xenia-canary/src/xenia/emulator.h

107 lines
3.0 KiB
C++

/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_EMULATOR_H_
#define XENIA_EMULATOR_H_
#include <string>
#include "xenia/kernel/kernel_state.h"
#include "xenia/memory.h"
#include "xenia/ui/main_window.h"
#include "xenia/xbox.h"
namespace xe {
namespace apu {
class AudioSystem;
} // namespace apu
namespace cpu {
class ExportResolver;
class Processor;
class ThreadState;
} // namespace cpu
namespace gpu {
class GraphicsSystem;
} // namespace gpu
namespace hid {
class InputSystem;
} // namespace hid
namespace kernel {
class XamModule;
class XboxkrnlModule;
} // namespace kernel
namespace ui {
class MainWindow;
} // namespace ui
} // namespace xe
namespace xe {
class Emulator {
public:
Emulator(const std::wstring& command_line);
~Emulator();
const std::wstring& command_line() const { return command_line_; }
ui::MainWindow* main_window() const { return main_window_.get(); }
Memory* memory() const { return memory_.get(); }
cpu::Processor* processor() const { return processor_.get(); }
apu::AudioSystem* audio_system() const { return audio_system_.get(); }
gpu::GraphicsSystem* graphics_system() const {
return graphics_system_.get();
}
hid::InputSystem* input_system() const { return input_system_.get(); }
cpu::ExportResolver* export_resolver() const {
return export_resolver_.get();
}
kernel::fs::FileSystem* file_system() const { return file_system_.get(); }
kernel::KernelState* kernel_state() const { return kernel_state_.get(); }
kernel::XboxkrnlModule* xboxkrnl() const { return xboxkrnl_.get(); }
kernel::XamModule* xam() const { return xam_.get(); }
X_STATUS Setup();
// TODO(benvanik): raw binary.
X_STATUS LaunchXexFile(const std::wstring& path);
X_STATUS LaunchDiscImage(const std::wstring& path);
X_STATUS LaunchSTFSTitle(const std::wstring& path);
private:
X_STATUS CompleteLaunch(const std::wstring& path,
const std::string& module_path);
std::wstring command_line_;
std::unique_ptr<ui::MainWindow> main_window_;
std::unique_ptr<Memory> memory_;
std::unique_ptr<cpu::Processor> processor_;
std::unique_ptr<apu::AudioSystem> audio_system_;
std::unique_ptr<gpu::GraphicsSystem> graphics_system_;
std::unique_ptr<hid::InputSystem> input_system_;
std::unique_ptr<cpu::ExportResolver> export_resolver_;
std::unique_ptr<kernel::fs::FileSystem> file_system_;
std::unique_ptr<kernel::KernelState> kernel_state_;
std::unique_ptr<kernel::XamModule> xam_;
std::unique_ptr<kernel::XboxkrnlModule> xboxkrnl_;
};
} // namespace xe
#endif // XENIA_EMULATOR_H_