47 lines
1.4 KiB
C++
47 lines
1.4 KiB
C++
/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2013 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_VFS_VIRTUAL_FILE_SYSTEM_H_
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#define XENIA_VFS_VIRTUAL_FILE_SYSTEM_H_
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#include <memory>
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#include <string>
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#include <unordered_map>
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#include <vector>
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#include "xenia/vfs/device.h"
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#include "xenia/vfs/entry.h"
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namespace xe {
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namespace vfs {
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class VirtualFileSystem {
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public:
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VirtualFileSystem();
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~VirtualFileSystem();
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bool RegisterDevice(std::unique_ptr<Device> device);
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bool RegisterSymbolicLink(std::string path, std::string target);
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bool UnregisterSymbolicLink(std::string path);
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std::unique_ptr<Entry> ResolvePath(const std::string& path);
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X_STATUS Open(std::unique_ptr<Entry> entry, KernelState* kernel_state,
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Mode mode, bool async, XFile** out_file);
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private:
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std::vector<std::unique_ptr<Device>> devices_;
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std::unordered_map<std::string, std::string> symlinks_;
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};
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} // namespace vfs
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} // namespace xe
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#endif // XENIA_VFS_VIRTUAL_FILE_SYSTEM_H_
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