Xbox 360 Emulator Research Project
Go to file
Ben Vanik 65130edaa1 First pass ShaderTranslator base type, able to disasm in msft style. 2015-11-28 16:19:04 -08:00
assets Fleshing out debugger types. 2015-05-25 00:51:23 -07:00
build_tools@8b40c477f7 Tracking capstone next. 2015-11-05 18:43:15 -08:00
docs Adding CONTRIBUTING.md so that github shows it on issues. 2015-08-28 14:16:38 -07:00
src/xenia First pass ShaderTranslator base type, able to disasm in msft style. 2015-11-28 16:19:04 -08:00
third_party third_party: Use latest elemental-forms 2015-11-28 14:17:08 -05:00
tools First pass ShaderTranslator base type, able to disasm in msft style. 2015-11-28 16:19:04 -08:00
.clang-format Formatting: force pointers to the left side. 2015-06-30 16:16:33 -07:00
.gitattributes gitattributes (maybe). 2015-05-24 01:16:34 -07:00
.gitignore Logging to with a ringbuffer. Much faster. 2015-08-29 18:06:30 -07:00
.gitmodules Assembler/disassembler via SPIRV-Tools. 2015-11-22 17:42:23 -08:00
.travis.yml Now that clang-3.8 is whitelisted on travis, try that. 2015-09-22 08:19:57 -07:00
CONTRIBUTING.md Adding CONTRIBUTING.md so that github shows it on issues. 2015-08-28 14:16:38 -07:00
LICENSE Adding CONTRIBUTING.md so that github shows it on issues. 2015-08-28 14:16:38 -07:00
README.md Logging to with a ringbuffer. Much faster. 2015-08-29 18:06:30 -07:00
building.md Update Linux section of building.md document. 2015-09-26 00:17:32 -04:00
premake5.lua Shuffling spirv code so it's not tied to xe::gpu. 2015-11-24 19:49:05 -08:00
style_guide.md Adding CONTRIBUTING.md so that github shows it on issues. 2015-08-28 14:16:38 -07:00
xb.bat Try python2 before python. 2015-11-25 15:22:53 -08:00
xenia-build Use Clang 3.8 for Linux building. 2015-09-25 23:40:56 -04:00
xeniarc clang-format detection cleanup. 2015-08-01 00:41:46 -07:00

README.md

Xenia - Xbox 360 Emulator Research Project

Xenia is an experimental emulator for the Xbox 360. For more information see the main xenia website.

Pull requests are welcome but the code is in a very high churn state and may not be accepted, so ask in IRC before taking on anything big. Contributions are awesome but the focus of the developers is on writing new code, not teaching programming or answering questions. If you'd like to casually help out it may be better to wait a bit until things calm down and more of the code is documented.

Come chat with us about development topics in #xenia @ irc.freenode.net. Please check the frequently asked questions page before asking questions. We've got jobs/lives/etc, so don't expect instant answers. Discussing illegal activities will get you banned. No warnings.

Before contributing code or issues be sure to read CONTRIBUTING.md.

Status

Buildbot: Build status

Project tracker: Stories in Ready Stories in In Progress

Some real games run. Most don't. Don't ask if GTA or whatever runs. See the Game compatibility list for currently tracked games.

Disclaimer

The goal of this project is to experiment, research, and educate on the topic of emulation of modern devices and operating systems. It is not for enabling illegal activity. All information is obtained via reverse engineering of legally purchased devices and games and information made public on the internet (you'd be surprised what's indexed on Google...).

Quickstart

Windows 8.1+ with Python 2.7 and Visual Studio 2015 and the Windows SDKs installed:

> git clone https://github.com/benvanik/xenia.git
> cd xenia
> xb setup

# Pull latest changes, rebase, and update submodules and premake:
> xb pull

# Build on command line:
> xb build

# Run premake and open Visual Studio (run the 'xenia-app' project):
> xb devenv

# Run premake to update the sln/vcproj's:
> xb premake

# Format code to the style guide:
> xb format

When fetching updates use xb pull to automatically fetch everything and run premake for project files/etc.

Building

See building.md for setup and information about the xb script. When writing code, check the style guide and be sure to run clang-format!

Contributors Wanted!

Have some spare time, know advanced C++, and want to write an emulator? Contribute! There's a ton of work that needs to be done, a lot of which is wide open greenfield fun.

For general rules and guidelines please see CONTRIBUTING.md.

Fixes and optimizations are always welcome (please!), but in addition to that there are some major work areas still untouched:

  • Help work through missing functionality/bugs in game compat
  • Add input drivers for PS4 controllers (or anything else)
  • Skilled with Linux? A strong contributor is needed to help with porting

See more projects good for contributors. It's a good idea to ask on IRC/the bugs before beginning work on something.

FAQ

For more see the main frequently asked questions page.

Can I get an exe?

Not yet.