xenia-canary/src/xenia/gpu/texture_extent.cc

82 lines
3.0 KiB
C++

/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2014 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include "xenia/gpu/texture_info.h"
#include <algorithm>
#include <cmath>
#include "xenia/base/math.h"
namespace xe {
namespace gpu {
using namespace xe::gpu::xenos;
static TextureExtent CalculateExtent(const FormatInfo* format_info,
uint32_t pitch, uint32_t height,
uint32_t depth, bool is_tiled,
bool is_guest) {
TextureExtent extent;
extent.pitch = pitch;
extent.height = height;
extent.block_width = xe::round_up(extent.pitch, format_info->block_width) /
format_info->block_width;
extent.block_height = xe::round_up(extent.height, format_info->block_height) /
format_info->block_height;
extent.block_pitch_h = extent.block_width;
extent.block_pitch_v = extent.block_height;
extent.depth = depth;
if (is_guest) {
// Texture dimensions must be a multiple of tile
// dimensions (32x32 blocks).
extent.block_pitch_h = xe::round_up(extent.block_pitch_h, 32);
extent.block_pitch_v = xe::round_up(extent.block_pitch_v, 32);
extent.pitch = extent.block_pitch_h * format_info->block_width;
extent.height = extent.block_pitch_v * format_info->block_height;
uint32_t bytes_per_block = format_info->bytes_per_block();
uint32_t byte_pitch = extent.block_pitch_h * bytes_per_block;
if (!is_tiled) {
// Each row must be a multiple of 256 bytes in linear textures.
byte_pitch = xe::round_up(byte_pitch, 256);
extent.block_pitch_h = byte_pitch / bytes_per_block;
extent.pitch = extent.block_pitch_h * format_info->block_width;
}
// Is depth special?
extent.depth = extent.depth;
} else {
extent.pitch = extent.block_pitch_h * format_info->block_width;
extent.height = extent.block_pitch_v * format_info->block_height;
}
return extent;
}
TextureExtent TextureExtent::Calculate(const FormatInfo* format_info,
uint32_t pitch, uint32_t height,
uint32_t depth, bool is_tiled,
bool is_guest) {
return CalculateExtent(format_info, pitch, height, depth, is_tiled, is_guest);
}
TextureExtent TextureExtent::Calculate(const TextureInfo* info, bool is_guest) {
assert_not_null(info);
return CalculateExtent(info->format_info(), info->pitch, info->height + 1,
info->depth + 1, info->is_tiled, is_guest);
}
} // namespace gpu
} // namespace xe