811 lines
22 KiB
C++
811 lines
22 KiB
C++
/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2013 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_GPU_XENOS_H_
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#define XENIA_GPU_XENOS_H_
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#include "xenia/base/assert.h"
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#include "xenia/base/byte_order.h"
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#include "xenia/base/platform.h"
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namespace xe {
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namespace gpu {
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enum class ShaderType : uint32_t {
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kVertex = 0,
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kPixel = 1,
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};
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enum class PrimitiveType : uint32_t {
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kNone = 0x00,
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kPointList = 0x01,
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kLineList = 0x02,
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kLineStrip = 0x03,
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kTriangleList = 0x04,
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kTriangleFan = 0x05,
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kTriangleStrip = 0x06,
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kTriangleWithWFlags = 0x07,
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kRectangleList = 0x08,
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kLineLoop = 0x0C,
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kQuadList = 0x0D,
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kQuadStrip = 0x0E,
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kPolygon = 0x0F,
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// Starting with this primitive mode, registers like VGT_OUTPUT_PATH_CNTL have
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// effect (deduced from R6xx/R7xx registers, and Halo 3 also doesn't reset
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// VGT_OUTPUT_PATH_CNTL after the first draw with tessellation).
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// TODO(Triang3l): Find out if VGT_DRAW_INITIATOR (0x21FC on Adreno 2xx, but
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// not seen being used in games) specifies the major mode (or if it's set
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// somewhere else).
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kExplicitMajorModeForceStart = 0x10,
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k2DCopyRectListV0 = 0x10,
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k2DCopyRectListV1 = 0x11,
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k2DCopyRectListV2 = 0x12,
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k2DCopyRectListV3 = 0x13,
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k2DFillRectList = 0x14,
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k2DLineStrip = 0x15,
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k2DTriStrip = 0x16,
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// Tessellation patches (D3DTPT) when VGT_OUTPUT_PATH_CNTL & 3 is
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// VGT_OUTPATH_TESS_EN (1).
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kLinePatch = 0x10,
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kTrianglePatch = 0x11,
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kQuadPatch = 0x12,
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};
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inline bool IsPrimitiveTwoFaced(bool tessellated, PrimitiveType type) {
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if (tessellated) {
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return type == PrimitiveType::kTrianglePatch ||
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type == PrimitiveType::kQuadPatch;
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}
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switch (type) {
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case PrimitiveType::kTriangleList:
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case PrimitiveType::kTriangleFan:
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case PrimitiveType::kTriangleStrip:
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case PrimitiveType::kTriangleWithWFlags:
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case PrimitiveType::kQuadList:
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case PrimitiveType::kQuadStrip:
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case PrimitiveType::kPolygon:
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return true;
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default:
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break;
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}
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return false;
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}
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enum class Dimension : uint32_t {
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k1D = 0,
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k2D = 1,
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k3D = 2,
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kCube = 3,
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};
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enum class ClampMode : uint32_t {
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kRepeat = 0,
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kMirroredRepeat = 1,
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kClampToEdge = 2,
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kMirrorClampToEdge = 3,
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kClampToHalfway = 4,
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kMirrorClampToHalfway = 5,
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kClampToBorder = 6,
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kMirrorClampToBorder = 7,
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};
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// TEX_FORMAT_COMP, known as GPUSIGN on the Xbox 360.
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enum class TextureSign : uint32_t {
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kUnsigned = 0,
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// Two's complement texture data.
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kSigned = 1,
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// 2*color-1 - https://xboxforums.create.msdn.com/forums/t/107374.aspx
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kUnsignedBiased = 2,
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// Linearized when sampled.
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kGamma = 3,
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};
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enum class TextureFilter : uint32_t {
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kPoint = 0,
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kLinear = 1,
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kBaseMap = 2, // Only applicable for mip-filter.
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kUseFetchConst = 3,
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};
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enum class AnisoFilter : uint32_t {
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kDisabled = 0,
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kMax_1_1 = 1,
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kMax_2_1 = 2,
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kMax_4_1 = 3,
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kMax_8_1 = 4,
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kMax_16_1 = 5,
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kUseFetchConst = 7,
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};
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enum class BorderColor : uint32_t {
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k_AGBR_Black = 0,
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k_AGBR_White = 1,
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k_ACBYCR_BLACK = 2,
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k_ACBCRY_BLACK = 3,
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};
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enum class TextureDimension : uint32_t {
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k1D = 0,
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k2D = 1,
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k3D = 2,
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kCube = 3,
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};
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inline int GetTextureDimensionComponentCount(TextureDimension dimension) {
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switch (dimension) {
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case TextureDimension::k1D:
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return 1;
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case TextureDimension::k2D:
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return 2;
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case TextureDimension::k3D:
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case TextureDimension::kCube:
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return 3;
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default:
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assert_unhandled_case(dimension);
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return 1;
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}
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}
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enum class SampleLocation : uint32_t {
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kCentroid = 0,
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kCenter = 1,
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};
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enum class Endian : uint32_t {
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kUnspecified = 0,
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k8in16 = 1,
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k8in32 = 2,
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k16in32 = 3,
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};
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enum class Endian128 : uint32_t {
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kUnspecified = 0,
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k8in16 = 1,
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k8in32 = 2,
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k16in32 = 3,
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k8in64 = 4,
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k8in128 = 5,
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};
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enum class IndexFormat : uint32_t {
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kInt16,
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kInt32,
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};
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// GPUSURFACENUMBER from a game .pdb. "Repeat" means repeating fraction, it's
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// what ATI calls normalized.
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enum class SurfaceNumFormat : uint32_t {
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kUnsignedRepeat = 0,
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kSignedRepeat = 1,
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kUnsignedInteger = 2,
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kSignedInteger = 3,
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kFloat = 7,
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};
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enum class MsaaSamples : uint32_t {
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k1X = 0,
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k2X = 1,
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k4X = 2,
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};
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enum class ColorRenderTargetFormat : uint32_t {
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// D3DFMT_A8R8G8B8 (or ABGR?).
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k_8_8_8_8 = 0,
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// D3DFMT_A8R8G8B8 with gamma correction.
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k_8_8_8_8_GAMMA = 1,
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k_2_10_10_10 = 2,
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// 7e3 [0, 32) RGB, unorm alpha.
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// http://fileadmin.cs.lth.se/cs/Personal/Michael_Doggett/talks/eg05-xenos-doggett.pdf
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k_2_10_10_10_FLOAT = 3,
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// Fixed point -32...32.
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// http://www.students.science.uu.nl/~3220516/advancedgraphics/papers/inferred_lighting.pdf
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k_16_16 = 4,
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// Fixed point -32...32.
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k_16_16_16_16 = 5,
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k_16_16_FLOAT = 6,
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k_16_16_16_16_FLOAT = 7,
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k_2_10_10_10_AS_10_10_10_10 = 10,
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k_2_10_10_10_FLOAT_AS_16_16_16_16 = 12,
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k_32_FLOAT = 14,
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k_32_32_FLOAT = 15,
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};
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enum class DepthRenderTargetFormat : uint32_t {
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kD24S8 = 0,
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// 20e4 [0, 2).
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kD24FS8 = 1,
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};
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// Subset of a2xx_sq_surfaceformat - formats that RTs can be resolved to.
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enum class ColorFormat : uint32_t {
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k_8 = 2,
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k_1_5_5_5 = 3,
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k_5_6_5 = 4,
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k_6_5_5 = 5,
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k_8_8_8_8 = 6,
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k_2_10_10_10 = 7,
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k_8_A = 8,
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k_8_B = 9,
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k_8_8 = 10,
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k_8_8_8_8_A = 14,
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k_4_4_4_4 = 15,
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k_10_11_11 = 16,
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k_11_11_10 = 17,
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k_16 = 24,
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k_16_16 = 25,
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k_16_16_16_16 = 26,
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k_16_FLOAT = 30,
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k_16_16_FLOAT = 31,
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k_16_16_16_16_FLOAT = 32,
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k_32_FLOAT = 36,
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k_32_32_FLOAT = 37,
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k_32_32_32_32_FLOAT = 38,
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k_8_8_8_8_AS_16_16_16_16 = 50,
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k_2_10_10_10_AS_16_16_16_16 = 54,
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k_10_11_11_AS_16_16_16_16 = 55,
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k_11_11_10_AS_16_16_16_16 = 56,
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};
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enum class VertexFormat : uint32_t {
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kUndefined = 0,
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k_8_8_8_8 = 6,
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k_2_10_10_10 = 7,
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k_10_11_11 = 16,
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k_11_11_10 = 17,
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k_16_16 = 25,
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k_16_16_16_16 = 26,
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k_16_16_FLOAT = 31,
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k_16_16_16_16_FLOAT = 32,
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k_32 = 33,
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k_32_32 = 34,
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k_32_32_32_32 = 35,
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k_32_FLOAT = 36,
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k_32_32_FLOAT = 37,
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k_32_32_32_32_FLOAT = 38,
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k_32_32_32_FLOAT = 57,
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};
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inline int GetVertexFormatComponentCount(VertexFormat format) {
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switch (format) {
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case VertexFormat::k_32:
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case VertexFormat::k_32_FLOAT:
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return 1;
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case VertexFormat::k_16_16:
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case VertexFormat::k_16_16_FLOAT:
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case VertexFormat::k_32_32:
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case VertexFormat::k_32_32_FLOAT:
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return 2;
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case VertexFormat::k_10_11_11:
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case VertexFormat::k_11_11_10:
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case VertexFormat::k_32_32_32_FLOAT:
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return 3;
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case VertexFormat::k_8_8_8_8:
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case VertexFormat::k_2_10_10_10:
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case VertexFormat::k_16_16_16_16:
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case VertexFormat::k_16_16_16_16_FLOAT:
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case VertexFormat::k_32_32_32_32:
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case VertexFormat::k_32_32_32_32_FLOAT:
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return 4;
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default:
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assert_unhandled_case(format);
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return 0;
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}
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}
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inline int GetVertexFormatSizeInWords(VertexFormat format) {
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switch (format) {
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case VertexFormat::k_8_8_8_8:
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case VertexFormat::k_2_10_10_10:
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case VertexFormat::k_10_11_11:
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case VertexFormat::k_11_11_10:
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case VertexFormat::k_16_16:
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case VertexFormat::k_16_16_FLOAT:
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case VertexFormat::k_32:
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case VertexFormat::k_32_FLOAT:
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return 1;
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case VertexFormat::k_16_16_16_16:
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case VertexFormat::k_16_16_16_16_FLOAT:
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case VertexFormat::k_32_32:
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case VertexFormat::k_32_32_FLOAT:
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return 2;
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case VertexFormat::k_32_32_32_FLOAT:
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return 3;
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case VertexFormat::k_32_32_32_32:
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case VertexFormat::k_32_32_32_32_FLOAT:
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return 4;
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default:
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assert_unhandled_case(format);
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return 1;
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}
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}
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enum class CompareFunction : uint32_t {
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kNever = 0b000,
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kLess = 0b001,
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kEqual = 0b010,
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kLessEqual = 0b011,
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kGreater = 0b100,
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kNotEqual = 0b101,
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kGreaterEqual = 0b110,
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kAlways = 0b111,
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};
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enum class StencilOp : uint32_t {
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kKeep = 0,
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kZero = 1,
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kReplace = 2,
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kIncrementClamp = 3,
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kDecrementClamp = 4,
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kInvert = 5,
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kIncrementWrap = 6,
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kDecrementWrap = 7,
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};
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// adreno_rb_blend_factor
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enum class BlendFactor : uint32_t {
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kZero = 0,
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kOne = 1,
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kSrcColor = 4,
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kOneMinusSrcColor = 5,
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kSrcAlpha = 6,
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kOneMinusSrcAlpha = 7,
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kDstColor = 8,
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kOneMinusDstColor = 9,
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kDstAlpha = 10,
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kOneMinusDstAlpha = 11,
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kConstantColor = 12,
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kOneMinusConstantColor = 13,
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kConstantAlpha = 14,
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kOneMinusConstantAlpha = 15,
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kSrcAlphaSaturate = 16,
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// SRC1 likely not used on the Xbox 360 - only available in Direct3D 9Ex.
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kSrc1Color = 20,
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kOneMinusSrc1Color = 21,
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kSrc1Alpha = 22,
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kOneMinusSrc1Alpha = 23,
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};
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enum class BlendOp : uint32_t {
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kAdd = 0,
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kSubtract = 1,
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kMin = 2,
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kMax = 3,
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kRevSubtract = 4,
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};
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namespace xenos {
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typedef enum {
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XE_GPU_INVALIDATE_MASK_VERTEX_SHADER = 1 << 8,
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XE_GPU_INVALIDATE_MASK_PIXEL_SHADER = 1 << 9,
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XE_GPU_INVALIDATE_MASK_ALL = 0x7FFF,
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} XE_GPU_INVALIDATE_MASK;
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// a2xx_sq_ps_vtx_mode
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enum class VertexShaderExportMode : uint32_t {
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kPosition1Vector = 0,
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kPosition2VectorsSprite = 2,
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kPosition2VectorsEdge = 3,
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kPosition2VectorsKill = 4,
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kPosition2VectorsSpriteKill = 5,
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kPosition2VectorsEdgeKill = 6,
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kMultipass = 7,
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};
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enum class SampleControl : uint32_t {
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kCentroidsOnly = 0,
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kCentersOnly = 1,
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kCentroidsAndCenters = 2,
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};
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enum class VGTOutputPath : uint32_t {
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kVertexReuse = 0,
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kTessellationEnable = 1,
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kPassthru = 2,
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};
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enum class TessellationMode : uint32_t {
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kDiscrete = 0,
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kContinuous = 1,
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kAdaptive = 2,
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};
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enum class ModeControl : uint32_t {
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kIgnore = 0,
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kColorDepth = 4,
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kDepth = 5,
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kCopy = 6,
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};
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enum class CopyCommand : uint32_t {
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kRaw = 0,
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kConvert = 1,
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kConstantOne = 2,
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kNull = 3, // ?
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};
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// a2xx_rb_copy_sample_select
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enum class CopySampleSelect : uint32_t {
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k0,
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k1,
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k2,
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k3,
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k01,
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k23,
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k0123,
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};
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#define XE_GPU_MAKE_SWIZZLE(x, y, z, w) \
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(((XE_GPU_SWIZZLE_##x) << 0) | ((XE_GPU_SWIZZLE_##y) << 3) | \
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((XE_GPU_SWIZZLE_##z) << 6) | ((XE_GPU_SWIZZLE_##w) << 9))
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typedef enum {
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XE_GPU_SWIZZLE_X = 0,
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XE_GPU_SWIZZLE_R = 0,
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XE_GPU_SWIZZLE_Y = 1,
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XE_GPU_SWIZZLE_G = 1,
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XE_GPU_SWIZZLE_Z = 2,
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XE_GPU_SWIZZLE_B = 2,
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XE_GPU_SWIZZLE_W = 3,
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XE_GPU_SWIZZLE_A = 3,
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XE_GPU_SWIZZLE_0 = 4,
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XE_GPU_SWIZZLE_1 = 5,
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XE_GPU_SWIZZLE_RGBA = XE_GPU_MAKE_SWIZZLE(R, G, B, A),
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XE_GPU_SWIZZLE_BGRA = XE_GPU_MAKE_SWIZZLE(B, G, R, A),
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XE_GPU_SWIZZLE_RGB1 = XE_GPU_MAKE_SWIZZLE(R, G, B, 1),
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XE_GPU_SWIZZLE_BGR1 = XE_GPU_MAKE_SWIZZLE(B, G, R, 1),
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XE_GPU_SWIZZLE_000R = XE_GPU_MAKE_SWIZZLE(0, 0, 0, R),
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XE_GPU_SWIZZLE_RRR1 = XE_GPU_MAKE_SWIZZLE(R, R, R, 1),
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XE_GPU_SWIZZLE_R111 = XE_GPU_MAKE_SWIZZLE(R, 1, 1, 1),
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XE_GPU_SWIZZLE_R000 = XE_GPU_MAKE_SWIZZLE(R, 0, 0, 0),
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} XE_GPU_SWIZZLE;
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inline uint16_t GpuSwap(uint16_t value, Endian endianness) {
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switch (endianness) {
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case Endian::kUnspecified:
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// No swap.
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return value;
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case Endian::k8in16:
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// Swap bytes in half words.
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return ((value << 8) & 0xFF00FF00) | ((value >> 8) & 0x00FF00FF);
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default:
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assert_unhandled_case(endianness);
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return value;
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}
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}
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inline uint32_t GpuSwap(uint32_t value, Endian endianness) {
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switch (endianness) {
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default:
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case Endian::kUnspecified:
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// No swap.
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return value;
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case Endian::k8in16:
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// Swap bytes in half words.
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return ((value << 8) & 0xFF00FF00) | ((value >> 8) & 0x00FF00FF);
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case Endian::k8in32:
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// Swap bytes.
|
|
// NOTE: we are likely doing two swaps here. Wasteful. Oh well.
|
|
return xe::byte_swap(value);
|
|
case Endian::k16in32:
|
|
// Swap half words.
|
|
return ((value >> 16) & 0xFFFF) | (value << 16);
|
|
}
|
|
}
|
|
|
|
inline float GpuSwap(float value, Endian endianness) {
|
|
union {
|
|
uint32_t i;
|
|
float f;
|
|
} v;
|
|
v.f = value;
|
|
v.i = GpuSwap(v.i, endianness);
|
|
return v.f;
|
|
}
|
|
|
|
inline uint32_t GpuToCpu(uint32_t p) { return p; }
|
|
|
|
inline uint32_t CpuToGpu(uint32_t p) { return p & 0x1FFFFFFF; }
|
|
|
|
// XE_GPU_REG_SHADER_CONSTANT_FETCH_*
|
|
XEPACKEDUNION(xe_gpu_vertex_fetch_t, {
|
|
XEPACKEDSTRUCTANONYMOUS({
|
|
uint32_t type : 2; // +0
|
|
uint32_t address : 30; // +2
|
|
|
|
uint32_t endian : 2; // +0
|
|
uint32_t size : 24; // +2 size in words
|
|
uint32_t unk1 : 6; // +26
|
|
});
|
|
XEPACKEDSTRUCTANONYMOUS({
|
|
uint32_t dword_0;
|
|
uint32_t dword_1;
|
|
});
|
|
});
|
|
|
|
// XE_GPU_REG_SHADER_CONSTANT_FETCH_*
|
|
XEPACKEDUNION(xe_gpu_texture_fetch_t, {
|
|
XEPACKEDSTRUCTANONYMOUS({
|
|
uint32_t type : 2; // +0 dword_0
|
|
uint32_t sign_x : 2; // +2
|
|
uint32_t sign_y : 2; // +4
|
|
uint32_t sign_z : 2; // +6
|
|
uint32_t sign_w : 2; // +8
|
|
uint32_t clamp_x : 3; // +10
|
|
uint32_t clamp_y : 3; // +13
|
|
uint32_t clamp_z : 3; // +16
|
|
uint32_t unused_0 : 3; // +19
|
|
uint32_t pitch : 9; // +22 byte_pitch >> 5
|
|
uint32_t tiled : 1; // +31
|
|
|
|
uint32_t format : 6; // +0 dword_1
|
|
uint32_t endianness : 2; // +6
|
|
uint32_t request_size : 2; // +8
|
|
uint32_t stacked : 1; // +10
|
|
uint32_t clamp_policy : 1; // +11 d3d/opengl
|
|
uint32_t base_address : 20; // +12
|
|
|
|
union { // dword_2
|
|
struct {
|
|
uint32_t width : 24;
|
|
uint32_t unused : 8;
|
|
} size_1d;
|
|
struct {
|
|
uint32_t width : 13;
|
|
uint32_t height : 13;
|
|
uint32_t unused : 6;
|
|
} size_2d;
|
|
struct {
|
|
uint32_t width : 13;
|
|
uint32_t height : 13;
|
|
uint32_t depth : 6;
|
|
} size_stack;
|
|
struct {
|
|
uint32_t width : 11;
|
|
uint32_t height : 11;
|
|
uint32_t depth : 10;
|
|
} size_3d;
|
|
};
|
|
|
|
uint32_t num_format : 1; // +0 dword_3 frac/int
|
|
uint32_t swizzle : 12; // +1 xyzw, 3b each (XE_GPU_SWIZZLE)
|
|
int32_t exp_adjust : 6; // +13
|
|
uint32_t mag_filter : 2; // +19
|
|
uint32_t min_filter : 2; // +21
|
|
uint32_t mip_filter : 2; // +23
|
|
uint32_t aniso_filter : 3; // +25
|
|
uint32_t unused_3 : 3; // +28
|
|
uint32_t border_size : 1; // +31
|
|
|
|
uint32_t vol_mag_filter : 1; // +0 dword_4
|
|
uint32_t vol_min_filter : 1; // +1
|
|
uint32_t mip_min_level : 4; // +2
|
|
uint32_t mip_max_level : 4; // +6
|
|
uint32_t mag_aniso_walk : 1; // +10
|
|
uint32_t min_aniso_walk : 1; // +11
|
|
int32_t lod_bias : 10; // +12
|
|
int32_t grad_exp_adjust_h : 5; // +22
|
|
int32_t grad_exp_adjust_v : 5; // +27
|
|
|
|
uint32_t border_color : 2; // +0 dword_5
|
|
uint32_t force_bcw_max : 1; // +2
|
|
uint32_t tri_clamp : 2; // +3
|
|
int32_t aniso_bias : 4; // +5
|
|
uint32_t dimension : 2; // +9
|
|
uint32_t packed_mips : 1; // +11
|
|
uint32_t mip_address : 20; // +12
|
|
});
|
|
XEPACKEDSTRUCTANONYMOUS({
|
|
uint32_t dword_0;
|
|
uint32_t dword_1;
|
|
uint32_t dword_2;
|
|
uint32_t dword_3;
|
|
uint32_t dword_4;
|
|
uint32_t dword_5;
|
|
});
|
|
});
|
|
|
|
// XE_GPU_REG_SHADER_CONSTANT_FETCH_*
|
|
XEPACKEDUNION(xe_gpu_fetch_group_t, {
|
|
xe_gpu_texture_fetch_t texture_fetch;
|
|
XEPACKEDSTRUCTANONYMOUS({
|
|
xe_gpu_vertex_fetch_t vertex_fetch_0;
|
|
xe_gpu_vertex_fetch_t vertex_fetch_1;
|
|
xe_gpu_vertex_fetch_t vertex_fetch_2;
|
|
});
|
|
XEPACKEDSTRUCTANONYMOUS({
|
|
uint32_t dword_0;
|
|
uint32_t dword_1;
|
|
uint32_t dword_2;
|
|
uint32_t dword_3;
|
|
uint32_t dword_4;
|
|
uint32_t dword_5;
|
|
});
|
|
XEPACKEDSTRUCTANONYMOUS({
|
|
uint32_t type_0 : 2;
|
|
uint32_t data_0_a : 30;
|
|
uint32_t data_0_b : 32;
|
|
uint32_t type_1 : 2;
|
|
uint32_t data_1_a : 30;
|
|
uint32_t data_1_b : 32;
|
|
uint32_t type_2 : 2;
|
|
uint32_t data_2_a : 30;
|
|
uint32_t data_2_b : 32;
|
|
});
|
|
});
|
|
|
|
// GPU_MEMEXPORT_STREAM_CONSTANT from a game .pdb - float constant for memexport
|
|
// stream configuration.
|
|
// This is used with the floating-point ALU in shaders (written to eA using
|
|
// mad), so the dwords have a normalized exponent when reinterpreted as floats
|
|
// (otherwise they would be flushed to zero), but actually these are packed
|
|
// integers. dword_1 specifically is 2^23 because
|
|
// powf(2.0f, 23.0f) + float(i) == 0x4B000000 | i
|
|
// so mad can pack indices as integers in the lower bits.
|
|
XEPACKEDUNION(xe_gpu_memexport_stream_t, {
|
|
XEPACKEDSTRUCTANONYMOUS({
|
|
uint32_t base_address : 30; // +0 dword_0 physical address >> 2
|
|
uint32_t const_0x1 : 2; // +30
|
|
|
|
uint32_t const_0x4b000000; // +0 dword_1
|
|
|
|
Endian128 endianness : 3; // +0 dword_2
|
|
uint32_t unused_0 : 5; // +3
|
|
ColorFormat format : 6; // +8
|
|
uint32_t unused_1 : 2; // +14
|
|
SurfaceNumFormat num_format : 3; // +16
|
|
uint32_t red_blue_swap : 1; // +19
|
|
uint32_t const_0x4b0 : 12; // +20
|
|
|
|
uint32_t index_count : 23; // +0 dword_3
|
|
uint32_t const_0x96 : 9; // +23
|
|
});
|
|
XEPACKEDSTRUCTANONYMOUS({
|
|
uint32_t dword_0;
|
|
uint32_t dword_1;
|
|
uint32_t dword_2;
|
|
uint32_t dword_3;
|
|
});
|
|
});
|
|
|
|
// Enum of event values used for VGT_EVENT_INITIATOR
|
|
enum Event {
|
|
VS_DEALLOC = 0,
|
|
PS_DEALLOC = 1,
|
|
VS_DONE_TS = 2,
|
|
PS_DONE_TS = 3,
|
|
CACHE_FLUSH_TS = 4,
|
|
CONTEXT_DONE = 5,
|
|
CACHE_FLUSH = 6,
|
|
VIZQUERY_START = 7,
|
|
VIZQUERY_END = 8,
|
|
SC_WAIT_WC = 9,
|
|
MPASS_PS_CP_REFETCH = 10,
|
|
MPASS_PS_RST_START = 11,
|
|
MPASS_PS_INCR_START = 12,
|
|
RST_PIX_CNT = 13,
|
|
RST_VTX_CNT = 14,
|
|
TILE_FLUSH = 15,
|
|
CACHE_FLUSH_AND_INV_TS_EVENT = 20,
|
|
ZPASS_DONE = 21,
|
|
CACHE_FLUSH_AND_INV_EVENT = 22,
|
|
PERFCOUNTER_START = 23,
|
|
PERFCOUNTER_STOP = 24,
|
|
SCREEN_EXT_INIT = 25,
|
|
SCREEN_EXT_RPT = 26,
|
|
VS_FETCH_DONE_TS = 27,
|
|
};
|
|
|
|
// Opcodes (IT_OPCODE) for Type-3 commands in the ringbuffer.
|
|
// https://github.com/freedreno/amd-gpu/blob/master/include/api/gsl_pm4types.h
|
|
// Not sure if all of these are used.
|
|
// clang-format off
|
|
enum Type3Opcode {
|
|
PM4_ME_INIT = 0x48, // initialize CP's micro-engine
|
|
|
|
PM4_NOP = 0x10, // skip N 32-bit words to get to the next packet
|
|
|
|
PM4_INDIRECT_BUFFER = 0x3f, // indirect buffer dispatch. prefetch parser uses this packet type to determine whether to pre-fetch the IB
|
|
PM4_INDIRECT_BUFFER_PFD = 0x37, // indirect buffer dispatch. same as IB, but init is pipelined
|
|
|
|
PM4_WAIT_FOR_IDLE = 0x26, // wait for the IDLE state of the engine
|
|
PM4_WAIT_REG_MEM = 0x3c, // wait until a register or memory location is a specific value
|
|
PM4_WAIT_REG_EQ = 0x52, // wait until a register location is equal to a specific value
|
|
PM4_WAIT_REG_GTE = 0x53, // wait until a register location is >= a specific value
|
|
PM4_WAIT_UNTIL_READ = 0x5c, // wait until a read completes
|
|
PM4_WAIT_IB_PFD_COMPLETE = 0x5d, // wait until all base/size writes from an IB_PFD packet have completed
|
|
|
|
PM4_REG_RMW = 0x21, // register read/modify/write
|
|
PM4_REG_TO_MEM = 0x3e, // reads register in chip and writes to memory
|
|
PM4_MEM_WRITE = 0x3d, // write N 32-bit words to memory
|
|
PM4_MEM_WRITE_CNTR = 0x4f, // write CP_PROG_COUNTER value to memory
|
|
PM4_COND_EXEC = 0x44, // conditional execution of a sequence of packets
|
|
PM4_COND_WRITE = 0x45, // conditional write to memory or register
|
|
|
|
PM4_EVENT_WRITE = 0x46, // generate an event that creates a write to memory when completed
|
|
PM4_EVENT_WRITE_SHD = 0x58, // generate a VS|PS_done event
|
|
PM4_EVENT_WRITE_CFL = 0x59, // generate a cache flush done event
|
|
PM4_EVENT_WRITE_EXT = 0x5a, // generate a screen extent event
|
|
PM4_EVENT_WRITE_ZPD = 0x5b, // generate a z_pass done event
|
|
|
|
PM4_DRAW_INDX = 0x22, // initiate fetch of index buffer and draw
|
|
PM4_DRAW_INDX_2 = 0x36, // draw using supplied indices in packet
|
|
PM4_DRAW_INDX_BIN = 0x34, // initiate fetch of index buffer and binIDs and draw
|
|
PM4_DRAW_INDX_2_BIN = 0x35, // initiate fetch of bin IDs and draw using supplied indices
|
|
|
|
PM4_VIZ_QUERY = 0x23, // begin/end initiator for viz query extent processing
|
|
PM4_SET_STATE = 0x25, // fetch state sub-blocks and initiate shader code DMAs
|
|
PM4_SET_CONSTANT = 0x2d, // load constant into chip and to memory
|
|
PM4_SET_CONSTANT2 = 0x55, // INCR_UPDATE_STATE
|
|
PM4_SET_SHADER_CONSTANTS = 0x56, // INCR_UPDT_CONST
|
|
PM4_LOAD_ALU_CONSTANT = 0x2f, // load constants from memory
|
|
PM4_IM_LOAD = 0x27, // load sequencer instruction memory (pointer-based)
|
|
PM4_IM_LOAD_IMMEDIATE = 0x2b, // load sequencer instruction memory (code embedded in packet)
|
|
PM4_LOAD_CONSTANT_CONTEXT = 0x2e, // load constants from a location in memory
|
|
PM4_INVALIDATE_STATE = 0x3b, // selective invalidation of state pointers
|
|
|
|
PM4_SET_SHADER_BASES = 0x4A, // dynamically changes shader instruction memory partition
|
|
PM4_SET_BIN_BASE_OFFSET = 0x4B, // program an offset that will added to the BIN_BASE value of the 3D_DRAW_INDX_BIN packet
|
|
PM4_SET_BIN_MASK = 0x50, // sets the 64-bit BIN_MASK register in the PFP
|
|
PM4_SET_BIN_SELECT = 0x51, // sets the 64-bit BIN_SELECT register in the PFP
|
|
|
|
PM4_CONTEXT_UPDATE = 0x5e, // updates the current context, if needed
|
|
PM4_INTERRUPT = 0x54, // generate interrupt from the command stream
|
|
|
|
PM4_XE_SWAP = 0x64, // Xenia only: VdSwap uses this to trigger a swap.
|
|
|
|
PM4_IM_STORE = 0x2c, // copy sequencer instruction memory to system memory
|
|
|
|
// Tiled rendering:
|
|
// https://www.google.com/patents/US20060055701
|
|
PM4_SET_BIN_MASK_LO = 0x60,
|
|
PM4_SET_BIN_MASK_HI = 0x61,
|
|
PM4_SET_BIN_SELECT_LO = 0x62,
|
|
PM4_SET_BIN_SELECT_HI = 0x63,
|
|
};
|
|
// clang-format on
|
|
|
|
inline uint32_t MakePacketType0(uint16_t index, uint16_t count,
|
|
bool one_reg = false) {
|
|
// ttcccccc cccccccc oiiiiiii iiiiiiii
|
|
assert(index <= 0x7FFF);
|
|
assert(count >= 1 && count <= 0x4000);
|
|
return (0u << 30) | (((count - 1) & 0x3FFF) << 16) | (index & 0x7FFF);
|
|
}
|
|
|
|
inline uint32_t MakePacketType1(uint16_t index_1, uint16_t index_2) {
|
|
// tt?????? ??222222 22222111 11111111
|
|
assert(index_1 <= 0x7FF);
|
|
assert(index_2 <= 0x7FF);
|
|
return (1u << 30) | ((index_2 & 0x7FF) << 11) | (index_1 & 0x7FF);
|
|
}
|
|
|
|
constexpr inline uint32_t MakePacketType2() {
|
|
// tt?????? ???????? ???????? ????????
|
|
return (2u << 30);
|
|
}
|
|
|
|
inline uint32_t MakePacketType3(Type3Opcode opcode, uint16_t count,
|
|
bool predicate = false) {
|
|
// ttcccccc cccccccc ?ooooooo ???????p
|
|
assert(opcode <= 0x7F);
|
|
assert(count >= 1 && count <= 0x4000);
|
|
return (3u << 30) | (((count - 1) & 0x3FFF) << 16) | ((opcode & 0x7F) << 8) |
|
|
(predicate ? 1 : 0);
|
|
}
|
|
|
|
} // namespace xenos
|
|
} // namespace gpu
|
|
} // namespace xe
|
|
|
|
#endif // XENIA_GPU_XENOS_H_
|