55ce179ff2
This fixes some games (eg. Halo: CEA) not mounting cache. It seems some games use different SectorsPerClusters values, which then changes the value it expects from NtQueryVolumeInformationFile. Since we'd always respond with a static value this would make the game think that mounting failed, and it'd bail out of the cache-mounting code. Now we capture the SectorsPerCluster value when the game writes it to the cache-partition header, and update the NullDevice's sectors_per_allocation_unit with it. |
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.github | ||
assets | ||
docs | ||
src/xenia | ||
third_party | ||
tools | ||
.appveyor.yml | ||
.azure-pipelines.yml | ||
.clang-format | ||
.gitattributes | ||
.gitignore | ||
.gitmodules | ||
.travis.yml | ||
LICENSE | ||
README.md | ||
premake5.lua | ||
xb | ||
xb.bat | ||
xenia-build | ||
xeniarc |
README.md
Xenia Canary - Xbox 360 Emulator
Xenia Canary is an experimental fork of Xenia. For more information, see the wiki.
See current Pull Request status here.
Interested in supporting the core contributors? Visit Xenia Project on Patreon.
Please check the FAQ page before asking questions. We've got jobs/lives/etc, so don't expect instant answers.
Discussing illegal activities will get you banned.
Disclaimer
The goal of this project is to experiment, research, and educate on the topic of emulation of modern devices and operating systems. It is not for enabling illegal activity. All information is obtained via reverse engineering of legally purchased devices and games and information made public on the internet (you'd be surprised what's indexed on Google...).
Quickstart
See the Quickstart page.
Download
Building
See building.md for setup and information about the
xb
script. When writing code, check the style guide
and be sure to run clang-format!
FAQ
See the frequently asked questions page.