475 lines
15 KiB
C++
475 lines
15 KiB
C++
/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2014 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#include "third_party/imgui/imgui.h"
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#include "xenia/base/logging.h"
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#include "xenia/emulator.h"
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#include "xenia/kernel/kernel_flags.h"
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#include "xenia/kernel/kernel_state.h"
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#include "xenia/kernel/util/shim_utils.h"
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#include "xenia/kernel/xam/xam_private.h"
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#include "xenia/kernel/xthread.h"
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#include "xenia/ui/imgui_dialog.h"
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#include "xenia/ui/window.h"
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#include "xenia/xbox.h"
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namespace xe {
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namespace kernel {
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namespace xam {
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std::atomic<int> xam_dialogs_shown_ = {0};
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dword_result_t XamIsUIActive() { return xam_dialogs_shown_ > 0 ? 1 : 0; }
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DECLARE_XAM_EXPORT2(XamIsUIActive, kUI, kImplemented, kHighFrequency);
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class MessageBoxDialog : public xe::ui::ImGuiDialog {
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public:
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MessageBoxDialog(xe::ui::Window* window, std::wstring title,
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std::wstring description, std::vector<std::wstring> buttons,
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uint32_t default_button, uint32_t* out_chosen_button)
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: ImGuiDialog(window),
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title_(xe::to_string(title)),
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description_(xe::to_string(description)),
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buttons_(std::move(buttons)),
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default_button_(default_button),
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out_chosen_button_(out_chosen_button) {
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if (out_chosen_button) {
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*out_chosen_button = default_button;
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}
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}
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void OnDraw(ImGuiIO& io) override {
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bool first_draw = false;
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if (!has_opened_) {
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ImGui::OpenPopup(title_.c_str());
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has_opened_ = true;
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first_draw = true;
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}
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if (ImGui::BeginPopupModal(title_.c_str(), nullptr,
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ImGuiWindowFlags_AlwaysAutoResize)) {
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ImGui::Text("%s", description_.c_str());
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if (first_draw) {
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ImGui::SetKeyboardFocusHere();
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}
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for (size_t i = 0; i < buttons_.size(); ++i) {
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auto button_name = xe::to_string(buttons_[i]);
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if (ImGui::Button(button_name.c_str())) {
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if (out_chosen_button_) {
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*out_chosen_button_ = static_cast<uint32_t>(i);
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}
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ImGui::CloseCurrentPopup();
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Close();
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}
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ImGui::SameLine();
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}
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ImGui::Spacing();
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ImGui::Spacing();
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ImGui::EndPopup();
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} else {
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Close();
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}
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}
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private:
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bool has_opened_ = false;
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std::string title_;
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std::string description_;
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std::vector<std::wstring> buttons_;
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uint32_t default_button_ = 0;
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uint32_t* out_chosen_button_ = nullptr;
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};
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// https://www.se7ensins.com/forums/threads/working-xshowmessageboxui.844116/
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dword_result_t XamShowMessageBoxUI(dword_t user_index, lpwstring_t title_ptr,
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lpwstring_t text_ptr, dword_t button_count,
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lpdword_t button_ptrs, dword_t active_button,
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dword_t flags, lpdword_t result_ptr,
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pointer_t<XAM_OVERLAPPED> overlapped) {
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std::wstring title;
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if (title_ptr) {
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title = title_ptr.value();
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} else {
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title = L""; // TODO(gibbed): default title based on flags?
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}
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auto text = text_ptr.value();
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std::vector<std::wstring> buttons;
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std::wstring all_buttons;
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for (uint32_t j = 0; j < button_count; ++j) {
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uint32_t button_ptr = button_ptrs[j];
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auto button = xe::load_and_swap<std::wstring>(
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kernel_state()->memory()->TranslateVirtual(button_ptr));
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all_buttons.append(button);
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if (j + 1 < button_count) {
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all_buttons.append(L" | ");
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}
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buttons.push_back(button);
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}
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XELOGI(
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"XamShowMessageBoxUI(%d, %.8X(%S), %.8X(%S), %d, %.8X(%S), %d, %X, %.8X, "
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"%.8X)",
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user_index, title_ptr, title.c_str(), text_ptr, text.c_str(),
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button_count, button_ptrs, all_buttons.c_str(), active_button, flags,
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result_ptr, overlapped);
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// Set overlapped result to X_ERROR_IO_PENDING
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if (overlapped) {
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XOverlappedSetResult((void*)overlapped.host_address(), X_ERROR_IO_PENDING);
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}
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// Broadcast XN_SYS_UI = true
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kernel_state()->BroadcastNotification(0x9, true);
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// Auto-pick the focused button.
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//uint32_t chosen_button = active_button;
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if (!cvars::headless) {
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auto display_window = kernel_state()->emulator()->display_window();
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++xam_dialogs_shown_;
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display_window->loop()->PostSynchronous([&]() {
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// TODO(benvanik): setup icon states.
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switch (flags & 0xF) {
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case 0:
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// config.pszMainIcon = nullptr;
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break;
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case 1:
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// config.pszMainIcon = TD_ERROR_ICON;
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break;
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case 2:
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// config.pszMainIcon = TD_WARNING_ICON;
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break;
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case 3:
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// config.pszMainIcon = TD_INFORMATION_ICON;
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break;
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}
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auto chosen_button = new uint32_t();
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auto fence = new xe::threading::Fence();
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(new MessageBoxDialog(display_window, title, text, buttons, active_button,
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chosen_button))
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->Then(fence);
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// The function to be run once dialog has finished
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auto ui_fn = [fence, result_ptr, chosen_button, overlapped]() {
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fence->Wait();
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delete fence;
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--xam_dialogs_shown_;
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*result_ptr = *chosen_button;
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delete chosen_button;
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if (overlapped) {
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// TODO: this will set overlapped's context to ui_threads thread
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// ID, is that a good idea?
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kernel_state()->CompleteOverlappedImmediate(overlapped,
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X_ERROR_SUCCESS);
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}
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// Broadcast XN_SYS_UI = false
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kernel_state()->BroadcastNotification(0x9, false);
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return 0;
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};
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// Create a host thread to run the function above
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auto ui_thread = kernel::object_ref<kernel::XHostThread>(
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new kernel::XHostThread(kernel_state(), 128 * 1024, 0, ui_fn));
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ui_thread->set_name("XamShowMessageBoxUI Thread");
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ui_thread->Create();
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});
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} else {
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// Auto-pick the focused button.
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*result_ptr = (uint32_t)active_button;
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if (overlapped) {
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kernel_state()->CompleteOverlappedImmediate(overlapped, X_ERROR_SUCCESS);
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}
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// Broadcast XN_SYS_UI = false
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kernel_state()->BroadcastNotification(0x9, false);
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}
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uint32_t result = X_ERROR_SUCCESS;
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if (overlapped) {
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return X_ERROR_IO_PENDING;
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}
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return result;
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}
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DECLARE_XAM_EXPORT1(XamShowMessageBoxUI, kUI, kImplemented);
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class KeyboardInputDialog : public xe::ui::ImGuiDialog {
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public:
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KeyboardInputDialog(xe::ui::Window* window, std::wstring title,
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std::wstring description, std::wstring default_text,
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std::wstring* out_text, size_t max_length)
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: ImGuiDialog(window),
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title_(xe::to_string(title)),
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description_(xe::to_string(description)),
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default_text_(xe::to_string(default_text)),
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out_text_(out_text),
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max_length_(max_length) {
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if (out_text_) {
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*out_text_ = default_text;
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}
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text_buffer_.resize(max_length);
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std::strncpy(text_buffer_.data(), default_text_.c_str(),
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std::min(text_buffer_.size() - 1, default_text_.size()));
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}
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void OnDraw(ImGuiIO& io) override {
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bool first_draw = false;
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if (!has_opened_) {
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ImGui::OpenPopup(title_.c_str());
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has_opened_ = true;
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first_draw = true;
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}
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if (ImGui::BeginPopupModal(title_.c_str(), nullptr,
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ImGuiWindowFlags_AlwaysAutoResize)) {
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ImGui::TextWrapped("%s", description_.c_str());
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if (first_draw) {
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ImGui::SetKeyboardFocusHere();
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}
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if (ImGui::InputText("##body", text_buffer_.data(), text_buffer_.size(),
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ImGuiInputTextFlags_EnterReturnsTrue)) {
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if (out_text_) {
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*out_text_ = xe::to_wstring(text_buffer_.data());
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}
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ImGui::CloseCurrentPopup();
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Close();
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}
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if (ImGui::Button("OK")) {
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if (out_text_) {
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*out_text_ = xe::to_wstring(text_buffer_.data());
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}
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ImGui::CloseCurrentPopup();
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Close();
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}
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ImGui::SameLine();
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if (ImGui::Button("Cancel")) {
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ImGui::CloseCurrentPopup();
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Close();
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}
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ImGui::Spacing();
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ImGui::EndPopup();
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} else {
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Close();
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}
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}
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private:
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bool has_opened_ = false;
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std::string title_;
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std::string description_;
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std::string default_text_;
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std::wstring* out_text_ = nullptr;
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std::vector<char> text_buffer_;
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size_t max_length_ = 0;
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};
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// https://www.se7ensins.com/forums/threads/release-how-to-use-xshowkeyboardui-release.906568/
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dword_result_t XamShowKeyboardUI(dword_t user_index, dword_t flags,
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lpwstring_t default_text, lpwstring_t title,
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lpwstring_t description, lpwstring_t buffer,
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dword_t buffer_length,
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pointer_t<XAM_OVERLAPPED> overlapped) {
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// overlapped should always be set, xam seems to check for this specifically
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if (!overlapped) {
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assert_always();
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return X_ERROR_INVALID_PARAMETER;
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} else {
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// Set overlapped result to X_ERROR_IO_PENDING
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XOverlappedSetResult((void*)overlapped.host_address(), X_ERROR_IO_PENDING);
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}
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// Broadcast XN_SYS_UI = true
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kernel_state()->BroadcastNotification(0x9, true);
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if (cvars::headless) {
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// Redirect default_text back into the buffer.
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std::memset(buffer, 0, buffer_length * 2);
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if (default_text) {
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xe::store_and_swap<std::wstring>(buffer, default_text.value());
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}
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// TODO: we should probably setup a thread to complete the overlapped a few
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// seconds after this returns, to simulate the user taking a few seconds to
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// enter text
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if (overlapped) {
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kernel_state()->CompleteOverlappedImmediate(overlapped, X_ERROR_SUCCESS);
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}
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// Broadcast XN_SYS_UI = false
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kernel_state()->BroadcastNotification(0x9, false);
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return X_ERROR_IO_PENDING;
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}
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// Instead of waiting for the keyboard dialog to finish before returning,
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// we'll create a thread that'll wait for it instead, and return immediately.
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// This way we can let the game run any "code-to-run-while-UI-is-active" code
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// that it might need to.
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++xam_dialogs_shown_;
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auto display_window = kernel_state()->emulator()->display_window();
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display_window->loop()->PostSynchronous([&]() {
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auto out_text = new std::wstring();
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auto fence = new xe::threading::Fence();
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// Create the dialog
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(new KeyboardInputDialog(display_window, title ? title.value() : L"",
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description ? description.value() : L"",
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default_text ? default_text.value() : L"",
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out_text, buffer_length))
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->Then(fence);
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// The function to be run once dialog has finished
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auto ui_fn = [fence, out_text, buffer, buffer_length, overlapped]() {
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fence->Wait();
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delete fence;
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--xam_dialogs_shown_;
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// Zero the output buffer.
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std::memset(buffer, 0, buffer_length * 2);
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// Copy the string.
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size_t size = buffer_length;
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if (size > out_text->size()) {
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size = out_text->size();
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}
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xe::copy_and_swap((wchar_t*)buffer.host_address(), out_text->c_str(),
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size);
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delete out_text;
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// TODO: this will set overlapped's context to ui_threads thread ID
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// is that a good idea?
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if (overlapped) {
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kernel_state()->CompleteOverlappedImmediate(overlapped, X_ERROR_SUCCESS);
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}
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// Broadcast XN_SYS_UI = false
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kernel_state()->BroadcastNotification(0x9, false);
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return 0;
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};
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// Create a host thread to run the function above
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auto ui_thread = kernel::object_ref<kernel::XHostThread>(
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new kernel::XHostThread(kernel_state(), 128 * 1024, 0, ui_fn));
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ui_thread->set_name("XamShowKeyboardUI Thread");
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ui_thread->Create();
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});
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return X_ERROR_IO_PENDING;
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}
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DECLARE_XAM_EXPORT1(XamShowKeyboardUI, kUI, kImplemented);
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dword_result_t XamShowDeviceSelectorUI(dword_t user_index, dword_t content_type,
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dword_t content_flags,
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qword_t total_requested,
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lpdword_t device_id_ptr,
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pointer_t<XAM_OVERLAPPED> overlapped) {
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// Set overlapped to X_ERROR_IO_PENDING
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if (overlapped) {
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XOverlappedSetResult((void*)overlapped.host_address(), X_ERROR_IO_PENDING);
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}
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// Broadcast XN_SYS_UI = true
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kernel_state()->BroadcastNotification(0x9, true);
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auto ui_fn = [content_type, device_id_ptr, overlapped]() {
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XELOGW("XamShowDeviceSelectorUI Content_type:(%X) device_id_ptr: %.8X overlapped:(%X)",
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content_type, device_id_ptr, (bool)overlapped);
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// NOTE: 0xF00D0000 magic from xam_content.cc
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switch (content_type) {
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case 1: // save game
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*device_id_ptr = 0xF00D0000 | 0x0001;
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break;
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case 2: // marketplace
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*device_id_ptr = 0xF00D0000 | 0x0002;
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break;
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case 3: // title/publisher update?
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*device_id_ptr = 0xF00D0000 | 0x0003;
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break;
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default:
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XELOGW("XamShowDeviceSelectorUI Unhandled Content_type:(%X)", content_type);
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assert_unhandled_case(content_type);
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*device_id_ptr = 0xF00D0000 | 0x0001;
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break;
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}
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xe::threading::Sleep(std::chrono::milliseconds(500));
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if (overlapped) {
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kernel_state()->CompleteOverlappedImmediate(overlapped, X_ERROR_SUCCESS);
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}
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xe::threading::Sleep(std::chrono::milliseconds(100));
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// Broadcast XN_SYS_UI = true followed by XN_SYS_UI = false
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kernel_state()->BroadcastNotification(0x9, true);
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kernel_state()->BroadcastNotification(0x9, false);
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// return 0;
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return X_ERROR_SUCCESS;
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};
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if (overlapped) {
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// Create a host thread to run the function above
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auto ui_thread = kernel::object_ref<kernel::XHostThread>(
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new kernel::XHostThread(kernel_state(), 128 * 1024, 0, ui_fn));
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ui_thread->set_name("XamShowDeviceSelectorUI Thread");
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ui_thread->Create();
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while (ui_thread->last_error() != X_ERROR_SUCCESS) {
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xe::threading::Sleep(std::chrono::milliseconds(110));
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}
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return X_ERROR_IO_PENDING;
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} else {
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ui_fn();
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return X_ERROR_SUCCESS;
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}
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}
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DECLARE_XAM_EXPORT1(XamShowDeviceSelectorUI, kUI, kImplemented);
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void XamShowDirtyDiscErrorUI(dword_t user_index) {
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if (cvars::headless) {
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assert_always();
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exit(1);
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return;
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}
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auto display_window = kernel_state()->emulator()->display_window();
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xe::threading::Fence fence;
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display_window->loop()->PostSynchronous([&]() {
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xe::ui::ImGuiDialog::ShowMessageBox(
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display_window, "Disc Read Error",
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"There's been an issue reading content from the game disc.\nThis is "
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"likely caused by bad or unimplemented file IO calls.")
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->Then(&fence);
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});
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++xam_dialogs_shown_;
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fence.Wait();
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--xam_dialogs_shown_;
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// This is death, and should never return.
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// TODO(benvanik): cleaner exit.
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exit(1);
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}
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DECLARE_XAM_EXPORT1(XamShowDirtyDiscErrorUI, kUI, kImplemented);
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void RegisterUIExports(xe::cpu::ExportResolver* export_resolver,
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KernelState* kernel_state) {}
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} // namespace xam
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} // namespace kernel
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} // namespace xe
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