xenia-canary/src/xenia/kernel/fs/gdfx.cc

211 lines
5.5 KiB
C++

/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
* Major contributions to this file from:
* - abgx360
*/
#include <xenia/kernel/fs/gdfx.h>
#include <poly/math.h>
using namespace xe;
using namespace xe::kernel;
using namespace xe::kernel::fs;
namespace {
#define kXESectorSize 2048
}
GDFXEntry::GDFXEntry() :
attributes(X_FILE_ATTRIBUTE_NONE), offset(0), size(0) {
}
GDFXEntry::~GDFXEntry() {
for (std::vector<GDFXEntry*>::iterator it = children.begin();
it != children.end(); ++it) {
delete *it;
}
}
GDFXEntry* GDFXEntry::GetChild(const char* name) {
// TODO(benvanik): a faster search
for (std::vector<GDFXEntry*>::iterator it = children.begin();
it != children.end(); ++it) {
GDFXEntry* entry = *it;
if (strcasecmp(entry->name.c_str(), name) == 0) {
return entry;
}
}
return NULL;
}
void GDFXEntry::Dump(int indent) {
printf("%s%s\n", std::string(indent, ' ').c_str(), name.c_str());
for (std::vector<GDFXEntry*>::iterator it = children.begin();
it != children.end(); ++it) {
GDFXEntry* entry = *it;
entry->Dump(indent + 2);
}
}
GDFX::GDFX(xe_mmap_ref mmap) {
mmap_ = xe_mmap_retain(mmap);
root_entry_ = NULL;
}
GDFX::~GDFX() {
delete root_entry_;
xe_mmap_release(mmap_);
}
GDFXEntry* GDFX::root_entry() {
return root_entry_;
}
GDFX::Error GDFX::Load() {
Error result = kErrorOutOfMemory;
ParseState state;
xe_zero_struct(&state, sizeof(state));
state.ptr = (uint8_t*)xe_mmap_get_addr(mmap_);
state.size = xe_mmap_get_length(mmap_);
result = Verify(state);
XEEXPECTZERO(result);
result = ReadAllEntries(state, state.ptr + state.root_offset);
XEEXPECTZERO(result);
result = kSuccess;
XECLEANUP:
return result;
}
void GDFX::Dump() {
if (root_entry_) {
root_entry_->Dump(0);
}
}
GDFX::Error GDFX::Verify(ParseState& state) {
// Find sector 32 of the game partition - try at a few points.
const static size_t likely_offsets[] = {
0x00000000, 0x0000FB20, 0x00020600, 0x0FD90000,
};
bool magic_found = false;
for (size_t n = 0; n < poly::countof(likely_offsets); n++) {
state.game_offset = likely_offsets[n];
if (VerifyMagic(state, state.game_offset + (32 * kXESectorSize))) {
magic_found = true;
break;
}
}
if (!magic_found) {
// File doesn't have the magic values - likely not a real GDFX source.
return kErrorFileMismatch;
}
// Read sector 32 to get FS state.
if (state.size < state.game_offset + (32 * kXESectorSize)) {
return kErrorReadError;
}
uint8_t* fs_ptr = state.ptr + state.game_offset + (32 * kXESectorSize);
state.root_sector = poly::load<uint32_t>(fs_ptr + 20);
state.root_size = poly::load<uint32_t>(fs_ptr + 24);
state.root_offset = state.game_offset + (state.root_sector * kXESectorSize);
if (state.root_size < 13 ||
state.root_size > 32 * 1024 * 1024) {
return kErrorDamagedFile;
}
return kSuccess;
}
bool GDFX::VerifyMagic(ParseState& state, size_t offset) {
// Simple check to see if the given offset contains the magic value.
return memcmp(state.ptr + offset, "MICROSOFT*XBOX*MEDIA", 20) == 0;
}
GDFX::Error GDFX::ReadAllEntries(ParseState& state,
const uint8_t* root_buffer) {
root_entry_ = new GDFXEntry();
root_entry_->offset = 0;
root_entry_->size = 0;
root_entry_->name = "";
root_entry_->attributes = X_FILE_ATTRIBUTE_DIRECTORY;
if (!ReadEntry(state, root_buffer, 0, root_entry_)) {
return kErrorOutOfMemory;
}
return kSuccess;
}
bool GDFX::ReadEntry(ParseState& state, const uint8_t* buffer,
uint16_t entry_ordinal, GDFXEntry* parent) {
const uint8_t* p = buffer + (entry_ordinal * 4);
uint16_t node_l = poly::load<uint16_t>(p + 0);
uint16_t node_r = poly::load<uint16_t>(p + 2);
size_t sector = poly::load<uint32_t>(p + 4);
size_t length = poly::load<uint32_t>(p + 8);
uint8_t attributes = poly::load<uint8_t>(p + 12);
uint8_t name_length = poly::load<uint8_t>(p + 13);
char* name = (char*)(p + 14);
if (node_l && !ReadEntry(state, buffer, node_l, parent)) {
return false;
}
GDFXEntry* entry = new GDFXEntry();
entry->name = std::string(name, name_length);
entry->name.append(1, '\0');
entry->attributes = (X_FILE_ATTRIBUTES)attributes;
// Add to parent.
parent->children.push_back(entry);
if (attributes & X_FILE_ATTRIBUTE_DIRECTORY) {
// Folder.
entry->offset = 0;
entry->size = 0;
if (length) {
// Not a leaf - read in children.
if (state.size < state.game_offset + (sector * kXESectorSize)) {
// Out of bounds read.
return false;
}
// Read child list.
uint8_t* folder_ptr =
state.ptr + state.game_offset + (sector * kXESectorSize);
if (!ReadEntry(state, folder_ptr, 0, entry)) {
return false;
}
}
} else {
// File.
entry->offset = state.game_offset + (sector * kXESectorSize);
entry->size = length;
}
// Read next file in the list.
if (node_r && !ReadEntry(state, buffer, node_r, parent)) {
return false;
}
return true;
}