61 lines
1.8 KiB
C++
61 lines
1.8 KiB
C++
/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2015 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_VFS_FILE_H_
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#define XENIA_VFS_FILE_H_
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#include <cstdint>
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#include "xenia/xbox.h"
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namespace xe {
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namespace vfs {
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class Entry;
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class File {
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public:
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File(uint32_t file_access, Entry* entry)
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: file_access_(file_access), entry_(entry) {}
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virtual ~File() = default;
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virtual void Destroy() = 0;
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virtual X_STATUS ReadSync(void* buffer, size_t buffer_length,
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size_t byte_offset, size_t* out_bytes_read) = 0;
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virtual X_STATUS WriteSync(const void* buffer, size_t buffer_length,
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size_t byte_offset, size_t* out_bytes_written) = 0;
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// TODO: Parameters
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virtual X_STATUS ReadAsync(void* buffer, size_t buffer_length,
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size_t byte_offset, size_t* out_bytes_read) {
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return X_STATUS_NOT_IMPLEMENTED;
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}
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// TODO: Parameters
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virtual X_STATUS WriteAsync(const void* buffer, size_t buffer_length,
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size_t byte_offset, size_t* out_bytes_written) {
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return X_STATUS_NOT_IMPLEMENTED;
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}
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// xe::filesystem::FileAccess
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uint32_t file_access() const { return file_access_; }
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const Entry* entry() const { return entry_; }
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Entry* entry() { return entry_; }
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protected:
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// xe::filesystem::FileAccess
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uint32_t file_access_ = 0;
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Entry* entry_ = nullptr;
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};
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} // namespace vfs
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} // namespace xe
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#endif // XENIA_VFS_FILE_H_
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