36 lines
1.2 KiB
C++
36 lines
1.2 KiB
C++
/**
|
|
******************************************************************************
|
|
* Xenia : Xbox 360 Emulator Research Project *
|
|
******************************************************************************
|
|
* Copyright 2015 Ben Vanik. All rights reserved. *
|
|
* Released under the BSD license - see LICENSE in the root for more details. *
|
|
******************************************************************************
|
|
*/
|
|
|
|
#include "xenia/base/exception_handler.h"
|
|
|
|
#include "xenia/base/assert.h"
|
|
#include "xenia/base/math.h"
|
|
#include "xenia/base/platform_linux.h"
|
|
|
|
namespace xe {
|
|
|
|
// This can be as large as needed, but isn't often needed.
|
|
// As we will be sometimes firing many exceptions we want to avoid having to
|
|
// scan the table too much or invoke many custom handlers.
|
|
constexpr size_t kMaxHandlerCount = 8;
|
|
|
|
// All custom handlers, left-aligned and null terminated.
|
|
// Executed in order.
|
|
std::pair<ExceptionHandler::Handler, void*> handlers_[kMaxHandlerCount];
|
|
|
|
void ExceptionHandler::Install(Handler fn, void* data) {
|
|
// TODO(dougvj) stub
|
|
}
|
|
|
|
void ExceptionHandler::Uninstall(Handler fn, void* data) {
|
|
// TODO(dougvj) stub
|
|
}
|
|
|
|
} // namespace xe
|