xenia-canary/src/xenia/profiling.h

198 lines
6.6 KiB
C++

/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2014 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_PROFILING_H_
#define XENIA_PROFILING_H_
#include <memory>
#include "xenia/base/string.h"
#if XE_PLATFORM_WIN32
#define XE_OPTION_PROFILING 1
#define XE_OPTION_PROFILING_UI 1
#else
#define XE_OPTION_PROFILING 0
#endif // XE_PLATFORM_WIN32
#if XE_OPTION_PROFILING
// Pollutes the global namespace. Yuck.
#define MICROPROFILE_MAX_THREADS 128
#include <microprofile/microprofile.h>
#endif // XE_OPTION_PROFILING
namespace xe {
#if XE_OPTION_PROFILING
// Defines a profiling scope for CPU tasks.
// Use `SCOPE_profile_cpu(name)` to activate the scope.
#define DEFINE_profile_cpu(name, group_name, scope_name) \
MICROPROFILE_DEFINE(name, group_name, scope_name, \
xe::Profiler::GetColor(scope_name))
// Declares a previously defined profile scope. Use in a translation unit.
#define DECLARE_profile_cpu(name) MICROPROFILE_DECLARE(name)
// Defines a profiling scope for GPU tasks.
// Use `COUNT_profile_gpu(name)` to activate the scope.
#define DEFINE_profile_gpu(name, group_name, scope_name) \
MICROPROFILE_DEFINE_GPU(name, group_name, scope_name, \
xe::Profiler::GetColor(scope_name))
// Declares a previously defined profile scope. Use in a translation unit.
#define DECLARE_profile_gpu(name) MICROPROFILE_DECLARE_GPU(name)
// Enters a previously defined CPU profiling scope, active for the duration
// of the containing block.
#define SCOPE_profile_cpu(name) MICROPROFILE_SCOPE(name)
// Enters a CPU profiling scope, active for the duration of the containing
// block. No previous definition required.
#define SCOPE_profile_cpu_i(group_name, scope_name) \
MICROPROFILE_SCOPEI(group_name, scope_name, \
xe::Profiler::GetColor(scope_name))
// Enters a CPU profiling scope by function name, active for the duration of
// the containing block. No previous definition required.
#define SCOPE_profile_cpu_f(group_name) \
MICROPROFILE_SCOPEI(group_name, __FUNCTION__, \
xe::Profiler::GetColor(__FUNCTION__))
// Enters a previously defined GPU profiling scope, active for the duration
// of the containing block.
#define SCOPE_profile_gpu(name) MICROPROFILE_SCOPEGPU(name)
// Enters a GPU profiling scope, active for the duration of the containing
// block. No previous definition required.
#define SCOPE_profile_gpu_i(group_name, scope_name) \
MICROPROFILE_SCOPEGPUI(group_name, scope_name, \
xe::Profiler::GetColor(scope_name))
// Enters a GPU profiling scope by function name, active for the duration of
// the containing block. No previous definition required.
#define SCOPE_profile_gpu_f(group_name) \
MICROPROFILE_SCOPEGPUI(group_name, __FUNCTION__, \
xe::Profiler::GetColor(__FUNCTION__))
// Tracks a CPU value counter.
#define COUNT_profile_cpu(name, count) MICROPROFILE_META_CPU(name, count)
// Tracks a GPU value counter.
#define COUNT_profile_gpu(name, count) MICROPROFILE_META_GPU(name, count)
#else
#define DEFINE_profile_cpu(name, group_name, scope_name)
#define DEFINE_profile_gpu(name, group_name, scope_name)
#define DECLARE_profile_cpu(name)
#define DECLARE_profile_gpu(name)
#define SCOPE_profile_cpu(name) \
do { \
} while (false)
#define SCOPE_profile_cpu_f(name) \
do { \
} while (false)
#define SCOPE_profile_cpu_i(group_name, scope_name) \
do { \
} while (false)
#define SCOPE_profile_gpu(name) \
do { \
} while (false)
#define SCOPE_profile_gpu_f(name) \
do { \
} while (false)
#define SCOPE_profile_gpu_i(group_name, scope_name) \
do { \
} while (false)
#define COUNT_profile_cpu(name, count) \
do { \
} while (false)
#define COUNT_profile_gpu(name, count) \
do { \
} while (false)
#ifndef MICROPROFILE_TEXT_WIDTH
#define MICROPROFILE_TEXT_WIDTH 1
#define MICROPROFILE_TEXT_HEIGHT 1
#endif // !MICROPROFILE_TEXT_WIDTH
#endif // XE_OPTION_PROFILING
class ProfilerDisplay {
public:
enum class BoxType {
#if XE_OPTION_PROFILING
kBar = MicroProfileBoxTypeBar,
kFlat = MicroProfileBoxTypeFlat,
#else
kBar,
kFlat,
#endif // XE_OPTION_PROFILING
};
virtual uint32_t width() const = 0;
virtual uint32_t height() const = 0;
// TODO(benvanik): GPU timestamping.
virtual void Begin() = 0;
virtual void End() = 0;
virtual void DrawBox(int x0, int y0, int x1, int y1, uint32_t color,
BoxType type) = 0;
virtual void DrawLine2D(uint32_t count, float* vertices, uint32_t color) = 0;
virtual void DrawText(int x, int y, uint32_t color, const char* text,
size_t text_length) = 0;
};
class Profiler {
public:
static bool is_enabled();
static bool is_visible();
// Initializes the profiler. Call at startup.
static void Initialize();
// Dumps data to stdout.
static void Dump();
// Cleans up profiling, releasing all memory.
static void Shutdown();
// Computes a color from the given string.
static uint32_t GetColor(const char* str);
// Activates the calling thread for profiling.
// This must be called immediately after launching a thread.
static void ThreadEnter(const char* name = nullptr);
// Deactivates the calling thread for profiling.
static void ThreadExit();
static bool OnKeyDown(int key_code);
static bool OnKeyUp(int key_code);
static void OnMouseDown(bool left_button, bool right_button);
static void OnMouseUp();
static void OnMouseMove(int x, int y);
static void OnMouseWheel(int x, int y, int dy);
static void ToggleDisplay();
static void TogglePause();
// Gets the current display, if any.
static ProfilerDisplay* display() { return display_.get(); }
// Initializes drawing with the given display.
static void set_display(std::unique_ptr<ProfilerDisplay> display);
// Presents the profiler to the bound display, if any.
static void Present();
private:
static std::unique_ptr<ProfilerDisplay> display_;
};
} // namespace xe
#endif // XENIA_PROFILING_H_