xenia-canary/src/xenia/kernel/xmutant.h

52 lines
1.5 KiB
C++

/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_KERNEL_XMUTANT_H_
#define XENIA_KERNEL_XMUTANT_H_
#include "xenia/base/threading.h"
#include "xenia/kernel/xobject.h"
#include "xenia/xbox.h"
namespace xe {
namespace kernel {
class XThread;
class XMutant : public XObject {
public:
static const XObject::Type kObjectType = XObject::Type::Mutant;
explicit XMutant(KernelState* kernel_state);
~XMutant() override;
void Initialize(bool initial_owner);
void InitializeNative(void* native_ptr, X_DISPATCH_HEADER* header);
X_STATUS ReleaseMutant(uint32_t priority_increment, bool abandon, bool wait);
bool Save(ByteStream* stream) override;
static object_ref<XMutant> Restore(KernelState* kernel_state,
ByteStream* stream);
protected:
xe::threading::WaitHandle* GetWaitHandle() override { return mutant_.get(); }
void WaitCallback() override;
private:
XMutant();
std::unique_ptr<xe::threading::Mutant> mutant_;
XThread* owning_thread_ = nullptr;
};
} // namespace kernel
} // namespace xe
#endif // XENIA_KERNEL_XMUTANT_H_