63 lines
1.6 KiB
C++
63 lines
1.6 KiB
C++
/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2013 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#include <xenia/kernel/xboxkrnl_hal.h>
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#include <xenia/kernel/kernel_state.h>
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#include <xenia/kernel/xboxkrnl_private.h>
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#include <xenia/kernel/util/shim_utils.h>
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using namespace xe;
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using namespace xe::kernel;
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using namespace xe::kernel::xboxkrnl;
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namespace xe {
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namespace kernel {
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void xeHalReturnToFirmware(uint32_t routine) {
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KernelState* state = shared_kernel_state_;
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XEASSERTNOTNULL(state);
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// void
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// IN FIRMWARE_REENTRY Routine
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// Routine must be 1 'HalRebootRoutine'
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XEASSERT(routine == 1);
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// TODO(benvank): diediedie much more gracefully
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// Not sure how to blast back up the stack in LLVM without exceptions, though.
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XELOGE("Game requested shutdown via HalReturnToFirmware");
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exit(0);
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}
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SHIM_CALL HalReturnToFirmware_shim(
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PPCContext* ppc_state, KernelState* state) {
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uint32_t routine = SHIM_GET_ARG_32(0);
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XELOGD(
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"HalReturnToFirmware(%d)",
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routine);
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xeHalReturnToFirmware(routine);
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}
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} // namespace kernel
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} // namespace xe
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void xe::kernel::xboxkrnl::RegisterHalExports(
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ExportResolver* export_resolver, KernelState* state) {
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SHIM_SET_MAPPING("xboxkrnl.exe", HalReturnToFirmware, state);
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}
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