Xbox 360 Emulator Research Project
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emoose e510972691
[Kernel] Update XamUserCreateAchievementEnumerator to work with GPDs
Seems to work fine, tested with Tetris TGM ACE which uses achievements to track progression & unlock things in the game, and unlocking achievements in the GPDs does unlock things in game as intended.
Haven't actually tested unlocking the achievements in-game and then checking though (my tetris skills are awful :P), but I think it should work fine.

Strings aren't copied into it yet since I didn't want to alloc guest memory for every CreateEnumerator call...
Not many games actually have in-game achievement lists though, but I've added a placeholder string for any that might.

Like said in the comment, maybe we should alloc those strings in guest mem when the game GPD/SPA is first loaded in?
2019-08-05 18:25:49 +01:00
.github Add FUNDING.yml. 2019-05-23 11:27:01 -05:00
assets [App/Discord] Rework how rich presence is managed. 2019-08-03 08:16:04 -05:00
docs [building.md+README.md] Move building instructions+xb to building, make Quickstart link to wiki 2019-08-05 08:24:52 +07:00
src/xenia [Kernel] Update XamUserCreateAchievementEnumerator to work with GPDs 2019-08-05 18:25:49 +01:00
third_party [D3D12] Switch from gflags to cvars 2019-08-03 16:53:23 +03:00
tools Get rid of gflags alltogether 2019-08-03 02:34:19 +02:00
.appveyor.yml Clean up .appveyor.yml 2019-07-23 05:40:03 -07:00
.clang-format Include order fixes. 2015-12-27 10:27:46 -08:00
.gitattributes gitattributes (maybe). 2015-05-24 01:16:34 -07:00
.gitignore Update .gitignore. 2018-05-22 22:24:39 -05:00
.gitmodules Fix submodule URLs. 2019-08-04 03:23:36 -05:00
.travis.yml [Travis] Use newer clang+llvm and libvulkan, remove outdated comments 2019-07-18 01:59:13 -07:00
LICENSE Adding CONTRIBUTING.md so that github shows it on issues. 2015-08-28 14:16:38 -07:00
README.md [building.md+README.md] Move building instructions+xb to building, make Quickstart link to wiki 2019-08-05 08:24:52 +07:00
premake5.lua [D3D12] Switch from gflags to cvars 2019-08-03 16:53:23 +03:00
xb Add xb symlink to xenia-build to match xb.bat for win 2017-07-11 11:47:24 -06:00
xb.bat Remove "FOUND PYTHON 2" debug message 2017-09-21 16:45:42 -05:00
xenia-build [D3D12] Switch from gflags to cvars 2019-08-03 16:53:23 +03:00
xeniarc clang-format detection cleanup. 2015-08-01 00:41:46 -07:00

README.md

Xenia - Xbox 360 Emulator

Xenia is an experimental emulator for the Xbox 360. For more information, see the main Xenia wiki.

Interested in supporting the core contributors? Visit Xenia Project on Patreon.

Come chat with us about emulator-related topics on Discord. For developer chat join #dev but stay on topic. Lurking is not only fine, but encouraged! Please check the FAQ page before asking questions. We've got jobs/lives/etc, so don't expect instant answers.

Discussing illegal activities will get you banned.

Status

Buildbot Status
Windows Build status
Linux Build status

Quite a few real games run. Quite a few don't. See the Game compatibility list for currently tracked games, and feel free to contribute your own updates, screenshots, and information there following the existing conventions.

Disclaimer

The goal of this project is to experiment, research, and educate on the topic of emulation of modern devices and operating systems. It is not for enabling illegal activity. All information is obtained via reverse engineering of legally purchased devices and games and information made public on the internet (you'd be surprised what's indexed on Google...).

Quickstart

See the Quickstart page.

Building

See building.md for setup and information about the xb script. When writing code, check the style guide and be sure to run clang-format!

Contributors Wanted!

Have some spare time, know advanced C++, and want to write an emulator? Contribute! There's a ton of work that needs to be done, a lot of which is wide open greenfield fun.

For general rules and guidelines please see CONTRIBUTING.md.

Fixes and optimizations are always welcome (please!), but in addition to that there are some major work areas still untouched:

See more projects good for contributors. It's a good idea to ask on Discord and check the issues page before beginning work on something.

FAQ

See the frequently asked questions page.