556 lines
15 KiB
C++
556 lines
15 KiB
C++
/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2024 Xenia Canary. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#include "xenia/apu/audio_media_player.h"
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#include "xenia/apu/audio_driver.h"
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#include "xenia/apu/audio_system.h"
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#include "xenia/apu/xma_context.h"
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#include "xenia/base/logging.h"
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extern "C" {
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#if XE_COMPILER_MSVC
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#pragma warning(push)
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#pragma warning(disable : 4101 4244 5033)
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#endif
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#include "third_party/FFmpeg/libavcodec/avcodec.h"
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#include "third_party/FFmpeg/libavformat/avformat.h"
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#include "third_party/FFmpeg/libavformat/avio.h"
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#if XE_COMPILER_MSVC
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#pragma warning(pop)
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#endif
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} // extern "C"
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DEFINE_bool(enable_xmp, true, "Enables Music Player playback.", "APU");
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DEFINE_int32(xmp_default_volume, 70,
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"Default music volume if game doesn't set it [0-100].", "APU");
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namespace xe {
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namespace apu {
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int32_t InitializeAndOpenAvCodec(std::vector<uint8_t>* song_data,
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AVFormatContext*& format_context,
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AVCodecContext*& av_context) {
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AVIOContext* io_ctx =
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avio_alloc_context(song_data->data(), (int)song_data->size(), 0, nullptr,
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nullptr, nullptr, nullptr);
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format_context = avformat_alloc_context();
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format_context->pb = io_ctx;
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int ret = avformat_open_input(&format_context, nullptr, nullptr, nullptr);
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if (ret < 0) {
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return ret;
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}
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// Processing data
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ret = avformat_find_stream_info(format_context, nullptr);
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if (ret < 0) {
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return ret;
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}
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AVStream* stream = format_context->streams[0];
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// find & open codec
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AVCodecParameters* codec = stream->codecpar;
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auto decoder = avcodec_find_decoder(codec->codec_id);
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av_context = avcodec_alloc_context3(decoder);
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// Fill codec context with codec parameters
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ret = avcodec_parameters_to_context(av_context, codec);
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if (ret < 0) {
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return ret;
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}
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ret = avcodec_open2(av_context, decoder, NULL);
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return ret;
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}
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void ConvertAudioFrame(AVFrame* frame, int channel_count,
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std::vector<float>* framebuffer) {
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framebuffer->reserve(frame->nb_samples * channel_count);
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switch (frame->format) {
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case AV_SAMPLE_FMT_FLTP: {
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for (int sample = 0; sample < frame->nb_samples; sample++) {
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for (int ch = 0; ch < channel_count; ch++) {
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float sampleValue = reinterpret_cast<float*>(frame->data[ch])[sample];
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framebuffer->push_back(sampleValue);
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}
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}
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break;
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}
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case AV_SAMPLE_FMT_FLT: {
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float* frameData = reinterpret_cast<float*>(frame->data[0]);
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framebuffer->insert(framebuffer->end(), frameData,
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frameData + frame->nb_samples * channel_count);
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break;
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}
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default:
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break;
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}
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}
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ProcessAudioResult ProcessAudioLoop(AudioMediaPlayer* player,
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AudioDriver* driver, AVFormatContext* s,
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AVCodecContext* avctx, int streamIndex) {
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AVPacket* packet = av_packet_alloc();
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AVFrame* frame = av_frame_alloc();
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std::vector<float> frameBuffer;
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while (av_read_frame(s, packet) >= 0) {
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if (!player->IsSongLoaded()) {
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av_frame_free(&frame);
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av_packet_free(&packet);
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return ProcessAudioResult::ForcedFinish;
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}
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if (packet->stream_index == streamIndex) {
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int ret = avcodec_send_packet(avctx, packet);
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if (ret < 0) {
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XELOGE("Error sending packet for decoding: {:X}", ret);
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break;
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}
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while (ret >= 0) {
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if (!player->IsSongLoaded()) {
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break;
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}
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ret = avcodec_receive_frame(avctx, frame);
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if (ret == AVERROR(EAGAIN) || ret == AVERROR_EOF) break;
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if (ret < 0) {
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XELOGW("Error during decoding: {:X}", ret);
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break;
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}
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ConvertAudioFrame(frame, avctx->channels, &frameBuffer);
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player->ProcessAudioBuffer(&frameBuffer);
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}
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}
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av_packet_unref(packet);
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}
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av_frame_free(&frame);
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av_packet_free(&packet);
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return ProcessAudioResult::Successful;
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}
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AudioMediaPlayer::AudioMediaPlayer(apu::AudioSystem* audio_system,
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kernel::KernelState* kernel_state)
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: audio_system_(audio_system),
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kernel_state_(kernel_state),
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active_playlist_(nullptr),
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active_song_(nullptr) {};
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AudioMediaPlayer::~AudioMediaPlayer() {
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Stop();
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DeleteDriver();
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};
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void AudioMediaPlayer::WorkerThreadMain() {
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while (worker_running_) {
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if (!IsPlaying()) {
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resume_fence_.Wait();
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}
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if (!active_playlist_) {
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xe::threading::Sleep(std::chrono::milliseconds(500));
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continue;
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}
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if (active_song_) {
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Play();
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}
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}
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}
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void AudioMediaPlayer::Setup() {
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if (!cvars::enable_xmp) {
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return;
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}
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// sample_buffer_ptr_ = kernel_state_->memory()->SystemHeapAlloc(
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// xe::apu::AudioDriver::kFrameSamplesMax);
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worker_running_ = true;
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worker_thread_ = threading::Thread::Create({}, [&] { WorkerThreadMain(); });
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worker_thread_->set_name("Audio Media Player");
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};
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X_STATUS AudioMediaPlayer::Play(uint32_t playlist_handle, uint32_t song_handle,
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bool force) {
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auto playlist_itr = playlists_.find(playlist_handle);
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if (playlist_itr == playlists_.cend()) {
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return X_STATUS_UNSUCCESSFUL;
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}
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active_playlist_ = playlist_itr->second.get();
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// I've set it to false (force) for PGR3
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if (!IsIdle()) {
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Stop(false, force);
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}
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if (!song_handle) {
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active_song_ = active_playlist_->songs.cbegin()->get();
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resume_fence_.Signal();
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return X_STATUS_SUCCESS;
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}
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auto song_itr = std::find_if(
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active_playlist_->songs.cbegin(), active_playlist_->songs.cend(),
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[song_handle](const std::unique_ptr<XmpApp::Song>& song) {
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return song->handle == song_handle;
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});
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if (song_itr == active_playlist_->songs.cend()) {
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return X_STATUS_UNSUCCESSFUL;
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}
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active_song_ = song_itr->get();
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resume_fence_.Signal();
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return X_STATUS_SUCCESS;
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}
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void AudioMediaPlayer::Play() {
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std::vector<uint8_t>* song_buffer = new std::vector<uint8_t>();
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if (!LoadSongToMemory(song_buffer)) {
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return;
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}
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AVFormatContext* formatContext = nullptr;
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AVCodecContext* codecContext = nullptr;
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InitializeAndOpenAvCodec(song_buffer, formatContext, codecContext);
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if (!SetupDriver(codecContext->sample_rate, codecContext->channels)) {
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XELOGE("Driver initialization failed!");
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avcodec_free_context(&codecContext);
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av_freep(&formatContext->pb->buffer);
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avio_context_free(&formatContext->pb);
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avformat_close_input(&formatContext);
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return;
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}
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state_ = XmpApp::State::kPlaying;
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current_song_handle_ = active_song_->handle;
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OnStateChanged();
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if (volume_ == 0.0f) {
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volume_ = cvars::xmp_default_volume / 100.0f;
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SetVolume(volume_);
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}
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auto result =
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ProcessAudioLoop(this, driver_.get(), formatContext, codecContext, 0);
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// We need to stop playback only if it wasn't
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if (result != ProcessAudioResult::ForcedFinish) {
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Stop(true, true);
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}
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// We're waiting for dangling samples to finish playing.
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if (result == ProcessAudioResult::Successful) {
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xe::threading::Wait(driver_semaphore_.get(), true,
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std::chrono::milliseconds(500));
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}
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// Cleanup after work
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avcodec_free_context(&codecContext);
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av_freep(&formatContext->pb->buffer);
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avio_context_free(&formatContext->pb);
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avformat_close_input(&formatContext);
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processing_end_fence_.Signal();
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if (result == ProcessAudioResult::ForcedFinish) {
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DeleteDriver();
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return;
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}
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if (!IsLastSongInPlaylist()) {
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Next();
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return;
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}
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// We're after last song in playlist
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if (IsInRepeatMode()) {
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Play(active_playlist_->handle, 0, true);
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};
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}
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void AudioMediaPlayer::Pause() {
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if (!IsPlaying()) {
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return;
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}
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if (driver_) {
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driver_->Pause();
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}
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state_ = XmpApp::State::kPaused;
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OnStateChanged();
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};
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void AudioMediaPlayer::Stop(bool change_state, bool force) {
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if (IsIdle()) {
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return;
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}
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if (driver_ && IsPaused()) {
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driver_->Resume();
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}
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state_ = XmpApp::State::kIdle;
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active_song_ = nullptr;
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if (!force) {
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processing_end_fence_.Wait();
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}
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if (change_state) {
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OnStateChanged();
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}
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};
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void AudioMediaPlayer::Continue() {
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if (!IsPaused()) {
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return;
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}
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state_ = XmpApp::State::kPlaying;
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resume_fence_.Signal();
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if (driver_) {
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driver_->Resume();
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}
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OnStateChanged();
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}
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X_STATUS AudioMediaPlayer::Next() {
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if (!active_playlist_) {
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return X_STATUS_UNSUCCESSFUL;
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}
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if (active_song_) {
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Stop(false, false);
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}
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auto itr = std::find_if(active_playlist_->songs.cbegin(),
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active_playlist_->songs.cend(),
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[this](const std::unique_ptr<XmpApp::Song>& song) {
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return song->handle == current_song_handle_;
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});
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// There is no song with such ID?
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if (itr == active_playlist_->songs.cend()) {
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return X_STATUS_UNSUCCESSFUL;
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}
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itr = std::next(itr);
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if (itr != active_playlist_->songs.cend()) {
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active_song_ = itr->get();
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resume_fence_.Signal();
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return X_STATUS_SUCCESS;
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}
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active_song_ = active_playlist_->songs.cbegin()->get();
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resume_fence_.Signal();
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return X_STATUS_SUCCESS;
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}
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X_STATUS AudioMediaPlayer::Previous() {
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if (!active_playlist_) {
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return X_STATUS_UNSUCCESSFUL;
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}
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if (active_song_) {
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Stop(false, false);
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}
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auto itr = std::find_if(active_playlist_->songs.cbegin(),
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active_playlist_->songs.cend(),
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[this](const std::unique_ptr<XmpApp::Song>& song) {
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return song->handle == current_song_handle_;
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});
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// We're at the first entry, we need to go to the end.
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if (itr == active_playlist_->songs.cbegin()) {
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active_song_ = active_playlist_->songs.crbegin()->get();
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resume_fence_.Signal();
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return X_STATUS_SUCCESS;
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}
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itr = std::prev(itr);
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active_song_ = itr->get();
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resume_fence_.Signal();
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return X_STATUS_SUCCESS;
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}
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bool AudioMediaPlayer::LoadSongToMemory(std::vector<uint8_t>* buffer) {
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if (!active_song_) {
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return false;
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}
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// Find file based on provided path?
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vfs::File* vfs_file;
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vfs::FileAction file_action;
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X_STATUS result = kernel_state_->file_system()->OpenFile(
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nullptr, xe::to_utf8(active_song_->file_path),
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vfs::FileDisposition::kOpen, vfs::FileAccess::kGenericRead, false, true,
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&vfs_file, &file_action);
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if (result) {
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return false;
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}
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buffer->resize(vfs_file->entry()->size());
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size_t bytes_read = 0;
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result = vfs_file->ReadSync(buffer->data(), vfs_file->entry()->size(), 0,
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&bytes_read);
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return !result;
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}
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void AudioMediaPlayer::AddPlaylist(uint32_t handle,
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std::unique_ptr<XmpApp::Playlist> playlist) {
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if (playlists_.count(handle) != 0) {
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return;
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}
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if (playback_mode_ == XmpApp::PlaybackMode::kShuffle) {
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auto rng = std::default_random_engine{};
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std::shuffle(playlist->songs.begin(), playlist->songs.end(), rng);
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}
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playlists_.insert({handle, std::move(playlist)});
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}
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void AudioMediaPlayer::RemovePlaylist(uint32_t handle) {
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if (playlists_.count(handle) == 0) {
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return;
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}
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// TODO: Check if currently played song is from that playlist and stop
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// playback.
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if (active_playlist_ && active_song_) {
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Stop();
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}
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playlists_.erase(handle);
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}
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X_STATUS AudioMediaPlayer::SetVolume(float volume) {
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volume_ = std::min(volume, 1.0f);
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std::unique_lock<xe_mutex> guard(driver_mutex_);
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if (!driver_) {
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return X_STATUS_UNSUCCESSFUL;
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}
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driver_->SetVolume(volume_);
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return X_STATUS_SUCCESS;
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}
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bool AudioMediaPlayer::IsLastSongInPlaylist() const {
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if (!active_playlist_) {
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return false;
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}
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auto itr = std::find_if(active_playlist_->songs.cbegin(),
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active_playlist_->songs.cend(),
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[this](const std::unique_ptr<XmpApp::Song>& song) {
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return song->handle == current_song_handle_;
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});
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itr = std::next(itr);
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return itr == active_playlist_->songs.cend();
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}
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void AudioMediaPlayer::SetCaptureCallback(uint32_t callback, uint32_t context,
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bool title_render) {
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// TODO: Something is incorrect with callback and causes audio to be muted!
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callback_ = 0;
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callback_context_ = context;
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is_title_rendering_enabled_ = false; // title_render;
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}
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void AudioMediaPlayer::OnStateChanged() {
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kernel_state_->BroadcastNotification(kXNotificationXmpStateChanged,
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static_cast<uint32_t>(state_));
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}
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void AudioMediaPlayer::ProcessAudioBuffer(std::vector<float>* buffer) {
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while (buffer->size() >= xe::apu::AudioDriver::kFrameSamplesMax) {
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xe::threading::Wait(driver_semaphore_.get(), true);
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if (!IsSongLoaded()) {
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buffer->clear();
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break;
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}
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// XMP should be processed on Audio thread. Some games goes insane when they
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// have additional unexpected guest thread (NG2 for example).
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/*
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if (callback_) {
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std::memcpy(kernel_state_->memory()->TranslateVirtual(sample_buffer_ptr_),
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buffer->data(), xe::apu::AudioDriver::kFrameSamplesMax);
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uint64_t args[] = {sample_buffer_ptr_, callback_context_, true};
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audio_system_->processor()->Execute(worker_thread_->thread_state(),
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callback_, args, xe::countof(args));
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}*/
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driver_->SubmitFrame(buffer->data());
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buffer->erase(buffer->begin(),
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buffer->begin() + xe::apu::AudioDriver::kFrameSamplesMax);
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}
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}
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bool AudioMediaPlayer::SetupDriver(uint32_t sample_rate, uint32_t channels) {
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DeleteDriver();
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std::unique_lock<xe_mutex> guard(driver_mutex_);
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driver_semaphore_ = xe::threading::Semaphore::Create(
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AudioSystem::kMaximumQueuedFrames, AudioSystem::kMaximumQueuedFrames);
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if (!driver_semaphore_) {
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return false;
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}
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driver_ = std::unique_ptr<AudioDriver>(audio_system_->CreateDriver(
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driver_semaphore_.get(), sample_rate, channels, false));
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if (!driver_) {
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driver_semaphore_.reset();
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return false;
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}
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if (!driver_->Initialize()) {
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driver_semaphore_.reset();
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driver_->Shutdown();
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driver_.reset();
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return false;
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}
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return true;
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}
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void AudioMediaPlayer::DeleteDriver() {
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std::unique_lock<xe_mutex> guard(driver_mutex_);
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if (driver_) {
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if (driver_semaphore_) {
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driver_semaphore_.reset();
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}
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driver_->Shutdown();
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driver_.reset();
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}
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}
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} // namespace apu
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} // namespace xe
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