.. |
app
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Use Vulkan as the default graphics backend.
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2016-05-15 12:08:29 -05:00 |
apu
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Folding build_tools back into the main repo for simplicity.
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2015-12-30 16:53:14 -08:00 |
base
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Making memory API less error prone; fixes buffer/constant uploads.
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2016-02-20 19:19:29 -08:00 |
cpu
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Physical write watches -> access watches (read and/or write watching)
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2016-03-17 21:55:16 -05:00 |
debug/ui
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Reconcile debugger and save state stuff into a single implementation.
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2016-01-18 11:48:21 -08:00 |
gpu
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SPIR-V: WIP shader compiler / optimizations / alpha test implementation
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2016-05-15 12:01:38 -05:00 |
hid
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Folding build_tools back into the main repo for simplicity.
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2015-12-30 16:53:14 -08:00 |
kernel
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Pass the physical frontbuffer address into the CP
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2016-03-17 21:55:47 -05:00 |
tools/api-scanner
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Debugger stuff, and changing to vcproj's/sln.
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2015-05-09 17:48:12 -07:00 |
ui
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BaseFencedPool::has_open_batch (and other uncommitted changes)
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2016-05-07 19:17:56 -05:00 |
vfs
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Fix an overflow crash in DiscImageDevice::Verify
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2016-01-14 15:18:41 -06:00 |
emulator.cc
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Reconcile debugger and save state stuff into a single implementation.
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2016-01-18 11:48:21 -08:00 |
emulator.h
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Reconcile debugger and save state stuff into a single implementation.
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2016-01-18 11:48:21 -08:00 |
memory.cc
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Physical write watches -> access watches (read and/or write watching)
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2016-03-17 21:55:16 -05:00 |
memory.h
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Physical write watches -> access watches (read and/or write watching)
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2016-03-17 21:55:16 -05:00 |
premake5.lua
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Folding build_tools back into the main repo for simplicity.
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2015-12-30 16:53:14 -08:00 |
xbox.h
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X_STATUS_MAPPED_ALIGNMENT definition
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2015-09-25 18:39:42 -05:00 |