xenia-canary/src/xenia/config.cc

163 lines
5.5 KiB
C++

#include "config.h"
#include "cpptoml/include/cpptoml.h"
#include "xenia/base/cvar.h"
#include "xenia/base/filesystem.h"
#include "xenia/base/logging.h"
#include "xenia/base/string.h"
std::shared_ptr<cpptoml::table> ParseFile(const std::wstring& filename) {
#if XE_PLATFORM_WIN32
std::ifstream file(filename);
#else
std::ifstream file(xe::to_string(filename));
#endif
if (!file.is_open()) {
throw cpptoml::parse_exception(xe::to_string(filename) +
" could not be opened for parsing");
}
cpptoml::parser p(file);
return p.parse();
}
CmdVar(config, "", "Specifies the target config to load.");
namespace config {
std::wstring config_name = L"xenia-canary-config.toml";
std::wstring config_folder;
std::wstring config_path;
bool sortCvar(cvar::IConfigVar* a, cvar::IConfigVar* b) {
if (a->category() < b->category()) return true;
if (a->category() > b->category()) return false;
if (a->name() < b->name()) return true;
return false;
}
std::shared_ptr<cpptoml::table> ParseConfig(const std::wstring& config_path) {
try {
return ParseFile(config_path);
} catch (cpptoml::parse_exception e) {
xe::FatalError(L"Failed to parse config file '%s':\n\n%s",
config_path.c_str(), xe::to_wstring(e.what()).c_str());
return nullptr;
}
}
void ReadConfig(const std::wstring& file_path) {
const auto config = ParseConfig(file_path);
for (auto& it : *cvar::ConfigVars) {
auto config_var = static_cast<cvar::IConfigVar*>(it.second);
auto config_key = config_var->category() + "." + config_var->name();
if (config->contains_qualified(config_key)) {
config_var->LoadConfigValue(config->get_qualified(config_key));
}
}
XELOGI("Loaded config: %S", file_path.c_str());
}
void ReadGameConfig(std::wstring file_path) {
const auto config = ParseConfig(file_path);
for (auto& it : *cvar::ConfigVars) {
auto config_var = static_cast<cvar::IConfigVar*>(it.second);
auto config_key = config_var->category() + "." + config_var->name();
if (config->contains_qualified(config_key)) {
config_var->LoadGameConfigValue(config->get_qualified(config_key));
}
}
XELOGI("Loaded game config: %S", file_path.c_str());
}
void SaveConfig() {
std::vector<cvar::IConfigVar*> vars;
for (const auto& s : *cvar::ConfigVars) vars.push_back(s.second);
std::sort(vars.begin(), vars.end(), sortCvar);
// we use our own write logic because cpptoml doesn't
// allow us to specify comments :(
std::ostringstream output;
std::string last_category;
for (auto config_var : vars) {
if (config_var->is_transient()) {
continue;
}
if (last_category != config_var->category()) {
if (!last_category.empty()) {
output << std::endl;
}
last_category = config_var->category();
output << xe::format_string("[%s]\n", last_category.c_str());
}
auto value = config_var->config_value();
if (value.find('\n') == std::string::npos) {
output << std::left << std::setw(40) << std::setfill(' ')
<< xe::format_string("%s = %s", config_var->name().c_str(),
config_var->config_value().c_str());
} else {
auto lines = xe::split_string(value, "\n");
auto first_it = lines.cbegin();
output << xe::format_string("%s = %s\n", config_var->name().c_str(),
(*first_it).c_str());
auto last_it = std::prev(lines.cend());
for (auto it = std::next(first_it); it != last_it; ++it) {
output << (*it).c_str() << "\n";
}
output << std::left << std::setw(40) << std::setfill(' ')
<< (*last_it).c_str();
}
output << xe::format_string("\t# %s\n", config_var->description().c_str());
}
if (xe::filesystem::PathExists(config_path)) {
std::ifstream existingConfigStream(xe::to_string(config_path).c_str());
const std::string existingConfig(
(std::istreambuf_iterator<char>(existingConfigStream)),
std::istreambuf_iterator<char>());
// if the config didn't change, no need to modify the file
if (existingConfig == output.str()) return;
}
// save the config file
xe::filesystem::CreateParentFolder(config_path);
std::ofstream file;
#if XE_PLATFORM_WIN32
file.open(config_path, std::ios::out | std::ios::trunc);
#else
file.open(xe::to_string(config_path), std::ios::out | std::ios::trunc);
#endif
file << output.str();
file.close();
}
void SetupConfig(const std::wstring& config_folder) {
config::config_folder = config_folder;
// check if the user specified a specific config to load
if (!cvars::config.empty()) {
config_path = xe::to_wstring(cvars::config);
if (xe::filesystem::PathExists(config_path)) {
ReadConfig(config_path);
return;
}
}
// if the user specified a --config argument, but the file doesn't exist,
// let's also load the default config
if (!config_folder.empty()) {
config_path = xe::join_paths(config_folder, config_name);
if (xe::filesystem::PathExists(config_path)) {
ReadConfig(config_path);
}
// we only want to save the config if the user is using the default
// config, we don't want to override a user created specific config
SaveConfig();
}
}
void LoadGameConfig(const std::wstring& title_id) {
const auto content_folder = xe::join_paths(config_folder, L"content");
const auto game_folder = xe::join_paths(content_folder, title_id);
const auto game_config_path = xe::join_paths(game_folder, config_name);
if (xe::filesystem::PathExists(game_config_path)) {
ReadGameConfig(game_config_path);
}
}
} // namespace config