57 lines
1.6 KiB
C++
57 lines
1.6 KiB
C++
/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2013 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_HID_INPUT_SYSTEM_H_
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#define XENIA_HID_INPUT_SYSTEM_H_
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#include <memory>
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#include <vector>
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#include "xenia/hid/input.h"
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#include "xenia/hid/input_driver.h"
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#include "xenia/xbox.h"
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namespace xe {
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namespace ui {
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class Window;
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} // namespace ui
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} // namespace xe
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namespace xe {
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namespace hid {
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class InputSystem {
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public:
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explicit InputSystem(xe::ui::Window* window);
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~InputSystem();
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xe::ui::Window* window() const { return window_; }
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X_STATUS Setup();
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void AddDriver(std::unique_ptr<InputDriver> driver);
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X_RESULT GetCapabilities(uint32_t user_index, uint32_t flags,
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X_INPUT_CAPABILITIES* out_caps);
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X_RESULT GetState(uint32_t user_index, X_INPUT_STATE* out_state);
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X_RESULT SetState(uint32_t user_index, X_INPUT_VIBRATION* vibration);
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X_RESULT GetKeystroke(uint32_t user_index, uint32_t flags,
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X_INPUT_KEYSTROKE* out_keystroke);
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private:
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xe::ui::Window* window_ = nullptr;
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std::vector<std::unique_ptr<InputDriver>> drivers_;
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};
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} // namespace hid
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} // namespace xe
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#endif // XENIA_HID_INPUT_SYSTEM_H_
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