:Android-*")
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system("android")
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systemversion("24")
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cppstl("c++")
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staticruntime("On")
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-- Hidden visibility is needed to prevent dynamic relocations in FFmpeg
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-- AArch64 Neon libavcodec assembly with PIC (accesses extern lookup tables
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-- using `adrp` and `add`, without the Global Object Table, expecting that all
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-- FFmpeg symbols that aren't a part of the FFmpeg API are hidden by FFmpeg's
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-- original build system) by resolving those relocations at link time instead.
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visibility("Hidden")
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links({
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"android",
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"dl",
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"log",
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})
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filter("platforms:Windows")
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system("windows")
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toolset("msc")
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buildoptions({
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"/utf-8", -- 'build correctly on systems with non-Latin codepages'.
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-- Mark warnings as severe
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"/w14839", -- non-standard use of class 'type' as an argument to a variadic function
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"/w14840", -- non-portable use of class 'type' as an argument to a variadic function
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-- Disable warnings
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"/wd4100", -- Unreferenced parameters are ok.
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"/wd4201", -- Nameless struct/unions are ok.
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"/wd4512", -- 'assignment operator was implicitly defined as deleted'.
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"/wd4127", -- 'conditional expression is constant'.
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"/wd4324", -- 'structure was padded due to alignment specifier'.
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"/wd4189", -- 'local variable is initialized but not referenced'.
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})
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flags({
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"MultiProcessorCompile", -- Multiprocessor compilation.
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"NoMinimalRebuild", -- Required for /MP above.
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})
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defines({
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"_CRT_NONSTDC_NO_DEPRECATE",
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"_CRT_SECURE_NO_WARNINGS",
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"WIN32",
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"_WIN64=1",
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"_AMD64=1",
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})
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linkoptions({
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"/ignore:4006", -- Ignores complaints about empty obj files.
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"/ignore:4221",
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})
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links({
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"ntdll",
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"wsock32",
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"ws2_32",
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"xinput",
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"comctl32",
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"shcore",
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"shlwapi",
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"dxguid",
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"bcrypt",
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})
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-- Embed the manifest for things like dependencies and DPI awareness.
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filter({"platforms:Windows", "kind:ConsoleApp or WindowedApp"})
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files({
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"src/xenia/base/app_win32.manifest"
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})
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-- Create scratch/ path
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if not os.isdir("scratch") then
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os.mkdir("scratch")
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end
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workspace("xenia")
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uuid("931ef4b0-6170-4f7a-aaf2-0fece7632747")
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startproject("xenia-app")
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if os.istarget("android") then
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platforms({"Android-ARM64", "Android-x86_64"})
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filter("platforms:Android-ARM64")
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architecture("ARM64")
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filter("platforms:Android-x86_64")
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architecture("x86_64")
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filter({})
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else
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architecture("x86_64")
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if os.istarget("linux") then
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platforms({"Linux"})
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elseif os.istarget("macosx") then
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platforms({"Mac"})
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xcodebuildsettings({
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["ARCHS"] = "x86_64"
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})
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elseif os.istarget("windows") then
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platforms({"Windows"})
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-- 10.0.15063.0: ID3D12GraphicsCommandList1::SetSamplePositions.
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-- 10.0.19041.0: D3D12_HEAP_FLAG_CREATE_NOT_ZEROED.
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-- 10.0.22000.0: DWMWA_WINDOW_CORNER_PREFERENCE.
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filter("action:vs2017")
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systemversion("10.0.22000.0")
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filter("action:vs2019")
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systemversion("10.0")
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filter({})
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end
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end
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configurations({"Checked", "Debug", "Release"})
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include("third_party/aes_128.lua")
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include("third_party/capstone.lua")
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include("third_party/dxbc.lua")
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include("third_party/discord-rpc.lua")
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include("third_party/cxxopts.lua")
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include("third_party/tomlplusplus.lua")
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include("third_party/FFmpeg/premake5.lua")
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include("third_party/fmt.lua")
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include("third_party/glslang-spirv.lua")
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include("third_party/imgui.lua")
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include("third_party/mspack.lua")
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include("third_party/snappy.lua")
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include("third_party/xxhash.lua")
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include("third_party/zarchive.lua")
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include("third_party/zstd.lua")
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include("third_party/zlib.lua")
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include("third_party/pugixml.lua")
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if not os.istarget("android") then
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-- SDL2 requires sdl2-config, and as of November 2020 isn't high-quality on
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-- Android yet, most importantly in game controllers - the keycode and axis
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-- enums are being ruined during conversion to SDL2 enums resulting in only
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-- one controller (Nvidia Shield) being supported, digital triggers are also
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-- not supported; lifecycle management (especially surface loss) is also
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-- complicated.
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include("third_party/SDL2.lua")
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end
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-- Disable treating warnings as fatal errors for all third party projects, as
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-- well as other things relevant only to Xenia itself.
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for _, prj in ipairs(premake.api.scope.current.solution.projects) do
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project(prj.name)
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removefiles({
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"src/xenia/base/app_win32.manifest"
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})
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removeflags({
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"FatalWarnings",
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})
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end
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include("src/xenia")
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include("src/xenia/app")
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include("src/xenia/app/discord")
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include("src/xenia/apu")
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include("src/xenia/apu/nop")
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include("src/xenia/base")
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include("src/xenia/cpu")
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include("src/xenia/cpu/backend/x64")
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include("src/xenia/debug/ui")
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include("src/xenia/gpu")
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include("src/xenia/gpu/null")
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include("src/xenia/gpu/vulkan")
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include("src/xenia/hid")
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include("src/xenia/hid/nop")
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include("src/xenia/kernel")
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include("src/xenia/patcher")
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include("src/xenia/ui")
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include("src/xenia/ui/vulkan")
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include("src/xenia/vfs")
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if not os.istarget("android") then
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include("src/xenia/apu/sdl")
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include("src/xenia/helper/sdl")
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include("src/xenia/hid/sdl")
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end
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if os.istarget("windows") then
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include("src/xenia/apu/xaudio2")
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include("src/xenia/gpu/d3d12")
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include("src/xenia/hid/winkey")
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include("src/xenia/hid/xinput")
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include("src/xenia/ui/d3d12")
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end
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