xenia-canary/src/xenia/kernel/xam/user_profile.cc

637 lines
21 KiB
C++

/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2014 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include <sstream>
#include "xenia/base/clock.h"
#include "xenia/base/cvar.h"
#include "xenia/base/filesystem.h"
#include "xenia/base/logging.h"
#include "xenia/base/mapped_memory.h"
#include "xenia/kernel/kernel_state.h"
#include "xenia/kernel/util/crypto_utils.h"
#include "xenia/kernel/util/shim_utils.h"
#include "xenia/kernel/xam/user_profile.h"
namespace xe {
namespace kernel {
namespace xam {
DEFINE_string(profile_directory, "Content\\Profile\\",
"The directory to store profile data inside", "Kernel");
std::string X_XAMACCOUNTINFO::GetGamertagString() const {
return xe::to_string(std::wstring(gamertag));
}
bool UserProfile::DecryptAccountFile(const uint8_t* data,
X_XAMACCOUNTINFO* output, bool devkit) {
const uint8_t* key = util::GetXeKey(0x19, devkit);
if (!key) {
return false; // this shouldn't happen...
}
// Generate RC4 key from data hash
uint8_t rc4_key[0x14];
util::HmacSha(key, 0x10, data, 0x10, 0, 0, 0, 0, rc4_key, 0x14);
uint8_t dec_data[sizeof(X_XAMACCOUNTINFO) + 8];
// Decrypt data
util::RC4(rc4_key, 0x10, data + 0x10, sizeof(dec_data), dec_data,
sizeof(dec_data));
// Verify decrypted data against hash
uint8_t data_hash[0x14];
util::HmacSha(key, 0x10, dec_data, sizeof(dec_data), 0, 0, 0, 0, data_hash,
0x14);
if (std::memcmp(data, data_hash, 0x10) == 0) {
// Copy account data to output
std::memcpy(output, dec_data + 8, sizeof(X_XAMACCOUNTINFO));
// Swap gamertag endian
xe::copy_and_swap<wchar_t>(output->gamertag, output->gamertag, 0x10);
return true;
}
return false;
}
void UserProfile::EncryptAccountFile(const X_XAMACCOUNTINFO* input,
uint8_t* output, bool devkit) {
const uint8_t* key = util::GetXeKey(0x19, devkit);
if (!key) {
return; // this shouldn't happen...
}
X_XAMACCOUNTINFO* output_acct = (X_XAMACCOUNTINFO*)(output + 0x18);
std::memcpy(output_acct, input, sizeof(X_XAMACCOUNTINFO));
// Swap gamertag endian
xe::copy_and_swap<wchar_t>(output_acct->gamertag, output_acct->gamertag,
0x10);
// Set confounder, should be random but meh
std::memset(output + 0x10, 0xFD, 8);
// Encrypted data = xam account info + 8 byte confounder
uint32_t enc_data_size = sizeof(X_XAMACCOUNTINFO) + 8;
// Set data hash
uint8_t data_hash[0x14];
util::HmacSha(key, 0x10, output + 0x10, enc_data_size, 0, 0, 0, 0, data_hash,
0x14);
std::memcpy(output, data_hash, 0x10);
// Generate RC4 key from data hash
uint8_t rc4_key[0x14];
util::HmacSha(key, 0x10, data_hash, 0x10, 0, 0, 0, 0, rc4_key, 0x14);
// Encrypt data
util::RC4(rc4_key, 0x10, output + 0x10, enc_data_size, output + 0x10,
enc_data_size);
}
UserProfile::UserProfile() : dash_gpd_(kDashboardID) {
account_.xuid_online = 0xE000BABEBABEBABE;
wcscpy(account_.gamertag, L"XeniaUser");
// Try loading profile GPD files...
LoadProfile();
// https://cs.rin.ru/forum/viewtopic.php?f=38&t=60668&hilit=gfwl+live&start=195
// https://github.com/arkem/py360/blob/master/py360/constants.py
// XPROFILE_GAMER_YAXIS_INVERSION
AddSetting(std::make_unique<Int32Setting>(0x10040002, 0));
// XPROFILE_OPTION_CONTROLLER_VIBRATION
AddSetting(std::make_unique<Int32Setting>(0x10040003, 3));
// XPROFILE_GAMERCARD_ZONE
AddSetting(std::make_unique<Int32Setting>(0x10040004, 0));
// XPROFILE_GAMERCARD_REGION
AddSetting(std::make_unique<Int32Setting>(0x10040005, 0));
// XPROFILE_GAMERCARD_CRED
AddSetting(
std::make_unique<Int32Setting>(0x10040006, CalculateUserGamerscore()));
// XPROFILE_GAMERCARD_REP
AddSetting(std::make_unique<FloatSetting>(0x5004000B, 0.0f));
// XPROFILE_OPTION_VOICE_MUTED
AddSetting(std::make_unique<Int32Setting>(0x1004000C, 0));
// XPROFILE_OPTION_VOICE_THRU_SPEAKERS
AddSetting(std::make_unique<Int32Setting>(0x1004000D, 0));
// XPROFILE_OPTION_VOICE_VOLUME
AddSetting(std::make_unique<Int32Setting>(0x1004000E, 0x64));
// XPROFILE_GAMERCARD_MOTTO
AddSetting(std::make_unique<UnicodeSetting>(0x402C0011, L""));
// XPROFILE_GAMERCARD_TITLES_PLAYED
AddSetting(std::make_unique<Int32Setting>(0x10040012, 1));
// XPROFILE_GAMERCARD_ACHIEVEMENTS_EARNED
AddSetting(std::make_unique<Int32Setting>(0x10040013, 0));
// XPROFILE_GAMER_DIFFICULTY
AddSetting(std::make_unique<Int32Setting>(0x10040015, 0));
// XPROFILE_GAMER_CONTROL_SENSITIVITY
AddSetting(std::make_unique<Int32Setting>(0x10040018, 0));
// Preferred color 1
AddSetting(std::make_unique<Int32Setting>(0x1004001D, 0xFFFF0000u));
// Preferred color 2
AddSetting(std::make_unique<Int32Setting>(0x1004001E, 0xFF00FF00u));
// XPROFILE_GAMER_ACTION_AUTO_AIM
AddSetting(std::make_unique<Int32Setting>(0x10040022, 1));
// XPROFILE_GAMER_ACTION_AUTO_CENTER
AddSetting(std::make_unique<Int32Setting>(0x10040023, 0));
// XPROFILE_GAMER_ACTION_MOVEMENT_CONTROL
AddSetting(std::make_unique<Int32Setting>(0x10040024, 0));
// XPROFILE_GAMER_RACE_TRANSMISSION
AddSetting(std::make_unique<Int32Setting>(0x10040026, 0));
// XPROFILE_GAMER_RACE_CAMERA_LOCATION
AddSetting(std::make_unique<Int32Setting>(0x10040027, 0));
// XPROFILE_GAMER_RACE_BRAKE_CONTROL
AddSetting(std::make_unique<Int32Setting>(0x10040028, 0));
// XPROFILE_GAMER_RACE_ACCELERATOR_CONTROL
AddSetting(std::make_unique<Int32Setting>(0x10040029, 0));
// XPROFILE_GAMERCARD_TITLE_CRED_EARNED
AddSetting(std::make_unique<Int32Setting>(0x10040038, 0));
// XPROFILE_GAMERCARD_TITLE_ACHIEVEMENTS_EARNED
AddSetting(std::make_unique<Int32Setting>(0x10040039, 0));
// If we set this, games will try to get it.
// XPROFILE_GAMERCARD_PICTURE_KEY
AddSetting(
std::make_unique<UnicodeSetting>(0x4064000F, L"gamercard_picture_key"));
// XPROFILE_TITLE_SPECIFIC1
AddSetting(std::make_unique<BinarySetting>(0x63E83FFF));
// XPROFILE_TITLE_SPECIFIC2
AddSetting(std::make_unique<BinarySetting>(0x63E83FFE));
// XPROFILE_TITLE_SPECIFIC3
AddSetting(std::make_unique<BinarySetting>(0x63E83FFD));
// Unknown, but on NXE dash it causes profile name & gamerscore appear
AddSetting(std::make_unique<BinarySetting>(0x63E80044));
AddSetting(std::make_unique<BinarySetting>(0x7008004F));
AddSetting(std::make_unique<BinarySetting>(0x61180050));
}
void UserProfile::LoadProfile() {
auto mmap_ =
MappedMemory::Open(xe::to_wstring(cvars::profile_directory) + L"Account",
MappedMemory::Mode::kRead);
if (mmap_) {
XELOGI("Loading Account file from path %SAccount",
xe::to_wstring(cvars::profile_directory).c_str());
X_XAMACCOUNTINFO tmp_acct;
bool success = DecryptAccountFile(mmap_->data(), &tmp_acct);
if (!success) {
success = DecryptAccountFile(mmap_->data(), &tmp_acct, true);
}
if (!success) {
XELOGW("Failed to decrypt Account file data");
} else {
std::memcpy(&account_, &tmp_acct, sizeof(X_XAMACCOUNTINFO));
XELOGI("Loaded Account \"%s\" successfully!", name().c_str());
}
mmap_->Close();
}
XELOGI("Loading profile GPDs from path %S",
xe::to_wstring(cvars::profile_directory).c_str());
mmap_ = MappedMemory::Open(
xe::to_wstring(cvars::profile_directory) + L"FFFE07D1.gpd",
MappedMemory::Mode::kRead);
if (!mmap_) {
XELOGW(
"Failed to open dash GPD (FFFE07D1.gpd) for reading, using blank one");
return;
}
dash_gpd_.Read(mmap_->data(), mmap_->size());
mmap_->Close();
std::vector<xdbf::TitlePlayed> titles;
dash_gpd_.GetTitles(&titles);
for (auto title : titles) {
wchar_t fname[256];
swprintf(fname, 256, L"%X.gpd", title.title_id);
mmap_ = MappedMemory::Open(xe::to_wstring(cvars::profile_directory) + fname,
MappedMemory::Mode::kRead);
if (!mmap_) {
XELOGE("Failed to open GPD for title %X (%s)!", title.title_id,
xe::to_string(title.title_name).c_str());
continue;
}
xdbf::GpdFile title_gpd(title.title_id);
bool result = title_gpd.Read(mmap_->data(), mmap_->size());
mmap_->Close();
if (!result) {
XELOGE("Failed to read GPD for title %X (%s)!", title.title_id,
xe::to_string(title.title_name).c_str());
continue;
}
title_gpds_[title.title_id] = title_gpd;
}
XELOGI("Loaded %d profile GPDs", title_gpds_.size());
}
xdbf::GpdFile* UserProfile::SetTitleSpaData(const xdbf::SpaFile& spa_data) {
uint32_t spa_title = spa_data.GetTitleId();
std::vector<xdbf::Achievement> spa_achievements;
// TODO: let user choose locale?
spa_data.GetAchievements(spa_data.GetDefaultLocale(), &spa_achievements);
xdbf::TitlePlayed title_info;
auto gpd = title_gpds_.find(spa_title);
if (gpd != title_gpds_.end()) {
auto& title_gpd = (*gpd).second;
XELOGI("Loaded existing GPD for title %X", spa_title);
bool always_update_title = false;
if (!dash_gpd_.GetTitle(spa_title, &title_info)) {
assert_always();
XELOGE(
"GPD exists but is missing XbdfTitlePlayed entry? (this shouldn't be "
"happening!)");
// Try to work around it...
title_info.title_name = xe::to_wstring(spa_data.GetTitleName());
title_info.title_id = spa_title;
title_info.achievements_possible = 0;
title_info.achievements_earned = 0;
title_info.gamerscore_total = 0;
title_info.gamerscore_earned = 0;
always_update_title = true;
}
title_info.last_played = Clock::QueryHostSystemTime();
// Check SPA for any achievements current GPD might be missing
// (maybe added in TUs etc?)
bool ach_updated = false;
for (auto ach : spa_achievements) {
bool ach_exists = title_gpd.GetAchievement(ach.id, nullptr);
if (ach_exists && !always_update_title) {
continue;
}
// Achievement doesn't exist in current title info, lets add it
title_info.achievements_possible++;
title_info.gamerscore_total += ach.gamerscore;
// If it doesn't exist in GPD, add it to that too
if (!ach_exists) {
XELOGD(
"Adding new achievement %d (%s) from SPA (wasn't inside existing "
"GPD)",
ach.id, xe::to_string(ach.label).c_str());
ach_updated = true;
title_gpd.UpdateAchievement(ach);
}
}
// Update dash with new title_info
dash_gpd_.UpdateTitle(title_info);
// Only write game GPD if achievements were updated
if (ach_updated) {
UpdateGpd(spa_title, title_gpd);
}
UpdateGpd(kDashboardID, dash_gpd_);
} else {
// GPD not found... have to create it!
XELOGI("Creating new GPD for title %X", spa_title);
title_info.title_name = xe::to_wstring(spa_data.GetTitleName());
title_info.title_id = spa_title;
title_info.last_played = Clock::QueryHostSystemTime();
// Copy cheevos from SPA -> GPD
xdbf::GpdFile title_gpd(spa_title);
for (auto ach : spa_achievements) {
title_gpd.UpdateAchievement(ach);
title_info.achievements_possible++;
title_info.gamerscore_total += ach.gamerscore;
}
// Try copying achievement images if we can...
for (auto ach : spa_achievements) {
auto* image_entry = spa_data.GetEntry(
static_cast<uint16_t>(xdbf::SpaSection::kImage), ach.image_id);
if (image_entry) {
title_gpd.UpdateEntry(*image_entry);
}
}
// Try adding title image & name
auto* title_image =
spa_data.GetEntry(static_cast<uint16_t>(xdbf::SpaSection::kImage),
static_cast<uint64_t>(xdbf::SpaID::Title));
if (title_image) {
title_gpd.UpdateEntry(*title_image);
}
auto title_name = xe::to_wstring(spa_data.GetTitleName());
if (title_name.length()) {
xdbf::Entry title_name_ent;
title_name_ent.info.section =
static_cast<uint16_t>(xdbf::GpdSection::kString);
title_name_ent.info.id = static_cast<uint64_t>(xdbf::SpaID::Title);
title_name_ent.data.resize((title_name.length() + 1) * 2);
xe::copy_and_swap((wchar_t*)title_name_ent.data.data(),
title_name.c_str(), title_name.length());
title_gpd.UpdateEntry(title_name_ent);
}
title_gpds_[spa_title] = title_gpd;
// Update dash GPD with title and write updated GPDs
dash_gpd_.UpdateTitle(title_info);
UpdateGpd(spa_title, title_gpd);
UpdateGpd(kDashboardID, dash_gpd_);
}
curr_gpd_ = &title_gpds_[spa_title];
curr_title_id_ = spa_title;
// Print achievement list to log, ATM there's no other way for users to see
// achievement status...
std::vector<xdbf::Achievement> achievements;
if (curr_gpd_->GetAchievements(&achievements)) {
XELOGI("Achievement list:");
for (auto ach : achievements) {
// TODO: use ach.unachieved_desc for locked achievements?
// depends on XdbfAchievementFlags::kShowUnachieved afaik
XELOGI("%d - %s - %s - %d GS - %s", ach.id,
xe::to_string(ach.label).c_str(),
xe::to_string(ach.description).c_str(), ach.gamerscore,
ach.IsUnlocked() ? "unlocked" : "locked");
}
XELOGI("Unlocked achievements: %d/%d, gamerscore: %d/%d\r\n",
title_info.achievements_earned, title_info.achievements_possible,
title_info.gamerscore_earned, title_info.gamerscore_total);
}
return curr_gpd_;
}
xdbf::GpdFile* UserProfile::GetTitleGpd(uint32_t title_id) {
if (title_id == -1) {
return curr_gpd_;
}
auto gpd = title_gpds_.find(title_id);
if (gpd == title_gpds_.end()) {
return nullptr;
}
return &(*gpd).second;
}
void UserProfile::GetTitles(std::vector<xdbf::GpdFile*>& titles) {
for (auto title : title_gpds_) {
titles.push_back(&title.second);
}
}
bool UserProfile::UpdateTitleGpd(uint32_t title_id) {
if (title_id == -1) {
if (!curr_gpd_ || curr_title_id_ == -1) {
return false;
}
title_id = curr_title_id_;
}
bool result = UpdateGpd(title_id, *curr_gpd_);
if (!result) {
XELOGE("UpdateTitleGpd failed on title %X!", title_id);
} else {
XELOGD("Updated title %X GPD successfully!", title_id);
}
return result;
}
bool UserProfile::UpdateAllGpds() {
for (const auto& pair : title_gpds_) {
auto gpd = pair.second;
bool result = UpdateGpd(pair.first, gpd);
if (!result) {
XELOGE("UpdateGpdFiles failed on title %X!", pair.first);
continue;
}
}
// No need to update dash GPD here, the UpdateGpd func should take care of it
// when needed
return true;
}
bool UserProfile::UpdateGpd(uint32_t title_id, xdbf::GpdFile& gpd_data) {
size_t gpd_length = 0;
if (!gpd_data.Write(nullptr, &gpd_length)) {
XELOGE("Failed to get GPD size for title %X!", title_id);
return false;
}
if (!filesystem::PathExists(xe::to_wstring(cvars::profile_directory))) {
filesystem::CreateFolder(xe::to_wstring(cvars::profile_directory));
}
wchar_t fname[256];
swprintf(fname, 256, L"%X.gpd", title_id);
filesystem::CreateFile(xe::to_wstring(cvars::profile_directory) + fname);
auto mmap_ =
MappedMemory::Open(xe::to_wstring(cvars::profile_directory) + fname,
MappedMemory::Mode::kReadWrite, 0, gpd_length);
if (!mmap_) {
XELOGE("Failed to open %X.gpd for writing!", title_id);
return false;
}
bool ret_val = true;
if (!gpd_data.Write(mmap_->data(), &gpd_length)) {
XELOGE("Failed to write GPD data for %X!", title_id);
ret_val = false;
} else {
// Check if we need to update dashboard data...
if (title_id != kDashboardID) {
xdbf::TitlePlayed title_info;
if (dash_gpd_.GetTitle(title_id, &title_info)) {
std::vector<xdbf::Achievement> gpd_achievements;
gpd_data.GetAchievements(&gpd_achievements);
uint32_t num_ach_total = 0;
uint32_t num_ach_earned = 0;
uint32_t gamerscore_total = 0;
uint32_t gamerscore_earned = 0;
for (auto ach : gpd_achievements) {
num_ach_total++;
gamerscore_total += ach.gamerscore;
if (ach.IsUnlocked()) {
num_ach_earned++;
gamerscore_earned += ach.gamerscore;
}
}
// Only update dash GPD if something has changed
if (num_ach_total != title_info.achievements_possible ||
num_ach_earned != title_info.achievements_earned ||
gamerscore_total != title_info.gamerscore_total ||
gamerscore_earned != title_info.gamerscore_earned) {
title_info.achievements_possible = num_ach_total;
title_info.achievements_earned = num_ach_earned;
title_info.gamerscore_total = gamerscore_total;
title_info.gamerscore_earned = gamerscore_earned;
dash_gpd_.UpdateTitle(title_info);
UpdateGpd(kDashboardID, dash_gpd_);
// TODO: update gamerscore/achievements earned/titles played settings
// in dashboard GPD
}
}
}
}
mmap_->Close(gpd_length);
return ret_val;
}
void UserProfile::AddSetting(std::unique_ptr<Setting> setting) {
Setting* previous_setting = setting.get();
std::swap(settings_[setting->setting_id], previous_setting);
if (setting->is_set && setting->is_title_specific()) {
SaveSetting(setting.get());
}
if (previous_setting) {
// replace: swap out the old setting from the owning list
for (auto vec_it = setting_list_.begin(); vec_it != setting_list_.end();
++vec_it) {
if (vec_it->get() == previous_setting) {
vec_it->swap(setting);
break;
}
}
} else {
// new setting: add to the owning list
setting_list_.push_back(std::move(setting));
}
}
UserProfile::Setting* UserProfile::GetSetting(uint32_t setting_id) {
const auto& it = settings_.find(setting_id);
if (it == settings_.end()) {
return nullptr;
}
UserProfile::Setting* setting = it->second;
if (setting->is_title_specific()) {
// If what we have loaded in memory isn't for the title that is running
// right now, then load it from disk.
if (kernel_state()->title_id() != setting->loaded_title_id) {
LoadSetting(setting);
}
}
return setting;
}
void UserProfile::LoadSetting(UserProfile::Setting* setting) {
if (setting->is_title_specific()) {
auto content_dir =
kernel_state()->content_manager()->ResolveGameUserContentPath();
auto setting_id = xe::format_string(L"%.8X", setting->setting_id);
auto file_path = xe::join_paths(content_dir, setting_id);
auto file = xe::filesystem::OpenFile(file_path, "rb");
if (file) {
fseek(file, 0, SEEK_END);
uint32_t input_file_size = static_cast<uint32_t>(ftell(file));
fseek(file, 0, SEEK_SET);
std::vector<uint8_t> serialized_data(input_file_size);
fread(serialized_data.data(), 1, serialized_data.size(), file);
fclose(file);
setting->Deserialize(serialized_data);
setting->loaded_title_id = kernel_state()->title_id();
}
} else {
// Unsupported for now. Other settings aren't per-game and need to be
// stored some other way.
XELOGW("Attempting to load unsupported profile setting from disk");
}
}
void UserProfile::SaveSetting(UserProfile::Setting* setting) {
if (setting->is_title_specific()) {
auto serialized_setting = setting->Serialize();
auto content_dir =
kernel_state()->content_manager()->ResolveGameUserContentPath();
xe::filesystem::CreateFolder(content_dir);
auto setting_id = xe::format_string(L"%.8X", setting->setting_id);
auto file_path = xe::join_paths(content_dir, setting_id);
auto file = xe::filesystem::OpenFile(file_path, "wb");
fwrite(serialized_setting.data(), 1, serialized_setting.size(), file);
fclose(file);
} else {
// Unsupported for now. Other settings aren't per-game and need to be
// stored some other way.
XELOGW("Attempting to save unsupported profile setting to disk");
}
}
xdbf::GpdFile* UserProfile::GetDashboardGpd() { return &dash_gpd_; }
xdbf::SpaFile* UserProfile::GetTitleSpa(uint32_t title_id) {
std::wstring file_location = xe::to_wstring(cvars::profile_directory) +
format_string(L"%X", title_id) + L".gpd";
auto mmap_ = MappedMemory::Open(file_location, MappedMemory::Mode::kRead);
if (!mmap_) {
return (nullptr);
}
xdbf::SpaFile* game_entry = new xdbf::SpaFile();
game_entry->Read(mmap_->data(), mmap_->size());
mmap_->Close();
return (game_entry);
}
uint32_t UserProfile::CalculateUserGamerscore() const {
uint32_t score = 0;
std::vector<xdbf::TitlePlayed> titles;
dash_gpd_.GetTitles(&titles);
for (auto title : titles)
score += title.gamerscore_earned;
return score;
}
} // namespace xam
} // namespace kernel
} // namespace xe