/** ****************************************************************************** * Xenia : Xbox 360 Emulator Research Project * ****************************************************************************** * Copyright 2013 Ben Vanik. All rights reserved. * * Released under the BSD license - see LICENSE in the root for more details. * ****************************************************************************** */ #include #include "poly/main.h" #include "xenia/emulator.h" #include "xenia/kernel/kernel.h" #include "xenia/ui/main_window.h" DEFINE_string(target, "", "Specifies the target .xex or .iso to execute."); namespace xe { int xenia_main(std::vector& args) { Profiler::Initialize(); Profiler::ThreadEnter("main"); // Create the emulator. auto emulator = std::make_unique(L""); X_STATUS result = emulator->Setup(); if (XFAILED(result)) { XELOGE("Failed to setup emulator: %.8X", result); return 1; } // Grab path from the flag or unnamed argument. if (FLAGS_target.size() && args.size() >= 2) { std::wstring path; if (FLAGS_target.size()) { // Passed as a named argument. // TODO(benvanik): find something better than gflags that supports // unicode. path = poly::to_wstring(FLAGS_target); } else { // Passed as an unnamed argument. path = args[1]; } // Normalize the path and make absolute. std::wstring abs_path = poly::to_absolute_path(path); result = emulator->main_window()->LaunchPath(abs_path); if (XFAILED(result)) { XELOGE("Failed to launch target: %.8X", result); return 1; } } // Wait until we are exited. emulator->main_window()->loop()->AwaitQuit(); emulator.reset(); Profiler::Dump(); Profiler::Shutdown(); return 0; } } // namespace xe DEFINE_ENTRY_POINT(L"xenia", L"xenia some.xex", xe::xenia_main);