174 lines
6.4 KiB
C++
174 lines
6.4 KiB
C++
/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2021 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#include "xenia/gpu/d3d12/d3d12_primitive_processor.h"
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#include <algorithm>
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#include <cstdint>
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#include <memory>
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#include <utility>
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#include "xenia/base/assert.h"
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#include "xenia/base/logging.h"
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#include "xenia/gpu/d3d12/d3d12_command_processor.h"
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#include "xenia/gpu/d3d12/deferred_command_list.h"
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#include "xenia/ui/d3d12/d3d12_provider.h"
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#include "xenia/ui/d3d12/d3d12_util.h"
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namespace xe {
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namespace gpu {
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namespace d3d12 {
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D3D12PrimitiveProcessor::~D3D12PrimitiveProcessor() { Shutdown(true); }
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bool D3D12PrimitiveProcessor::Initialize() {
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if (!InitializeCommon(true, false, false, true)) {
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Shutdown();
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return false;
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}
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frame_index_buffer_pool_ = std::make_unique<ui::d3d12::D3D12UploadBufferPool>(
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command_processor_.GetD3D12Context().GetD3D12Provider(),
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std::max(size_t(kMinRequiredConvertedIndexBufferSize),
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ui::GraphicsUploadBufferPool::kDefaultPageSize));
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return true;
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}
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void D3D12PrimitiveProcessor::Shutdown(bool from_destructor) {
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frame_index_buffer_pool_.reset();
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builtin_index_buffer_upload_.Reset();
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builtin_index_buffer_gpu_address_ = 0;
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builtin_index_buffer_.Reset();
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if (!from_destructor) {
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ShutdownCommon();
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}
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}
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void D3D12PrimitiveProcessor::CompletedSubmissionUpdated() {
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if (builtin_index_buffer_upload_ &&
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command_processor_.GetCompletedSubmission() >=
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builtin_index_buffer_upload_submission_) {
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builtin_index_buffer_upload_.Reset();
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}
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}
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void D3D12PrimitiveProcessor::BeginSubmission() {
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if (builtin_index_buffer_upload_ &&
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builtin_index_buffer_upload_submission_ == UINT64_MAX) {
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// No need to submit deferred barriers - builtin_index_buffer_ has never
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// been used yet, so it's in the initial state, and
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// builtin_index_buffer_upload_ is in an upload heap, so it's GENERIC_READ.
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command_processor_.GetDeferredCommandList().D3DCopyResource(
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builtin_index_buffer_.Get(), builtin_index_buffer_upload_.Get());
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command_processor_.PushTransitionBarrier(builtin_index_buffer_.Get(),
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D3D12_RESOURCE_STATE_COPY_DEST,
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D3D12_RESOURCE_STATE_INDEX_BUFFER);
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builtin_index_buffer_upload_submission_ =
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command_processor_.GetCurrentSubmission();
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}
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}
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void D3D12PrimitiveProcessor::BeginFrame() {
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frame_index_buffer_pool_->Reclaim(command_processor_.GetCompletedFrame());
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}
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void D3D12PrimitiveProcessor::EndFrame() {
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ClearPerFrameCache();
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frame_index_buffers_.clear();
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}
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bool D3D12PrimitiveProcessor::InitializeBuiltin16BitIndexBuffer(
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uint32_t index_count, std::function<void(uint16_t*)> fill_callback) {
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assert_not_zero(index_count);
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assert_null(builtin_index_buffer_);
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assert_null(builtin_index_buffer_upload_);
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const ui::d3d12::D3D12Provider& provider =
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command_processor_.GetD3D12Context().GetD3D12Provider();
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ID3D12Device* device = provider.GetDevice();
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D3D12_RESOURCE_DESC resource_desc;
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ui::d3d12::util::FillBufferResourceDesc(
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resource_desc, UINT64(sizeof(uint16_t) * index_count),
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D3D12_RESOURCE_FLAG_NONE);
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Microsoft::WRL::ComPtr<ID3D12Resource> draw_resource;
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if (FAILED(device->CreateCommittedResource(
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&ui::d3d12::util::kHeapPropertiesDefault,
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provider.GetHeapFlagCreateNotZeroed(), &resource_desc,
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D3D12_RESOURCE_STATE_COPY_DEST, nullptr,
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IID_PPV_ARGS(&draw_resource)))) {
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XELOGE(
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"D3D12 primitive processor: Failed to create the built-in index "
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"buffer GPU resource with {} 16-bit indices",
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index_count);
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return false;
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}
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Microsoft::WRL::ComPtr<ID3D12Resource> upload_resource;
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if (FAILED(device->CreateCommittedResource(
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&ui::d3d12::util::kHeapPropertiesUpload,
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provider.GetHeapFlagCreateNotZeroed(), &resource_desc,
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D3D12_RESOURCE_STATE_GENERIC_READ, nullptr,
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IID_PPV_ARGS(&upload_resource)))) {
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XELOGE(
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"D3D12 primitive processor: Failed to create the built-in index "
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"buffer upload resource with {} 16-bit indices",
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index_count);
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return false;
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}
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D3D12_RANGE upload_read_range = {};
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void* mapping;
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if (FAILED(upload_resource->Map(0, &upload_read_range, &mapping))) {
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XELOGE(
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"D3D12 primitive processor: Failed to map the built-in index buffer "
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"upload resource with {} 16-bit indices",
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index_count);
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return false;
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}
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fill_callback(reinterpret_cast<uint16_t*>(mapping));
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upload_resource->Unmap(0, nullptr);
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// Successfully created the buffer and wrote the data to upload.
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builtin_index_buffer_ = std::move(draw_resource);
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builtin_index_buffer_gpu_address_ =
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builtin_index_buffer_->GetGPUVirtualAddress();
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builtin_index_buffer_upload_ = std::move(upload_resource);
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// Schedule uploading in the first submission.
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builtin_index_buffer_upload_submission_ = UINT64_MAX;
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return true;
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}
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void* D3D12PrimitiveProcessor::RequestHostConvertedIndexBufferForCurrentFrame(
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xenos::IndexFormat format, uint32_t index_count, bool coalign_for_simd,
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uint32_t coalignment_original_address, size_t& backend_handle_out) {
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size_t index_size = format == xenos::IndexFormat::kInt16 ? sizeof(uint16_t)
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: sizeof(uint32_t);
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D3D12_GPU_VIRTUAL_ADDRESS gpu_address;
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uint8_t* mapping = frame_index_buffer_pool_->Request(
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command_processor_.GetCurrentFrame(),
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index_size * index_count +
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(coalign_for_simd ? XE_GPU_PRIMITIVE_PROCESSOR_SIMD_SIZE : 0),
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index_size, nullptr, nullptr, &gpu_address);
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if (!mapping) {
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return false;
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}
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if (coalign_for_simd) {
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ptrdiff_t coalignment_offset =
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GetSimdCoalignmentOffset(mapping, coalignment_original_address);
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mapping += coalignment_offset;
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gpu_address = D3D12_GPU_VIRTUAL_ADDRESS(gpu_address + coalignment_offset);
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}
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backend_handle_out = frame_index_buffers_.size();
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frame_index_buffers_.push_back(gpu_address);
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return mapping;
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}
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} // namespace d3d12
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} // namespace gpu
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} // namespace xe
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