xenia-canary/src/xenia/memory.h

386 lines
14 KiB
C++

/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_MEMORY_H_
#define XENIA_MEMORY_H_
#include <cstdint>
#include <memory>
#include <string>
#include <vector>
#include "xenia/base/memory.h"
#include "xenia/base/mutex.h"
#include "xenia/cpu/mmio_handler.h"
namespace xe {
class ByteStream;
} // namespace xe
namespace xe {
enum SystemHeapFlag : uint32_t {
kSystemHeapVirtual = 1 << 0,
kSystemHeapPhysical = 1 << 1,
kSystemHeapDefault = kSystemHeapVirtual,
};
enum MemoryAllocationFlag : uint32_t {
kMemoryAllocationReserve = 1 << 0,
kMemoryAllocationCommit = 1 << 1,
};
enum MemoryProtectFlag : uint32_t {
kMemoryProtectRead = 1 << 0,
kMemoryProtectWrite = 1 << 1,
kMemoryProtectNoCache = 1 << 2,
kMemoryProtectWriteCombine = 1 << 3,
kMemoryProtectNoAccess = 0,
};
// Equivalent to the Win32 MEMORY_BASIC_INFORMATION struct.
struct HeapAllocationInfo {
// A pointer to the base address of the region of pages.
uint32_t base_address;
// A pointer to the base address of a range of pages allocated by the
// VirtualAlloc function. The page pointed to by the BaseAddress member is
// contained within this allocation range.
uint32_t allocation_base;
// The memory protection option when the region was initially allocated.
uint32_t allocation_protect;
// The size of the region beginning at the base address in which all pages
// have identical attributes, in bytes.
uint32_t region_size;
// The state of the pages in the region (commit/free/reserve).
uint32_t state;
// The access protection of the pages in the region.
uint32_t protect;
// The type of pages in the region (private).
uint32_t type;
};
// Describes a single page in the page table.
union PageEntry {
struct {
// Base address of the allocated region in 4k pages.
uint32_t base_address : 20;
// Total number of pages in the allocated region in 4k pages.
uint32_t region_page_count : 20;
// Protection bits specified during region allocation.
// Composed of bits from MemoryProtectFlag.
uint32_t allocation_protect : 4;
// Current protection bits as of the last Protect.
// Composed of bits from MemoryProtectFlag.
uint32_t current_protect : 4;
// Allocation state of the page as a MemoryAllocationFlag bit mask.
uint32_t state : 2;
uint32_t reserved : 14;
};
uint64_t qword;
};
// Heap abstraction for page-based allocation.
class BaseHeap {
public:
virtual ~BaseHeap();
// Size of each page within the heap range in bytes.
uint32_t page_size() const { return page_size_; }
// Disposes and decommits all memory and clears the page table.
virtual void Dispose();
// Dumps information about all allocations within the heap to the log.
void DumpMap();
uint32_t GetTotalPageCount();
uint32_t GetUnreservedPageCount();
// Allocates pages with the given properties and allocation strategy.
// This can reserve and commit the pages as well as set protection modes.
// This will fail if not enough contiguous pages can be found.
virtual bool Alloc(uint32_t size, uint32_t alignment,
uint32_t allocation_type, uint32_t protect, bool top_down,
uint32_t* out_address);
// Allocates pages at the given address.
// This can reserve and commit the pages as well as set protection modes.
// This will fail if the pages are already allocated.
virtual bool AllocFixed(uint32_t base_address, uint32_t size,
uint32_t alignment, uint32_t allocation_type,
uint32_t protect);
// Allocates pages at an address within the given address range.
// This can reserve and commit the pages as well as set protection modes.
// This will fail if not enough contiguous pages can be found.
virtual bool AllocRange(uint32_t low_address, uint32_t high_address,
uint32_t size, uint32_t alignment,
uint32_t allocation_type, uint32_t protect,
bool top_down, uint32_t* out_address);
// Decommits pages in the given range.
// Partial overlapping pages will also be decommitted.
virtual bool Decommit(uint32_t address, uint32_t size);
// Decommits and releases pages in the given range.
// Partial overlapping pages will also be released.
virtual bool Release(uint32_t address, uint32_t* out_region_size = nullptr);
// Modifies the protection mode of pages within the given range.
virtual bool Protect(uint32_t address, uint32_t size, uint32_t protect);
// Queries information about the given region of pages.
bool QueryRegionInfo(uint32_t base_address, HeapAllocationInfo* out_info);
// Queries the size of the region containing the given address.
bool QuerySize(uint32_t address, uint32_t* out_size);
// Queries the current protection mode of the region containing the given
// address.
bool QueryProtect(uint32_t address, uint32_t* out_protect);
// Gets the physical address of a virtual address.
// This is only valid if the page is backed by a physical allocation.
uint32_t GetPhysicalAddress(uint32_t address);
bool Save(ByteStream* stream);
bool Restore(ByteStream* stream);
void Reset();
protected:
BaseHeap();
void Initialize(uint8_t* membase, uint32_t heap_base, uint32_t heap_size,
uint32_t page_size);
uint8_t* membase_;
uint32_t heap_base_;
uint32_t heap_size_;
uint32_t page_size_;
xe::global_critical_region global_critical_region_;
std::vector<PageEntry> page_table_;
};
// Normal heap allowing allocations from guest virtual address ranges.
class VirtualHeap : public BaseHeap {
public:
VirtualHeap();
~VirtualHeap() override;
// Initializes the heap properties and allocates the page table.
void Initialize(uint8_t* membase, uint32_t heap_base, uint32_t heap_size,
uint32_t page_size);
};
// A heap for ranges of memory that are mapped to physical ranges.
// Physical ranges are used by the audio and graphics subsystems representing
// hardware wired directly to memory in the console.
//
// The physical heap and the behavior of sharing pages with virtual pages is
// implemented by having a 'parent' heap that is used to perform allocation in
// the guest virtual address space 1:1 with the physical address space.
class PhysicalHeap : public BaseHeap {
public:
PhysicalHeap();
~PhysicalHeap() override;
// Initializes the heap properties and allocates the page table.
void Initialize(uint8_t* membase, uint32_t heap_base, uint32_t heap_size,
uint32_t page_size, VirtualHeap* parent_heap);
bool Alloc(uint32_t size, uint32_t alignment, uint32_t allocation_type,
uint32_t protect, bool top_down, uint32_t* out_address) override;
bool AllocFixed(uint32_t base_address, uint32_t size, uint32_t alignment,
uint32_t allocation_type, uint32_t protect) override;
bool AllocRange(uint32_t low_address, uint32_t high_address, uint32_t size,
uint32_t alignment, uint32_t allocation_type,
uint32_t protect, bool top_down,
uint32_t* out_address) override;
bool Decommit(uint32_t address, uint32_t size) override;
bool Release(uint32_t base_address,
uint32_t* out_region_size = nullptr) override;
bool Protect(uint32_t address, uint32_t size, uint32_t protect) override;
protected:
VirtualHeap* parent_heap_;
};
// Models the entire guest memory system on the console.
// This exposes interfaces to both virtual and physical memory and a TLB and
// page table for allocation, mapping, and protection.
//
// The memory is backed by a memory mapped file and is placed at a stable
// fixed address in the host address space (like 0x100000000). This allows
// efficient guest<->host address translations as well as easy sharing of the
// memory across various subsystems.
//
// The guest memory address space is split into several ranges that have varying
// properties such as page sizes, caching strategies, protections, and
// overlap with other ranges. Each range is represented by a BaseHeap of either
// VirtualHeap or PhysicalHeap depending on type. Heaps model the page tables
// and can handle reservation and committing of requested pages.
class Memory {
public:
Memory();
~Memory();
// Initializes the memory system.
// This may fail if the host address space could not be reserved or the
// mapping to the file system fails.
bool Initialize();
// Resets all memory to zero and resets all allocations.
void Reset();
// Full file name and path of the memory-mapped file backing all memory.
const std::wstring& file_name() const { return file_name_; }
// Base address of virtual memory in the host address space.
// This is often something like 0x100000000.
inline uint8_t* virtual_membase() const { return virtual_membase_; }
// Translates a guest virtual address to a host address that can be accessed
// as a normal pointer.
// Note that the contents at the specified host address are big-endian.
inline uint8_t* TranslateVirtual(uint32_t guest_address) const {
return virtual_membase_ + guest_address;
}
template <typename T>
inline T TranslateVirtual(uint32_t guest_address) const {
return reinterpret_cast<T>(virtual_membase_ + guest_address);
}
// Base address of physical memory in the host address space.
// This is often something like 0x200000000.
inline uint8_t* physical_membase() const { return physical_membase_; }
// Translates a guest physical address to a host address that can be accessed
// as a normal pointer.
// Note that the contents at the specified host address are big-endian.
inline uint8_t* TranslatePhysical(uint32_t guest_address) const {
return physical_membase_ + (guest_address & 0x1FFFFFFF);
}
template <typename T>
inline T TranslatePhysical(uint32_t guest_address) const {
return reinterpret_cast<T>(physical_membase_ +
(guest_address & 0x1FFFFFFF));
}
// Zeros out a range of memory at the given guest address.
void Zero(uint32_t address, uint32_t size);
// Fills a range of guest memory with the given byte value.
void Fill(uint32_t address, uint32_t size, uint8_t value);
// Copies a non-overlapping range of guest memory (like a memcpy).
void Copy(uint32_t dest, uint32_t src, uint32_t size);
// Searches the given range of guest memory for a run of dword values in
// big-endian order.
uint32_t SearchAligned(uint32_t start, uint32_t end, const uint32_t* values,
size_t value_count);
// Defines a memory-mapped IO (MMIO) virtual address range that when accessed
// will trigger the specified read and write callbacks for dword read/writes.
bool AddVirtualMappedRange(uint32_t virtual_address, uint32_t mask,
uint32_t size, void* context,
cpu::MMIOReadCallback read_callback,
cpu::MMIOWriteCallback write_callback);
// Gets the defined MMIO range for the given virtual address, if any.
cpu::MMIORange* LookupVirtualMappedRange(uint32_t virtual_address);
// Adds a write watch for the given physical address range that will trigger
// the specified callback whenever any bytes are written in that range.
// The returned handle can be used with CancelWriteWatch to remove the watch
// if it is no longer required.
//
// This has a significant performance penalty for writes in in the range or
// nearby (sharing 64KiB pages).
uintptr_t AddPhysicalAccessWatch(uint32_t physical_address, uint32_t length,
cpu::MMIOHandler::WatchType type,
cpu::AccessWatchCallback callback,
void* callback_context, void* callback_data);
// Cancels a write watch requested with AddPhysicalAccessWatch.
void CancelAccessWatch(uintptr_t watch_handle);
// Allocates virtual memory from the 'system' heap.
// System memory is kept separate from game memory but is still accessible
// using normal guest virtual addresses. Kernel structures and other internal
// 'system' allocations should come from this heap when possible.
uint32_t SystemHeapAlloc(uint32_t size, uint32_t alignment = 0x20,
uint32_t system_heap_flags = kSystemHeapDefault);
// Frees memory allocated with SystemHeapAlloc.
void SystemHeapFree(uint32_t address);
// Gets the heap for the address space containing the given address.
BaseHeap* LookupHeap(uint32_t address);
// Gets the heap with the given properties.
BaseHeap* LookupHeapByType(bool physical, uint32_t page_size);
// Dumps a map of all allocated memory to the log.
void DumpMap();
bool Save(ByteStream* stream);
bool Restore(ByteStream* stream);
private:
int MapViews(uint8_t* mapping_base);
void UnmapViews();
private:
std::wstring file_name_;
uint32_t system_page_size_ = 0;
uint8_t* virtual_membase_ = nullptr;
uint8_t* physical_membase_ = nullptr;
xe::memory::FileMappingHandle mapping_ = nullptr;
uint8_t* mapping_base_ = nullptr;
union {
struct {
uint8_t* v00000000;
uint8_t* v40000000;
uint8_t* v7F000000;
uint8_t* v80000000;
uint8_t* v90000000;
uint8_t* vA0000000;
uint8_t* vC0000000;
uint8_t* vE0000000;
uint8_t* physical;
};
uint8_t* all_views[9];
} views_ = {{0}};
std::unique_ptr<cpu::MMIOHandler> mmio_handler_;
struct {
VirtualHeap v00000000;
VirtualHeap v40000000;
VirtualHeap v80000000;
VirtualHeap v90000000;
VirtualHeap physical;
PhysicalHeap vA0000000;
PhysicalHeap vC0000000;
PhysicalHeap vE0000000;
} heaps_;
friend class BaseHeap;
};
} // namespace xe
#endif // XENIA_MEMORY_H_