/** ****************************************************************************** * Xenia : Xbox 360 Emulator Research Project * ****************************************************************************** * Copyright 2013 Ben Vanik. All rights reserved. * * Released under the BSD license - see LICENSE in the root for more details. * ****************************************************************************** */ #ifndef XENIA_CPU_PROCESSOR_H_ #define XENIA_CPU_PROCESSOR_H_ #include #include XEDECLARECLASS2(alloy, runtime, Breakpoint); XEDECLARECLASS1(xe, Emulator); XEDECLARECLASS1(xe, ExportResolver); XEDECLARECLASS2(xe, cpu, XenonMemory); XEDECLARECLASS2(xe, cpu, XenonRuntime); XEDECLARECLASS2(xe, cpu, XenonThreadState); XEDECLARECLASS2(xe, cpu, XexModule); namespace xe { namespace cpu { class Processor { public: Processor(Emulator* emulator); ~Processor(); ExportResolver* export_resolver() const { return export_resolver_; } XenonRuntime* runtime() const { return runtime_; } Memory* memory() const { return memory_; } int Setup(); int Execute( XenonThreadState* thread_state, uint64_t address); uint64_t Execute( XenonThreadState* thread_state, uint64_t address, uint64_t args[], size_t arg_count); uint64_t ExecuteInterrupt( uint32_t cpu, uint64_t address, uint64_t args[], size_t arg_count); private: Emulator* emulator_; ExportResolver* export_resolver_; XenonRuntime* runtime_; Memory* memory_; xe_mutex_t* interrupt_thread_lock_; XenonThreadState* interrupt_thread_state_; uint64_t interrupt_thread_block_; }; } // namespace cpu } // namespace xe #endif // XENIA_CPU_PROCESSOR_H_