52 lines
1.5 KiB
C++
52 lines
1.5 KiB
C++
/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2013 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_KERNEL_XMUTANT_H_
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#define XENIA_KERNEL_XMUTANT_H_
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#include "xenia/base/threading.h"
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#include "xenia/kernel/xobject.h"
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#include "xenia/xbox.h"
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namespace xe {
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namespace kernel {
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class XThread;
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class XMutant : public XObject {
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public:
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static const XObject::Type kObjectType = XObject::Type::Mutant;
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explicit XMutant(KernelState* kernel_state);
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~XMutant() override;
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void Initialize(bool initial_owner);
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void InitializeNative(void* native_ptr, X_DISPATCH_HEADER* header);
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X_STATUS ReleaseMutant(uint32_t priority_increment, bool abandon, bool wait);
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bool Save(ByteStream* stream) override;
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static object_ref<XMutant> Restore(KernelState* kernel_state,
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ByteStream* stream);
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protected:
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xe::threading::WaitHandle* GetWaitHandle() override { return mutant_.get(); }
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void WaitCallback() override;
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private:
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XMutant();
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std::unique_ptr<xe::threading::Mutant> mutant_;
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XThread* owning_thread_ = nullptr;
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};
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} // namespace kernel
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} // namespace xe
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#endif // XENIA_KERNEL_XMUTANT_H_
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