xenia-canary/src/xenia/gpu/spirv_shader.h

82 lines
2.5 KiB
C++

/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2022 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_GPU_SPIRV_SHADER_H_
#define XENIA_GPU_SPIRV_SHADER_H_
#include <atomic>
#include <vector>
#include "xenia/gpu/shader.h"
#include "xenia/gpu/spirv_shader_translator.h"
#include "xenia/gpu/xenos.h"
namespace xe {
namespace gpu {
class SpirvShader : public Shader {
public:
class SpirvTranslation : public Translation {
public:
explicit SpirvTranslation(SpirvShader& shader, uint64_t modification)
: Translation(shader, modification) {}
};
explicit SpirvShader(xenos::ShaderType shader_type, uint64_t ucode_data_hash,
const uint32_t* ucode_dwords, size_t ucode_dword_count,
std::endian ucode_source_endian = std::endian::big);
// Resource bindings are gathered after the successful translation of any
// modification for simplicity of translation (and they don't depend on
// modification bits).
struct TextureBinding {
uint32_t fetch_constant : 5;
// Stacked and 3D are separate TextureBindings.
xenos::FetchOpDimension dimension : 2;
uint32_t is_signed : 1;
};
// Safe to hash and compare with memcmp for layout hashing.
const std::vector<TextureBinding>& GetTextureBindingsAfterTranslation()
const {
return texture_bindings_;
}
const uint32_t GetUsedTextureMaskAfterTranslation() const {
return used_texture_mask_;
}
struct SamplerBinding {
uint32_t fetch_constant : 5;
xenos::TextureFilter mag_filter : 2;
xenos::TextureFilter min_filter : 2;
xenos::TextureFilter mip_filter : 2;
xenos::AnisoFilter aniso_filter : 3;
};
const std::vector<SamplerBinding>& GetSamplerBindingsAfterTranslation()
const {
return sampler_bindings_;
}
protected:
Translation* CreateTranslationInstance(uint64_t modification) override;
private:
friend class SpirvShaderTranslator;
std::atomic_flag bindings_setup_entered_ = ATOMIC_FLAG_INIT;
std::vector<TextureBinding> texture_bindings_;
std::vector<SamplerBinding> sampler_bindings_;
uint32_t used_texture_mask_ = 0;
};
} // namespace gpu
} // namespace xe
#endif // XENIA_GPU_SPIRV_SHADER_H_