48 lines
1.4 KiB
C++
48 lines
1.4 KiB
C++
/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2013 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_KERNEL_XBOXKRNL_XTIMER_H_
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#define XENIA_KERNEL_XBOXKRNL_XTIMER_H_
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#include "xenia/base/platform_win.h"
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#include "xenia/kernel/xobject.h"
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#include "xenia/xbox.h"
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namespace xe {
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namespace kernel {
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class XTimer : public XObject {
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public:
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XTimer(KernelState* kernel_state);
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virtual ~XTimer();
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void Initialize(uint32_t timer_type);
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// completion routine, arg to completion routine
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X_STATUS SetTimer(int64_t due_time, uint32_t period_ms, uint32_t routine,
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uint32_t routine_arg, bool resume);
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X_STATUS Cancel();
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virtual void* GetWaitHandle() { return native_handle_; }
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private:
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HANDLE native_handle_;
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uint32_t current_routine_;
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uint32_t current_routine_arg_;
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static void CompletionRoutine(XTimer* timer, DWORD timer_low,
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DWORD timer_high);
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};
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} // namespace kernel
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} // namespace xe
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#endif // XENIA_KERNEL_XBOXKRNL_TIMER_H_
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