635 lines
22 KiB
C++
635 lines
22 KiB
C++
/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2013 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#include <cstring>
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#include "xenia/base/assert.h"
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#include "xenia/base/logging.h"
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#include "xenia/base/math.h"
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#include "xenia/kernel/kernel_state.h"
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#include "xenia/kernel/util/shim_utils.h"
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#include "xenia/kernel/xboxkrnl/xboxkrnl_private.h"
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#include "xenia/xbox.h"
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namespace xe {
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namespace kernel {
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namespace xboxkrnl {
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uint32_t ToXdkProtectFlags(uint32_t protect) {
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uint32_t result = 0;
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if (!(protect & kMemoryProtectRead) && !(protect & kMemoryProtectWrite)) {
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result = X_PAGE_NOACCESS;
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} else if ((protect & kMemoryProtectRead) &&
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!(protect & kMemoryProtectWrite)) {
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result = X_PAGE_READONLY;
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} else {
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result = X_PAGE_READWRITE;
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}
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if (protect & kMemoryProtectNoCache) {
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result |= X_PAGE_NOCACHE;
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}
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if (protect & kMemoryProtectWriteCombine) {
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result |= X_PAGE_WRITECOMBINE;
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}
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return result;
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}
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uint32_t FromXdkProtectFlags(uint32_t protect) {
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uint32_t result = 0;
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if ((protect & X_PAGE_READONLY) | (protect & X_PAGE_EXECUTE_READ)) {
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result = kMemoryProtectRead;
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} else if ((protect & X_PAGE_READWRITE) |
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(protect & X_PAGE_EXECUTE_READWRITE)) {
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result = kMemoryProtectRead | kMemoryProtectWrite;
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}
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if (protect & X_PAGE_NOCACHE) {
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result |= kMemoryProtectNoCache;
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}
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if (protect & X_PAGE_WRITECOMBINE) {
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result |= kMemoryProtectWriteCombine;
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}
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return result;
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}
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dword_result_t NtAllocateVirtualMemory(lpdword_t base_addr_ptr,
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lpdword_t region_size_ptr,
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dword_t alloc_type, dword_t protect_bits,
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dword_t debug_memory) {
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// NTSTATUS
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// _Inout_ PVOID *BaseAddress,
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// _Inout_ PSIZE_T RegionSize,
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// _In_ ULONG AllocationType,
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// _In_ ULONG Protect
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// _In_ BOOLEAN DebugMemory
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assert_not_null(base_addr_ptr);
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assert_not_null(region_size_ptr);
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// Set to TRUE when allocation is from devkit memory area.
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assert_true(debug_memory == 0);
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// This allocates memory from the kernel heap, which is initialized on startup
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// and shared by both the kernel implementation and user code.
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// The xe_memory_ref object is used to actually get the memory, and although
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// it's simple today we could extend it to do better things in the future.
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// Must request a size.
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if (!base_addr_ptr || !region_size_ptr) {
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return X_STATUS_INVALID_PARAMETER;
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}
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// Check allocation type.
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if (!(alloc_type & (X_MEM_COMMIT | X_MEM_RESET | X_MEM_RESERVE))) {
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return X_STATUS_INVALID_PARAMETER;
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}
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// If MEM_RESET is set only MEM_RESET can be set.
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if (alloc_type & X_MEM_RESET && (alloc_type & ~X_MEM_RESET)) {
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return X_STATUS_INVALID_PARAMETER;
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}
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// Don't allow games to set execute bits.
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if (protect_bits & (X_PAGE_EXECUTE | X_PAGE_EXECUTE_READ |
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X_PAGE_EXECUTE_READWRITE | X_PAGE_EXECUTE_WRITECOPY)) {
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XELOGW("Game setting EXECUTE bit on allocation");
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}
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// Tried to allocate virtual over xex or physical range
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if (*base_addr_ptr >= 0x80000000) {
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XELOGE(
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"NtAllocateVirtualMemory tried to allocate memory over xex or physical "
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"range");
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return X_STATUS_INVALID_PARAMETER;
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}
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uint32_t page_size;
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if (*base_addr_ptr != 0) {
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// ignore specified page size when base address is specified.
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auto heap = kernel_memory()->LookupHeap(*base_addr_ptr);
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page_size = heap->page_size();
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} else {
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// Adjust size.
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page_size = 4 * 1024;
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if (alloc_type & X_MEM_LARGE_PAGES) {
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page_size = 64 * 1024;
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}
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}
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// Round the base address down to the nearest page boundary.
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uint32_t adjusted_base = *base_addr_ptr - (*base_addr_ptr % page_size);
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// For some reason, some games pass in negative sizes.
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uint32_t adjusted_size = int32_t(*region_size_ptr) < 0
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? -int32_t(region_size_ptr.value())
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: region_size_ptr.value();
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adjusted_size = xe::round_up(adjusted_size, page_size);
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// Allocate.
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uint32_t allocation_type = 0;
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if (alloc_type & X_MEM_RESERVE) {
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allocation_type |= kMemoryAllocationReserve;
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}
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if (alloc_type & X_MEM_COMMIT) {
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allocation_type |= kMemoryAllocationCommit;
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}
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if (alloc_type & X_MEM_RESET) {
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XELOGE("X_MEM_RESET not implemented");
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assert_always();
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}
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uint32_t protect = FromXdkProtectFlags(protect_bits);
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uint32_t address = 0;
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if (adjusted_base != 0) {
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auto heap = kernel_memory()->LookupHeap(adjusted_base);
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if (heap->page_size() != page_size) {
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// Specified the wrong page size for the wrong heap.
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return X_STATUS_ACCESS_DENIED;
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}
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if (heap->AllocFixed(adjusted_base, adjusted_size, page_size,
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allocation_type, protect)) {
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address = adjusted_base;
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}
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} else {
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bool top_down = !!(alloc_type & X_MEM_TOP_DOWN);
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auto heap = kernel_memory()->LookupHeapByType(false, page_size);
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heap->Alloc(adjusted_size, page_size, allocation_type, protect, top_down,
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&address);
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}
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if (!address) {
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// Failed - assume no memory available.
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return X_STATUS_NO_MEMORY;
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}
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// Zero memory, if needed.
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if (address && !(alloc_type & X_MEM_NOZERO)) {
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if (alloc_type & X_MEM_COMMIT) {
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kernel_memory()->Zero(address, adjusted_size);
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}
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}
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XELOGD("NtAllocateVirtualMemory = {:08X}", address);
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// Stash back.
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// Maybe set X_STATUS_ALREADY_COMMITTED if MEM_COMMIT?
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*base_addr_ptr = address;
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*region_size_ptr = adjusted_size;
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return X_STATUS_SUCCESS;
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}
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DECLARE_XBOXKRNL_EXPORT1(NtAllocateVirtualMemory, kMemory, kImplemented);
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dword_result_t NtProtectVirtualMemory(lpdword_t base_addr_ptr,
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lpdword_t region_size_ptr,
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dword_t protect_bits,
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lpdword_t old_protect,
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dword_t debug_memory) {
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// Set to TRUE when this memory refers to devkit memory area.
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assert_true(debug_memory == 0);
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// Must request a size.
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if (!base_addr_ptr || !region_size_ptr) {
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return X_STATUS_INVALID_PARAMETER;
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}
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// Don't allow games to set execute bits.
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if (protect_bits & (X_PAGE_EXECUTE | X_PAGE_EXECUTE_READ |
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X_PAGE_EXECUTE_READWRITE | X_PAGE_EXECUTE_WRITECOPY)) {
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XELOGW("Game setting EXECUTE bit on protect");
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return X_STATUS_ACCESS_DENIED;
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}
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auto heap = kernel_memory()->LookupHeap(*base_addr_ptr);
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// Adjust the base downwards to the nearest page boundary.
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uint32_t adjusted_base =
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*base_addr_ptr - (*base_addr_ptr % heap->page_size());
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uint32_t adjusted_size = xe::round_up(*region_size_ptr, heap->page_size());
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uint32_t protect = FromXdkProtectFlags(protect_bits);
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uint32_t tmp_old_protect = 0;
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// FIXME: I think it's valid for NtProtectVirtualMemory to span regions, but
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// as of now our implementation will fail in this case. Need to verify.
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if (!heap->Protect(adjusted_base, adjusted_size, protect, &tmp_old_protect)) {
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return X_STATUS_ACCESS_DENIED;
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}
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// Write back output variables.
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*base_addr_ptr = adjusted_base;
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*region_size_ptr = adjusted_size;
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if (old_protect) {
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*old_protect = tmp_old_protect;
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}
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return X_STATUS_SUCCESS;
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}
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DECLARE_XBOXKRNL_EXPORT1(NtProtectVirtualMemory, kMemory, kImplemented);
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dword_result_t NtFreeVirtualMemory(lpdword_t base_addr_ptr,
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lpdword_t region_size_ptr, dword_t free_type,
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dword_t debug_memory) {
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uint32_t base_addr_value = *base_addr_ptr;
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uint32_t region_size_value = *region_size_ptr;
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// X_MEM_DECOMMIT | X_MEM_RELEASE
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// NTSTATUS
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// _Inout_ PVOID *BaseAddress,
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// _Inout_ PSIZE_T RegionSize,
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// _In_ ULONG FreeType
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// _In_ BOOLEAN DebugMemory
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// Set to TRUE when freeing external devkit memory.
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assert_true(debug_memory == 0);
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if (!base_addr_value) {
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return X_STATUS_MEMORY_NOT_ALLOCATED;
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}
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auto heap = kernel_state()->memory()->LookupHeap(base_addr_value);
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bool result = false;
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if (free_type == X_MEM_DECOMMIT) {
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// If zero, we may need to query size (free whole region).
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assert_not_zero(region_size_value);
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region_size_value = xe::round_up(region_size_value, heap->page_size());
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result = heap->Decommit(base_addr_value, region_size_value);
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} else {
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result = heap->Release(base_addr_value, ®ion_size_value);
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}
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if (!result) {
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return X_STATUS_UNSUCCESSFUL;
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}
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*base_addr_ptr = base_addr_value;
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*region_size_ptr = region_size_value;
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return X_STATUS_SUCCESS;
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}
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DECLARE_XBOXKRNL_EXPORT1(NtFreeVirtualMemory, kMemory, kImplemented);
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struct X_MEMORY_BASIC_INFORMATION {
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be<uint32_t> base_address;
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be<uint32_t> allocation_base;
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be<uint32_t> allocation_protect;
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be<uint32_t> region_size;
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be<uint32_t> state;
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be<uint32_t> protect;
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be<uint32_t> type;
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};
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dword_result_t NtQueryVirtualMemory(
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dword_t base_address,
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pointer_t<X_MEMORY_BASIC_INFORMATION> memory_basic_information_ptr) {
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auto heap = kernel_state()->memory()->LookupHeap(base_address);
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HeapAllocationInfo alloc_info;
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if (heap == nullptr || !heap->QueryRegionInfo(base_address, &alloc_info)) {
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return X_STATUS_INVALID_PARAMETER;
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}
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memory_basic_information_ptr->base_address = alloc_info.base_address;
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memory_basic_information_ptr->allocation_base = alloc_info.allocation_base;
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memory_basic_information_ptr->allocation_protect =
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ToXdkProtectFlags(alloc_info.allocation_protect);
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memory_basic_information_ptr->region_size = alloc_info.region_size;
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// https://docs.microsoft.com/en-us/windows/win32/api/winnt/ns-winnt-memory_basic_information
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// State: ... This member can be one of the following values: MEM_COMMIT,
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// MEM_FREE, MEM_RESERVE.
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// State queried by Beautiful Katamari before displaying the loading screen.
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uint32_t x_state;
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if (alloc_info.state & kMemoryAllocationCommit) {
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assert_not_zero(alloc_info.state & kMemoryAllocationReserve);
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x_state = X_MEM_COMMIT;
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} else if (alloc_info.state & kMemoryAllocationReserve) {
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x_state = X_MEM_RESERVE;
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} else {
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x_state = X_MEM_FREE;
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}
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memory_basic_information_ptr->state = x_state;
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memory_basic_information_ptr->protect = ToXdkProtectFlags(alloc_info.protect);
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memory_basic_information_ptr->type = X_MEM_PRIVATE;
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return X_STATUS_SUCCESS;
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}
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DECLARE_XBOXKRNL_EXPORT1(NtQueryVirtualMemory, kMemory, kImplemented);
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dword_result_t MmAllocatePhysicalMemoryEx(dword_t flags, dword_t region_size,
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dword_t protect_bits,
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dword_t min_addr_range,
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dword_t max_addr_range,
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dword_t alignment) {
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// Type will usually be 0 (user request?), where 1 and 2 are sometimes made
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// by D3D/etc.
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// Check protection bits.
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if (!(protect_bits & (X_PAGE_READONLY | X_PAGE_READWRITE))) {
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XELOGE("MmAllocatePhysicalMemoryEx: bad protection bits");
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return 0;
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}
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// Either may be OR'ed into protect_bits:
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// X_PAGE_NOCACHE
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// X_PAGE_WRITECOMBINE
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// We could use this to detect what's likely GPU-synchronized memory
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// and let the GPU know we're messing with it (or even allocate from
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// the GPU). At least the D3D command buffer is X_PAGE_WRITECOMBINE.
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// Calculate page size.
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// Default = 4KB
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// X_MEM_LARGE_PAGES = 64KB
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// X_MEM_16MB_PAGES = 16MB
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uint32_t page_size = 4 * 1024;
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if (protect_bits & X_MEM_LARGE_PAGES) {
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page_size = 64 * 1024;
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} else if (protect_bits & X_MEM_16MB_PAGES) {
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page_size = 16 * 1024 * 1024;
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}
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// Round up the region size and alignment to the next page.
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uint32_t adjusted_size = xe::round_up(region_size, page_size);
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uint32_t adjusted_alignment = xe::round_up(alignment, page_size);
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uint32_t allocation_type = kMemoryAllocationReserve | kMemoryAllocationCommit;
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uint32_t protect = FromXdkProtectFlags(protect_bits);
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bool top_down = true;
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auto heap = static_cast<PhysicalHeap*>(
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kernel_memory()->LookupHeapByType(true, page_size));
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// min_addr_range/max_addr_range are bounds in physical memory, not virtual.
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uint32_t heap_base = heap->heap_base();
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uint32_t heap_physical_address_offset = heap->GetPhysicalAddress(heap_base);
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uint32_t heap_min_addr =
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xe::sat_sub(min_addr_range.value(), heap_physical_address_offset);
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uint32_t heap_max_addr =
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xe::sat_sub(max_addr_range.value(), heap_physical_address_offset);
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uint32_t heap_size = heap->heap_size();
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heap_min_addr = heap_base + std::min(heap_min_addr, heap_size - 1);
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heap_max_addr = heap_base + std::min(heap_max_addr, heap_size - 1);
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uint32_t base_address;
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if (!heap->AllocRange(heap_min_addr, heap_max_addr, adjusted_size,
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adjusted_alignment, allocation_type, protect, top_down,
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&base_address)) {
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// Failed - assume no memory available.
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return 0;
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}
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XELOGD("MmAllocatePhysicalMemoryEx = {:08X}", base_address);
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return base_address;
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}
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DECLARE_XBOXKRNL_EXPORT1(MmAllocatePhysicalMemoryEx, kMemory, kImplemented);
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dword_result_t MmAllocatePhysicalMemory(dword_t flags, dword_t region_size,
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dword_t protect_bits) {
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return MmAllocatePhysicalMemoryEx(flags, region_size, protect_bits, 0,
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0xFFFFFFFFu, 0);
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}
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DECLARE_XBOXKRNL_EXPORT1(MmAllocatePhysicalMemory, kMemory, kImplemented);
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void MmFreePhysicalMemory(dword_t type, dword_t base_address) {
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// base_address = result of MmAllocatePhysicalMemory.
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assert_true((base_address & 0x1F) == 0);
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auto heap = kernel_state()->memory()->LookupHeap(base_address);
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heap->Release(base_address);
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}
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DECLARE_XBOXKRNL_EXPORT1(MmFreePhysicalMemory, kMemory, kImplemented);
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dword_result_t MmQueryAddressProtect(dword_t base_address) {
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auto heap = kernel_state()->memory()->LookupHeap(base_address);
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uint32_t access;
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if (!heap->QueryProtect(base_address, &access)) {
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access = 0;
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}
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access = ToXdkProtectFlags(access);
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return access;
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}
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DECLARE_XBOXKRNL_EXPORT2(MmQueryAddressProtect, kMemory, kImplemented,
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kHighFrequency);
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void MmSetAddressProtect(lpvoid_t base_address, dword_t region_size,
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dword_t protect_bits) {
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uint32_t protect = FromXdkProtectFlags(protect_bits);
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auto heap = kernel_memory()->LookupHeap(base_address);
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heap->Protect(base_address.guest_address(), region_size, protect);
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}
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DECLARE_XBOXKRNL_EXPORT1(MmSetAddressProtect, kMemory, kImplemented);
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dword_result_t MmQueryAllocationSize(lpvoid_t base_address) {
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auto heap = kernel_state()->memory()->LookupHeap(base_address);
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uint32_t size;
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if (!heap->QuerySize(base_address, &size)) {
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size = 0;
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}
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return size;
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}
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DECLARE_XBOXKRNL_EXPORT1(MmQueryAllocationSize, kMemory, kImplemented);
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// https://code.google.com/p/vdash/source/browse/trunk/vdash/include/kernel.h
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struct X_MM_QUERY_STATISTICS_SECTION {
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xe::be<uint32_t> available_pages;
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xe::be<uint32_t> total_virtual_memory_bytes;
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xe::be<uint32_t> reserved_virtual_memory_bytes;
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xe::be<uint32_t> physical_pages;
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xe::be<uint32_t> pool_pages;
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xe::be<uint32_t> stack_pages;
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xe::be<uint32_t> image_pages;
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xe::be<uint32_t> heap_pages;
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xe::be<uint32_t> virtual_pages;
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xe::be<uint32_t> page_table_pages;
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xe::be<uint32_t> cache_pages;
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};
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struct X_MM_QUERY_STATISTICS_RESULT {
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xe::be<uint32_t> size;
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xe::be<uint32_t> total_physical_pages;
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xe::be<uint32_t> kernel_pages;
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X_MM_QUERY_STATISTICS_SECTION title;
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X_MM_QUERY_STATISTICS_SECTION system;
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xe::be<uint32_t> highest_physical_page;
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};
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static_assert_size(X_MM_QUERY_STATISTICS_RESULT, 104);
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dword_result_t MmQueryStatistics(
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pointer_t<X_MM_QUERY_STATISTICS_RESULT> stats_ptr) {
|
|
if (!stats_ptr) {
|
|
return X_STATUS_INVALID_PARAMETER;
|
|
}
|
|
|
|
const uint32_t size = sizeof(X_MM_QUERY_STATISTICS_RESULT);
|
|
|
|
if (stats_ptr->size != size) {
|
|
return X_STATUS_BUFFER_TOO_SMALL;
|
|
}
|
|
|
|
// Zero out the struct.
|
|
stats_ptr.Zero();
|
|
|
|
// Set the constants the game is likely asking for.
|
|
// These numbers are mostly guessed. If the game is just checking for
|
|
// memory, this should satisfy it. If it's actually verifying things
|
|
// this won't work :/
|
|
stats_ptr->size = size;
|
|
|
|
stats_ptr->total_physical_pages = 0x00020000; // 512mb / 4kb pages
|
|
stats_ptr->kernel_pages = 0x00000300;
|
|
|
|
// TODO(gibbed): maybe use LookupHeapByType instead?
|
|
auto heap_a = kernel_memory()->LookupHeap(0xA0000000);
|
|
auto heap_c = kernel_memory()->LookupHeap(0xC0000000);
|
|
auto heap_e = kernel_memory()->LookupHeap(0xE0000000);
|
|
|
|
assert_not_null(heap_a);
|
|
assert_not_null(heap_c);
|
|
assert_not_null(heap_e);
|
|
|
|
#define GET_USED_PAGE_COUNT(x) \
|
|
(x->GetTotalPageCount() - x->GetUnreservedPageCount())
|
|
#define GET_USED_PAGE_SIZE(x) ((GET_USED_PAGE_COUNT(x) * x->page_size()) / 4096)
|
|
uint32_t used_pages = 0;
|
|
used_pages += GET_USED_PAGE_SIZE(heap_a);
|
|
used_pages += GET_USED_PAGE_SIZE(heap_c);
|
|
used_pages += GET_USED_PAGE_SIZE(heap_e);
|
|
#undef GET_USED_PAGE_SIZE
|
|
#undef GET_USED_PAGE_COUNT
|
|
|
|
assert_true(used_pages < stats_ptr->total_physical_pages);
|
|
|
|
stats_ptr->title.available_pages =
|
|
stats_ptr->total_physical_pages - used_pages;
|
|
stats_ptr->title.total_virtual_memory_bytes =
|
|
0x2FFF0000; // TODO(gibbed): FIXME
|
|
stats_ptr->title.reserved_virtual_memory_bytes =
|
|
0x00160000; // TODO(gibbed): FIXME
|
|
stats_ptr->title.physical_pages = 0x00001000; // TODO(gibbed): FIXME
|
|
stats_ptr->title.pool_pages = 0x00000010;
|
|
stats_ptr->title.stack_pages = 0x00000100;
|
|
stats_ptr->title.image_pages = 0x00000100;
|
|
stats_ptr->title.heap_pages = 0x00000100;
|
|
stats_ptr->title.virtual_pages = 0x00000100;
|
|
stats_ptr->title.page_table_pages = 0x00000100;
|
|
stats_ptr->title.cache_pages = 0x00000100;
|
|
|
|
stats_ptr->system.available_pages = 0x00000000;
|
|
stats_ptr->system.total_virtual_memory_bytes = 0x00000000;
|
|
stats_ptr->system.reserved_virtual_memory_bytes = 0x00000000;
|
|
stats_ptr->system.physical_pages = 0x00000000;
|
|
stats_ptr->system.pool_pages = 0x00000000;
|
|
stats_ptr->system.stack_pages = 0x00000000;
|
|
stats_ptr->system.image_pages = 0x00000000;
|
|
stats_ptr->system.heap_pages = 0x00000000;
|
|
stats_ptr->system.virtual_pages = 0x00000000;
|
|
stats_ptr->system.page_table_pages = 0x00000000;
|
|
stats_ptr->system.cache_pages = 0x00000000;
|
|
|
|
stats_ptr->highest_physical_page = 0x0001FFFF;
|
|
|
|
return X_STATUS_SUCCESS;
|
|
}
|
|
DECLARE_XBOXKRNL_EXPORT1(MmQueryStatistics, kMemory, kImplemented);
|
|
|
|
// https://msdn.microsoft.com/en-us/library/windows/hardware/ff554547(v=vs.85).aspx
|
|
dword_result_t MmGetPhysicalAddress(dword_t base_address) {
|
|
// PHYSICAL_ADDRESS MmGetPhysicalAddress(
|
|
// _In_ PVOID BaseAddress
|
|
// );
|
|
// base_address = result of MmAllocatePhysicalMemory.
|
|
uint32_t physical_address = kernel_memory()->GetPhysicalAddress(base_address);
|
|
assert_true(physical_address != UINT32_MAX);
|
|
if (physical_address == UINT32_MAX) {
|
|
physical_address = 0;
|
|
}
|
|
return physical_address;
|
|
}
|
|
DECLARE_XBOXKRNL_EXPORT1(MmGetPhysicalAddress, kMemory, kImplemented);
|
|
|
|
dword_result_t MmMapIoSpace(dword_t unk0, lpvoid_t src_address, dword_t size,
|
|
dword_t flags) {
|
|
// I've only seen this used to map XMA audio contexts.
|
|
// The code seems fine with taking the src address, so this just returns that.
|
|
// If others start using it there could be problems.
|
|
assert_true(unk0 == 2);
|
|
assert_true(size == 0x40);
|
|
assert_true(flags == 0x404);
|
|
|
|
return src_address.guest_address();
|
|
}
|
|
DECLARE_XBOXKRNL_EXPORT1(MmMapIoSpace, kMemory, kImplemented);
|
|
|
|
dword_result_t ExAllocatePoolTypeWithTag(dword_t size, dword_t tag,
|
|
dword_t zero) {
|
|
uint32_t alignment = 8;
|
|
uint32_t adjusted_size = size;
|
|
if (adjusted_size < 4 * 1024) {
|
|
adjusted_size = xe::round_up(adjusted_size, 4 * 1024);
|
|
} else {
|
|
alignment = 4 * 1024;
|
|
}
|
|
|
|
uint32_t addr =
|
|
kernel_state()->memory()->SystemHeapAlloc(adjusted_size, alignment);
|
|
|
|
return addr;
|
|
}
|
|
DECLARE_XBOXKRNL_EXPORT1(ExAllocatePoolTypeWithTag, kMemory, kImplemented);
|
|
|
|
dword_result_t ExAllocatePool(dword_t size) {
|
|
const uint32_t none = 0x656E6F4E; // 'None'
|
|
return ExAllocatePoolTypeWithTag(size, none, 0);
|
|
}
|
|
DECLARE_XBOXKRNL_EXPORT1(ExAllocatePool, kMemory, kImplemented);
|
|
|
|
void ExFreePool(lpvoid_t base_address) {
|
|
kernel_state()->memory()->SystemHeapFree(base_address);
|
|
}
|
|
DECLARE_XBOXKRNL_EXPORT1(ExFreePool, kMemory, kImplemented);
|
|
|
|
dword_result_t KeGetImagePageTableEntry(lpvoid_t address) {
|
|
// Unknown
|
|
return 1;
|
|
}
|
|
DECLARE_XBOXKRNL_EXPORT1(KeGetImagePageTableEntry, kMemory, kStub);
|
|
|
|
dword_result_t KeLockL2() {
|
|
// TODO
|
|
return 0;
|
|
}
|
|
DECLARE_XBOXKRNL_EXPORT1(KeLockL2, kMemory, kStub);
|
|
|
|
void KeUnlockL2() {}
|
|
DECLARE_XBOXKRNL_EXPORT1(KeUnlockL2, kMemory, kStub);
|
|
|
|
dword_result_t MmCreateKernelStack(dword_t stack_size, dword_t r4) {
|
|
assert_zero(r4); // Unknown argument.
|
|
|
|
auto stack_size_aligned = (stack_size + 0xFFF) & 0xFFFFF000;
|
|
uint32_t stack_alignment = (stack_size & 0xF000) ? 0x1000 : 0x10000;
|
|
|
|
uint32_t stack_address;
|
|
kernel_memory()
|
|
->LookupHeap(0x70000000)
|
|
->AllocRange(0x70000000, 0x7F000000, stack_size_aligned, stack_alignment,
|
|
kMemoryAllocationReserve | kMemoryAllocationCommit,
|
|
kMemoryProtectRead | kMemoryProtectWrite, false,
|
|
&stack_address);
|
|
return stack_address + stack_size;
|
|
}
|
|
DECLARE_XBOXKRNL_EXPORT1(MmCreateKernelStack, kMemory, kImplemented);
|
|
|
|
dword_result_t MmDeleteKernelStack(lpvoid_t stack_base, lpvoid_t stack_end) {
|
|
// Release the stack (where stack_end is the low address)
|
|
if (kernel_memory()->LookupHeap(0x70000000)->Release(stack_end)) {
|
|
return X_STATUS_SUCCESS;
|
|
}
|
|
|
|
return X_STATUS_UNSUCCESSFUL;
|
|
}
|
|
DECLARE_XBOXKRNL_EXPORT1(MmDeleteKernelStack, kMemory, kImplemented);
|
|
|
|
void RegisterMemoryExports(xe::cpu::ExportResolver* export_resolver,
|
|
KernelState* kernel_state) {}
|
|
|
|
} // namespace xboxkrnl
|
|
} // namespace kernel
|
|
} // namespace xe
|