Xbox 360 Emulator Research Project
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chss95cs@gmail.com 2fa2f1a78c Add more wrapper functions to ppc_context_t in kernel, want to switch…
… over to referencing state through ppc_context as much as possible, it'll make implementing things like kernel processes much easier in the future

Move forward definitions of kernel types into kernel_fwd.h

Stub implementation of  XamLoaderGetMediaInfoEx
Partially implement XamSetDashContext
implement XamGetDashContext
Stub implementation of XamUserIsUnsafeProgrammingAllowed
Stub implementation of XamUserGetSubscriptionType
Expanded the supported object types for ObReferenceObjectByHandle and wrapped the logic for encoding the type in a constexpr function
ObReferenceObjectByName was taking lpstring_t for first param, but the function actually takes X_ANSI_STRING ptr

NtReleaseMutant actually does not return anything from KeReleaseMutant, it just checks the handle and returns whether it was invalid.

Changed the raise/lower irql functions to just set the irql on the pcr instead of setting it on field of Processor, processor is a shared object and irql is per-thread

Semi-stub implementation of KeGetImagePageTableEntry. I locked at it in the HV and got it so the values are in the same range the HV returns + actually reflect the page & memory range, but i doubt its equal to the values the hv returns on real hw. Used by modern dashboards, don't know for what.
Log error message for ObDereferenceObject w/ null ptr.

Allocate a special fixed page that dashboards reference, currently don't know what the data on that page is supposed to be.
Add current_irql field to X_KPCR
Added Device object member of XObject::Type enum
Added some notes about other gpu registers, found a table of register names and indices in xam
2023-04-23 10:39:52 -04:00
.github CI: Remove game patches 2022-08-19 03:39:29 -07:00
android/android_studio_project [Android] Exclude executables from app build 2022-07-17 17:11:48 +03:00
assets icon fix 2022-05-19 09:39:55 +02:00
docs Adjustments for Building Canary 2022-07-30 11:13:17 -05:00
src/xenia Add more wrapper functions to ppc_context_t in kernel, want to switch… 2023-04-23 10:39:52 -04:00
third_party Merge branch 'master' of https://github.com/xenia-project/xenia into canary_experimental 2022-12-31 11:19:01 +01:00
tools moved vswhere to tools directory 2022-12-28 14:17:24 -06:00
.appveyor.yml Update .appveyor.yml 2022-05-19 09:39:57 +02:00
.azure-pipelines.yml Azure Pipelines: Ignore canary_base 2022-05-19 09:39:57 +02:00
.clang-format [UI] android.app.NativeActivity > WindowedAppActivity + code style 2021-09-18 20:32:24 +03:00
.drone.star [CI, Drone] Disable HighResolutionTimer test cases 2022-11-20 16:41:55 -06:00
.gdbinit [threading linux] Implement Callback Queuing 2020-11-15 11:12:05 -06:00
.gitattributes [GPU] Shaders to common, xb buildshaders instead of buildhlsl 2021-06-05 18:53:53 +03:00
.gitignore [GIT] Added recent.toml to ignored files 2022-12-11 11:11:02 +01:00
.gitmodules Minor decoder optimizations, kernel fixes, cpu backend fixes 2022-11-05 10:50:33 -07:00
LICENSE Adding CONTRIBUTING.md so that github shows it on issues. 2015-08-28 14:16:38 -07:00
README.md Reflect the closure of #1333 2022-01-28 23:01:50 +03:00
premake5.lua Fix compiler errors i introduced under clang-cl 2022-09-29 07:04:17 -07:00
xb Add xb symlink to xenia-build to match xb.bat for win 2017-07-11 11:47:24 -06:00
xb.bat xb: allow py.exe launcher 2022-12-17 13:37:10 -05:00
xb.ps1 Python/xenia-build/xb fixes 2022-07-21 08:31:35 -05:00
xenia-build Merge branch 'master' of https://github.com/xenia-project/xenia into canary_experimental 2023-04-09 17:28:04 +02:00
xeniarc clang-format detection cleanup. 2015-08-01 00:41:46 -07:00

README.md

Xenia - Xbox 360 Emulator

Xenia is an experimental emulator for the Xbox 360. For more information, see the main Xenia wiki.

Interested in supporting the core contributors? Visit Xenia Project on Patreon.

Come chat with us about emulator-related topics on Discord. For developer chat join #dev but stay on topic. Lurking is not only fine, but encouraged! Please check the FAQ page before asking questions. We've got jobs/lives/etc, so don't expect instant answers.

Discussing illegal activities will get you banned.

Status

Buildbot Status Releases
Windows Build status LatestAll
Linux Build status

Quite a few real games run. Quite a few don't. See the Game compatibility list for currently tracked games, and feel free to contribute your own updates, screenshots, and information there following the existing conventions.

Disclaimer

The goal of this project is to experiment, research, and educate on the topic of emulation of modern devices and operating systems. It is not for enabling illegal activity. All information is obtained via reverse engineering of legally purchased devices and games and information made public on the internet (you'd be surprised what's indexed on Google...).

Quickstart

See the Quickstart page.

Building

See building.md for setup and information about the xb script. When writing code, check the style guide and be sure to run clang-format!

Contributors Wanted!

Have some spare time, know advanced C++, and want to write an emulator? Contribute! There's a ton of work that needs to be done, a lot of which is wide open greenfield fun.

For general rules and guidelines please see CONTRIBUTING.md.

Fixes and optimizations are always welcome (please!), but in addition to that there are some major work areas still untouched:

See more projects good for contributors. It's a good idea to ask on Discord and check the issues page before beginning work on something.

FAQ

See the frequently asked questions page.