![]() … over to referencing state through ppc_context as much as possible, it'll make implementing things like kernel processes much easier in the future Move forward definitions of kernel types into kernel_fwd.h Stub implementation of XamLoaderGetMediaInfoEx Partially implement XamSetDashContext implement XamGetDashContext Stub implementation of XamUserIsUnsafeProgrammingAllowed Stub implementation of XamUserGetSubscriptionType Expanded the supported object types for ObReferenceObjectByHandle and wrapped the logic for encoding the type in a constexpr function ObReferenceObjectByName was taking lpstring_t for first param, but the function actually takes X_ANSI_STRING ptr NtReleaseMutant actually does not return anything from KeReleaseMutant, it just checks the handle and returns whether it was invalid. Changed the raise/lower irql functions to just set the irql on the pcr instead of setting it on field of Processor, processor is a shared object and irql is per-thread Semi-stub implementation of KeGetImagePageTableEntry. I locked at it in the HV and got it so the values are in the same range the HV returns + actually reflect the page & memory range, but i doubt its equal to the values the hv returns on real hw. Used by modern dashboards, don't know for what. Log error message for ObDereferenceObject w/ null ptr. Allocate a special fixed page that dashboards reference, currently don't know what the data on that page is supposed to be. Add current_irql field to X_KPCR Added Device object member of XObject::Type enum Added some notes about other gpu registers, found a table of register names and indices in xam |
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.github | ||
android/android_studio_project | ||
assets | ||
docs | ||
src/xenia | ||
third_party | ||
tools | ||
.appveyor.yml | ||
.azure-pipelines.yml | ||
.clang-format | ||
.drone.star | ||
.gdbinit | ||
.gitattributes | ||
.gitignore | ||
.gitmodules | ||
LICENSE | ||
README.md | ||
premake5.lua | ||
xb | ||
xb.bat | ||
xb.ps1 | ||
xenia-build | ||
xeniarc |
README.md
Xenia - Xbox 360 Emulator
Xenia is an experimental emulator for the Xbox 360. For more information, see the main Xenia wiki.
Interested in supporting the core contributors? Visit Xenia Project on Patreon.
Come chat with us about emulator-related topics on Discord.
For developer chat join #dev
but stay on topic. Lurking is not only fine, but encouraged!
Please check the FAQ page before asking questions.
We've got jobs/lives/etc, so don't expect instant answers.
Discussing illegal activities will get you banned.
Status
Buildbot | Status | Releases |
---|---|---|
Windows | Latest ◦ All | |
Linux |
Quite a few real games run. Quite a few don't. See the Game compatibility list for currently tracked games, and feel free to contribute your own updates, screenshots, and information there following the existing conventions.
Disclaimer
The goal of this project is to experiment, research, and educate on the topic of emulation of modern devices and operating systems. It is not for enabling illegal activity. All information is obtained via reverse engineering of legally purchased devices and games and information made public on the internet (you'd be surprised what's indexed on Google...).
Quickstart
See the Quickstart page.
Building
See building.md for setup and information about the
xb
script. When writing code, check the style guide
and be sure to run clang-format!
Contributors Wanted!
Have some spare time, know advanced C++, and want to write an emulator? Contribute! There's a ton of work that needs to be done, a lot of which is wide open greenfield fun.
For general rules and guidelines please see CONTRIBUTING.md.
Fixes and optimizations are always welcome (please!), but in addition to that there are some major work areas still untouched:
- Help work through missing functionality/bugs in games
- Reduce the size of Xenia's huge log files
- Skilled with Linux? A strong contributor is needed to help with porting
See more projects good for contributors. It's a good idea to ask on Discord and check the issues page before beginning work on something.
FAQ
See the frequently asked questions page.