425 lines
15 KiB
C#
425 lines
15 KiB
C#
using Microsoft.Xna.Framework.Graphics;
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Diagnostics;
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using System.Drawing;
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using System.IO;
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using System.Runtime.InteropServices;
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using System.Text;
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using System.Windows.Forms;
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namespace shader_playground {
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public partial class Editor : Form {
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string compilerPath_ = @"..\..\..\..\..\build\bin\Windows\Debug\xenia-gpu-shader-compiler.exe";
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FileSystemWatcher compilerWatcher_;
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bool pendingTimer_ = false;
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public Editor() {
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InitializeComponent();
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var scrollUpdateTimer = new Timer();
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scrollUpdateTimer.Interval = 200;
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scrollUpdateTimer.Tick += (object sender, EventArgs e) => {
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UpdateScrollStates();
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};
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scrollUpdateTimer.Start();
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var compilerBinPath = Path.Combine(Directory.GetCurrentDirectory(),
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Path.GetDirectoryName(compilerPath_));
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compilerWatcher_ = new FileSystemWatcher(compilerBinPath, "*.exe");
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compilerWatcher_.NotifyFilter = NotifyFilters.LastWrite | NotifyFilters.Size;
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compilerWatcher_.Changed += (object sender, FileSystemEventArgs e) => {
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if (e.Name == Path.GetFileName(compilerPath_)) {
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Invoke((MethodInvoker)delegate {
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if (pendingTimer_) {
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return;
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}
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pendingTimer_ = true;
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var timer = new Timer();
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timer.Interval = 1000;
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timer.Tick += (object sender1, EventArgs e1) => {
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pendingTimer_ = false;
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timer.Dispose();
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Process(sourceCodeTextBox.Text);
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};
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timer.Start();
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});
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}
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};
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compilerWatcher_.EnableRaisingEvents = true;
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wordsTextBox.Click += (object sender, EventArgs e) => {
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wordsTextBox.SelectAll();
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wordsTextBox.Copy();
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};
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sourceCodeTextBox.Click += (object sender, EventArgs e) => {
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Process(sourceCodeTextBox.Text);
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};
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sourceCodeTextBox.TextChanged += (object sender, EventArgs e) => {
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Process(sourceCodeTextBox.Text);
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};
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translationComboBox.SelectedIndex = 0;
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translationComboBox.SelectedIndexChanged += (object sender, EventArgs e) => {
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Process(sourceCodeTextBox.Text);
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};
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vertexShaderComboBox.SelectedIndex = 0;
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vertexShaderComboBox.SelectedIndexChanged += (object sender, EventArgs e) => {
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Process(sourceCodeTextBox.Text);
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};
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sourceCodeTextBox.Text = string.Join(
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Environment.NewLine, new string[] {
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"xps_3_0",
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"dcl_texcoord1 r0",
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"dcl_color r1.xy",
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"exec",
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"alloc colors",
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"exec",
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"tfetch1D r2, r0.y, tf0, FetchValidOnly=false",
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"tfetch1D r2, r0.x, tf2",
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"tfetch2D r3, r3.wx, tf13",
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"tfetch2D r[aL+3], r[aL+5].wx, tf13, FetchValidOnly=false, UnnormalizedTextureCoords=true, MagFilter=linear, MinFilter=linear, MipFilter=point, AnisoFilter=max1to1, UseRegisterGradients=true, UseComputedLOD=false, UseRegisterLOD=true, OffsetX=-1.5, OffsetY=1.0",
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"tfetch3D r31.w_01, r0.xyw, tf15",
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"tfetchCube r5, r1.xyw, tf31",
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" setTexLOD r1.z",
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" setGradientH r1.zyx",
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"(!p0) setGradientV r1.zyx",
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" getGradients r5, r1.xy, tf3",
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" mad oC0, r0, r1.yyyy, c0",
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" mad oC0._, r0, r1.yyyy, c0",
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" mad oC0.x1_, r0, r1.yyyy, c0",
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" mad oC0.x10w, r0, r1.yyyy, c0",
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" mul r4.xyz, r1.xyzz, c5.xyzz",
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" mul r4.xyz, r1.xyzz, c[0 + aL].xyzz",
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" mul r4.xyz, r1.xyzz, c[6 + aL].xyzz",
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" mul r4.xyz, r1.xyzz, c[0 + a0].xyzz",
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" mul r4.xyz, r1.xyzz, c[8 + a0].xyzz",
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" + adds r5.w, r0.xz",
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" cos r6.w, r0.x",
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" adds r5.w, r0.zx",
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" mul r4.xyz, r[aL+1].xyzz, c[8 + a0].xyzz",
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" adds r5.w, r[aL+0].zx",
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" jmp l5",
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"ccall b1, l5",
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"nop",
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" label l5",
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"(!p0) exec",
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"cexec b5, Yield=true",
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"cexec !b6",
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" mulsc r3.w, c1.z, r1.w",
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"loop i7, L4",
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" label L3",
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" exec",
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" setp_eq r15, c[aL].w",
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" (!p0) add r0, r0, c[aL]",
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"(p0) endloop i7, L3",
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"label L4",
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"exece",
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" mulsc r3.w, c3.z, r6.x",
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" mulsc r3.w, c200.z, r31.x",
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" mov oDepth.x, c3.w",
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" cnop",
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});
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}
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class NopIncludeHandler : CompilerIncludeHandler {
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public override Stream Open(CompilerIncludeHandlerType includeType,
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string filename) {
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throw new NotImplementedException();
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}
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}
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void Process(string shaderSourceCode) {
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if (shaderSourceCode.IndexOf("xvs_3_0") != -1 || shaderSourceCode.IndexOf("xps_3_0") != -1) {
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shaderSourceCode += "\ncnop";
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shaderSourceCode += "\ncnop";
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}
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var preprocessorDefines = new CompilerMacro[2];
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preprocessorDefines[0].Name = "XBOX";
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preprocessorDefines[1].Name = "XBOX360";
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var includeHandler = new NopIncludeHandler();
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var options = CompilerOptions.None;
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var compiledShader = ShaderCompiler.AssembleFromSource(
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shaderSourceCode, preprocessorDefines, includeHandler, options,
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Microsoft.Xna.Framework.TargetPlatform.Xbox360);
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var disassembledSourceCode = compiledShader.ErrorsAndWarnings;
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disassembledSourceCode = disassembledSourceCode.Replace("\n", Environment.NewLine);
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if (disassembledSourceCode.IndexOf("// PDB hint 00000000-00000000-00000000") == -1) {
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UpdateTextBox(outputTextBox, disassembledSourceCode, false);
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UpdateTextBox(compilerUcodeTextBox, "", false);
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UpdateTextBox(wordsTextBox, "", false);
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return;
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}
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var prefix = disassembledSourceCode.Substring(
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0, disassembledSourceCode.IndexOf(
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':', disassembledSourceCode.IndexOf(':') + 1));
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disassembledSourceCode =
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disassembledSourceCode.Replace(prefix + ": ", "");
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disassembledSourceCode = disassembledSourceCode.Replace(
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"// PDB hint 00000000-00000000-00000000" + Environment.NewLine, "");
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var firstLine = disassembledSourceCode.IndexOf("//");
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var warnings = "// " +
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disassembledSourceCode.Substring(0, firstLine)
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.Replace(Environment.NewLine, Environment.NewLine + "// ");
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disassembledSourceCode =
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warnings + disassembledSourceCode.Substring(firstLine + 3);
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disassembledSourceCode = disassembledSourceCode.Trim();
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UpdateTextBox(outputTextBox, disassembledSourceCode, true);
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string shaderType =
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shaderSourceCode.IndexOf("vs_") == -1 ? "ps" : "vs";
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var ucodeWords = ExtractAndDumpWords(shaderType, compiledShader.GetShaderCode());
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if (ucodeWords != null) {
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TryCompiler(shaderType, ucodeWords);
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} else {
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UpdateTextBox(compilerUcodeTextBox, "", false);
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}
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if (compilerUcodeTextBox.Text.Length > 0) {
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var sourcePrefix = disassembledSourceCode.Substring(0, disassembledSourceCode.IndexOf("/*"));
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TryRoundTrip(sourcePrefix, compilerUcodeTextBox.Text, compiledShader.GetShaderCode());
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}
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}
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void TryCompiler(string shaderType, uint[] ucodeWords) {
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string ucodePath = Path.Combine(Path.GetTempPath(), "shader_playground_ucode.bin." + shaderType);
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string ucodeDisasmPath = Path.Combine(Path.GetTempPath(), "shader_playground_disasm.ucode.txt");
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string translatedDisasmPath = Path.Combine(Path.GetTempPath(), "shader_playground_disasm.translated.txt");
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if (File.Exists(ucodePath)) {
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File.Delete(ucodePath);
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}
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if (File.Exists(ucodeDisasmPath)) {
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File.Delete(ucodeDisasmPath);
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}
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if (File.Exists(translatedDisasmPath)) {
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File.Delete(translatedDisasmPath);
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}
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byte[] ucodeBytes = new byte[ucodeWords.Length * 4];
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Buffer.BlockCopy(ucodeWords, 0, ucodeBytes, 0, ucodeWords.Length * 4);
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File.WriteAllBytes(ucodePath, ucodeBytes);
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if (!File.Exists(compilerPath_)) {
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UpdateTextBox(compilerUcodeTextBox, "Compiler not found: " + compilerPath_, false);
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return;
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}
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var startInfo = new ProcessStartInfo(compilerPath_);
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startInfo.Arguments = string.Join(" ", new string[]{
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"--shader_input=" + ucodePath,
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"--shader_input_type=" + shaderType,
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"--shader_output=" + ucodeDisasmPath,
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"--shader_output_type=ucode",
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});
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startInfo.WindowStyle = ProcessWindowStyle.Hidden;
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startInfo.CreateNoWindow = true;
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try {
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using (var process = System.Diagnostics.Process.Start(startInfo)) {
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process.WaitForExit();
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}
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string disasmText = File.ReadAllText(ucodeDisasmPath);
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UpdateTextBox(compilerUcodeTextBox, disasmText.Replace("\n", Environment.NewLine), true);
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} catch {
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UpdateTextBox(compilerUcodeTextBox, "COMPILER FAILURE", false);
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}
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string outputType = "ucode";
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switch (translationComboBox.SelectedIndex) {
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case 0:
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case 1:
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outputType = "dxbctext";
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break;
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case 2:
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case 3:
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outputType = "spirvtext";
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break;
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}
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string vertexShaderType = "vertex";
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switch (vertexShaderComboBox.SelectedIndex) {
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case 1:
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vertexShaderType = "linedomaincp";
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break;
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case 2:
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vertexShaderType = "linedomainpatch";
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break;
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case 3:
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vertexShaderType = "triangledomaincp";
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break;
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case 4:
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vertexShaderType = "triangledomainpatch";
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break;
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case 5:
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vertexShaderType = "quaddomaincp";
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break;
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case 6:
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vertexShaderType = "quaddomainpatch";
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break;
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}
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List<string> startArguments = new List<string>{
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"--shader_input=" + ucodePath,
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"--shader_input_type=" + shaderType,
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"--shader_output=" + translatedDisasmPath,
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"--shader_output_type=" + outputType,
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"--vertex_shader_output_type=" + vertexShaderType,
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"--dxbc_source_map=true",
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};
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if (translationComboBox.SelectedIndex == 1 ||
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translationComboBox.SelectedIndex == 3) {
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startArguments.Add("--shader_output_pixel_shader_interlock=true");
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}
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startInfo = new ProcessStartInfo(compilerPath_);
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startInfo.Arguments = string.Join(" ", startArguments.ToArray());
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startInfo.WindowStyle = ProcessWindowStyle.Hidden;
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startInfo.CreateNoWindow = true;
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try {
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using (var process = System.Diagnostics.Process.Start(startInfo)) {
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process.WaitForExit();
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}
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string disasmText = File.ReadAllText(translatedDisasmPath);
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UpdateTextBox(compilerTranslatedTextBox, disasmText.Replace("\n", Environment.NewLine), true);
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} catch {
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UpdateTextBox(compilerTranslatedTextBox, "COMPILER FAILURE", false);
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}
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}
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void TryRoundTrip(string sourcePrefix, string compilerSource, byte[] expectedBytes) {
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var shaderSourceCode = sourcePrefix + compilerSource;
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var preprocessorDefines = new CompilerMacro[2];
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preprocessorDefines[0].Name = "XBOX";
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preprocessorDefines[1].Name = "XBOX360";
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var includeHandler = new NopIncludeHandler();
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var options = CompilerOptions.None;
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var compiledShader = ShaderCompiler.AssembleFromSource(
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shaderSourceCode, preprocessorDefines, includeHandler, options,
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Microsoft.Xna.Framework.TargetPlatform.Xbox360);
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var compiledBytes = compiledShader.GetShaderCode();
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if (compiledBytes == null ||
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compiledBytes.Length != expectedBytes.Length ||
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!MemCmp(compiledBytes, expectedBytes)) {
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compilerUcodeTextBox.BackColor = System.Drawing.Color.Red;
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} else {
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compilerUcodeTextBox.BackColor = System.Drawing.SystemColors.Control;
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}
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}
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void UpdateScrollStates() {
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foreach (var handle in scrollPreserve_.Keys) {
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if (scrollPreserve_[handle]) {
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var scrollInfo = new ScrollInfo();
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scrollInfo.cbSize = Marshal.SizeOf(scrollInfo);
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scrollInfo.fMask = (uint)ScrollInfoMask.SIF_TRACKPOS;
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bool hasScrollInfo = GetScrollInfo(handle, SB_VERT, ref scrollInfo);
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scrollPositions_[handle] = scrollInfo.nTrackPos;
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}
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}
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}
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Dictionary<IntPtr, bool> scrollPreserve_ = new Dictionary<IntPtr, bool>();
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Dictionary<IntPtr, int> scrollPositions_ = new Dictionary<IntPtr, int>();
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void UpdateTextBox(TextBox textBox, string value, bool preserveScroll) {
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scrollPreserve_[textBox.Handle] = preserveScroll;
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textBox.Text = value;
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int previousScroll;
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if (!scrollPositions_.TryGetValue(textBox.Handle, out previousScroll)) {
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previousScroll = 0;
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}
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var scrollInfo = new ScrollInfo();
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scrollInfo.cbSize = Marshal.SizeOf(scrollInfo);
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scrollInfo.fMask = (uint)ScrollInfoMask.SIF_TRACKPOS;
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scrollInfo.nTrackPos = previousScroll;
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SetScrollInfo(textBox.Handle, SB_VERT, ref scrollInfo, 1);
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var ptrWparam = new IntPtr(SB_THUMBPOSITION | previousScroll << 16);
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SendMessage(textBox.Handle, WM_VSCROLL, ptrWparam, IntPtr.Zero);
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}
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private const int SB_VERT = 1;
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private const uint SB_THUMBPOSITION = 4;
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private const uint WM_VSCROLL = 0x115;
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public enum ScrollInfoMask : uint {
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SIF_RANGE = 0x1,
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SIF_PAGE = 0x2,
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SIF_POS = 0x4,
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SIF_DISABLENOSCROLL = 0x8,
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SIF_TRACKPOS = 0x10,
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SIF_ALL = (SIF_RANGE | SIF_PAGE | SIF_POS | SIF_TRACKPOS),
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}
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private struct ScrollInfo {
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public int cbSize;
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public uint fMask;
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public int nMin;
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public int nMax;
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public int nPage;
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public int nPos;
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public int nTrackPos;
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}
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[DllImport("user32.dll", SetLastError = true)]
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private static extern bool GetScrollInfo(IntPtr hwnd, int bar, ref ScrollInfo scrollInfo);
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[DllImport("user32.dll", SetLastError = true)]
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private static extern bool SetScrollInfo(IntPtr hwnd, int bar, ref ScrollInfo scrollInfo, int redraw);
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[DllImport("user32.dll", CharSet = CharSet.Auto)]
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static extern IntPtr SendMessage(IntPtr hWnd, UInt32 Msg, IntPtr wParam, IntPtr lParam);
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bool MemCmp(byte[] a1, byte[] b1) {
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if (a1 == null || b1 == null) {
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return false;
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}
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int length = a1.Length;
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if (b1.Length != length) {
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return false;
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}
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while (length > 0) {
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length--;
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if (a1[length] != b1[length]) {
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return false;
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}
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}
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return true;
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}
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uint[] ExtractAndDumpWords(string shaderType, byte[] shaderCode) {
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if (shaderCode == null || shaderCode.Length == 0) {
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UpdateTextBox(wordsTextBox, "", false);
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return null;
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}
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// Find shader code.
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int byteOffset = (shaderCode[4] << 24) | (shaderCode[5] << 16) |
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(shaderCode[6] << 8) | (shaderCode[7] << 0);
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int wordOffset = byteOffset / 4;
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uint[] shaderDwords = new uint[(shaderCode.Length - wordOffset) / sizeof(uint)];
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Buffer.BlockCopy(shaderCode, wordOffset * 4, shaderDwords, 0, shaderCode.Length - wordOffset * 4);
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var sb = new StringBuilder();
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sb.Append("const uint32_t shader_dwords[] = {");
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for (int i = 0; i < shaderDwords.Length; ++i) {
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sb.AppendFormat("0x{0:X8}, ", SwapByte(shaderDwords[i]));
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}
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sb.Append("};" + Environment.NewLine);
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sb.Append("shader_type = ShaderType::" + (shaderType == "vs" ? "kVertex" : "kPixel") + ";" + Environment.NewLine);
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UpdateTextBox(wordsTextBox, sb.ToString(), true);
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wordsTextBox.SelectAll();
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return shaderDwords;
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}
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uint SwapByte(uint x) {
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return ((x & 0x000000ff) << 24) +
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((x & 0x0000ff00) << 8) +
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((x & 0x00ff0000) >> 8) +
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((x & 0xff000000) >> 24);
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}
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}
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}
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