89 lines
1.7 KiB
C++
89 lines
1.7 KiB
C++
/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2013 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_KERNEL_FS_ENTRY_H_
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#define XENIA_KERNEL_FS_ENTRY_H_
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#include <xenia/common.h>
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#include <xenia/core.h>
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namespace xe {
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namespace kernel {
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namespace fs {
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class Device;
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class Entry {
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public:
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enum Type {
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kTypeFile,
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kTypeDirectory,
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};
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Entry(Type type, Device* device, const char* path);
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virtual ~Entry();
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Type type();
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Device* device();
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const char* path();
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const char* name();
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private:
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Type type_;
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Device* device_;
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char* path_;
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char* name_;
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};
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class MemoryMapping {
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public:
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MemoryMapping(uint8_t* address, size_t length);
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virtual ~MemoryMapping();
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uint8_t* address();
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size_t length();
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private:
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uint8_t* address_;
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size_t length_;
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};
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class FileEntry : public Entry {
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public:
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FileEntry(Device* device, const char* path);
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virtual ~FileEntry();
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//virtual void Query() = 0;
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virtual MemoryMapping* CreateMemoryMapping(
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xe_file_mode file_mode, const size_t offset, const size_t length) = 0;
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};
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class DirectoryEntry : public Entry {
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public:
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DirectoryEntry(Device* device, const char* path);
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virtual ~DirectoryEntry();
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//virtual void Query() = 0;
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};
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} // namespace fs
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} // namespace kernel
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} // namespace xe
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#endif // XENIA_KERNEL_FS_ENTRY_H_
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