xenia-canary/src/xenia/kernel/xboxkrnl_hal.cc

63 lines
1.6 KiB
C++

/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include <xenia/kernel/xboxkrnl_hal.h>
#include <xenia/kernel/kernel_state.h>
#include <xenia/kernel/xboxkrnl_private.h>
#include <xenia/kernel/util/shim_utils.h>
using namespace xe;
using namespace xe::kernel;
using namespace xe::kernel::xboxkrnl;
namespace xe {
namespace kernel {
void xeHalReturnToFirmware(uint32_t routine) {
KernelState* state = shared_kernel_state_;
XEASSERTNOTNULL(state);
// void
// IN FIRMWARE_REENTRY Routine
// Routine must be 1 'HalRebootRoutine'
XEASSERT(routine == 1);
// TODO(benvank): diediedie much more gracefully
// Not sure how to blast back up the stack in LLVM without exceptions, though.
XELOGE("Game requested shutdown via HalReturnToFirmware");
exit(0);
}
SHIM_CALL HalReturnToFirmware_shim(
PPCContext* ppc_state, KernelState* state) {
uint32_t routine = SHIM_GET_ARG_32(0);
XELOGD(
"HalReturnToFirmware(%d)",
routine);
xeHalReturnToFirmware(routine);
}
} // namespace kernel
} // namespace xe
void xe::kernel::xboxkrnl::RegisterHalExports(
ExportResolver* export_resolver, KernelState* state) {
SHIM_SET_MAPPING("xboxkrnl.exe", HalReturnToFirmware, state);
}