/** ****************************************************************************** * Xenia : Xbox 360 Emulator Research Project * ****************************************************************************** * Copyright 2013 Ben Vanik. All rights reserved. * * Released under the BSD license - see LICENSE in the root for more details. * ****************************************************************************** */ #include #include "xenia/app/emulator_window.h" #include "xenia/base/logging.h" #include "xenia/base/main.h" #include "xenia/base/profiling.h" #include "xenia/debug/ui/debug_window.h" #include "xenia/emulator.h" #include "xenia/ui/file_picker.h" // Available audio systems: #include "xenia/apu/nop/nop_audio_system.h" #if XE_PLATFORM_WIN32 #include "xenia/apu/xaudio2/xaudio2_audio_system.h" #endif // XE_PLATFORM_WIN32 // Available graphics systems: #include "xenia/gpu/gl4/gl4_graphics_system.h" #include "xenia/gpu/vulkan/vulkan_graphics_system.h" // Available input drivers: #include "xenia/hid/nop/nop_hid.h" #if XE_PLATFORM_WIN32 #include "xenia/hid/winkey/winkey_hid.h" #include "xenia/hid/xinput/xinput_hid.h" #endif // XE_PLATFORM_WIN32 DEFINE_string(apu, "any", "Audio system. Use: [any, nop, xaudio2]"); DEFINE_string(gpu, "any", "Graphics system. Use: [any, gl4, vulkan]"); DEFINE_string(hid, "any", "Input system. Use: [any, nop, winkey, xinput]"); DEFINE_string(target, "", "Specifies the target .xex or .iso to execute."); namespace xe { namespace app { std::unique_ptr CreateAudioSystem(cpu::Processor* processor) { if (FLAGS_apu.compare("nop") == 0) { return apu::nop::NopAudioSystem::Create(processor); #if XE_PLATFORM_WIN32 } else if (FLAGS_apu.compare("xaudio2") == 0) { return apu::xaudio2::XAudio2AudioSystem::Create(processor); #endif // XE_PLATFORM_WIN32 } else { // Create best available. std::unique_ptr best; #if XE_PLATFORM_WIN32 best = apu::xaudio2::XAudio2AudioSystem::Create(processor); if (best) { return best; } #endif // XE_PLATFORM_WIN32 // Fallback to nop. return apu::nop::NopAudioSystem::Create(processor); } } std::unique_ptr CreateGraphicsSystem() { if (FLAGS_gpu.compare("gl4") == 0) { return std::unique_ptr( new xe::gpu::gl4::GL4GraphicsSystem()); } else if (FLAGS_gpu.compare("vulkan") == 0) { return std::unique_ptr( new xe::gpu::vulkan::VulkanGraphicsSystem()); } else { // Create best available. std::unique_ptr best; best = std::unique_ptr( new xe::gpu::gl4::GL4GraphicsSystem()); if (best) { return best; } // Nothing! return nullptr; } } std::vector> CreateInputDrivers( ui::Window* window) { std::vector> drivers; if (FLAGS_hid.compare("nop") == 0) { drivers.emplace_back(xe::hid::nop::Create(window)); #if XE_PLATFORM_WIN32 } else if (FLAGS_hid.compare("winkey") == 0) { drivers.emplace_back(xe::hid::winkey::Create(window)); } else if (FLAGS_hid.compare("xinput") == 0) { drivers.emplace_back(xe::hid::xinput::Create(window)); #endif // XE_PLATFORM_WIN32 } else { #if XE_PLATFORM_WIN32 auto xinput_driver = xe::hid::xinput::Create(window); if (xinput_driver) { drivers.emplace_back(std::move(xinput_driver)); } auto winkey_driver = xe::hid::winkey::Create(window); if (winkey_driver) { drivers.emplace_back(std::move(winkey_driver)); } #endif // XE_PLATFORM_WIN32 if (drivers.empty()) { // Fallback to nop if none created. drivers.emplace_back(xe::hid::nop::Create(window)); } } return drivers; } int xenia_main(const std::vector& args) { Profiler::Initialize(); Profiler::ThreadEnter("main"); // Create the emulator but don't initialize so we can setup the window. auto emulator = std::make_unique(L""); // Main emulator display window. auto emulator_window = EmulatorWindow::Create(emulator.get()); // Setup and initialize all subsystems. If we can't do something // (unsupported system, memory issues, etc) this will fail early. X_STATUS result = emulator->Setup(emulator_window->window(), CreateAudioSystem, CreateGraphicsSystem, CreateInputDrivers); if (XFAILED(result)) { XELOGE("Failed to setup emulator: %.8X", result); return 1; } // Set a debug handler. // This will respond to debugging requests so we can open the debug UI. std::unique_ptr debug_window; if (FLAGS_debug) { emulator->processor()->set_debug_listener_request_handler([&]( xe::cpu::Processor* processor) { if (debug_window) { return debug_window.get(); } emulator_window->loop()->PostSynchronous([&]() { debug_window = xe::debug::ui::DebugWindow::Create( emulator.get(), emulator_window->loop()); debug_window->window()->on_closed.AddListener([&](xe::ui::UIEvent* e) { emulator->processor()->set_debug_listener(nullptr); emulator_window->loop()->Post([&]() { debug_window.reset(); }); }); }); return debug_window.get(); }); } // Grab path from the flag or unnamed argument. std::wstring path; if (!FLAGS_target.empty() || args.size() >= 2) { if (!FLAGS_target.empty()) { // Passed as a named argument. // TODO(benvanik): find something better than gflags that supports // unicode. path = xe::to_wstring(FLAGS_target); } else { // Passed as an unnamed argument. path = args[1]; } } // If no path passed, ask the user. if (path.empty()) { auto file_picker = xe::ui::FilePicker::Create(); file_picker->set_mode(ui::FilePicker::Mode::kOpen); file_picker->set_type(ui::FilePicker::Type::kFile); file_picker->set_multi_selection(false); file_picker->set_title(L"Select Content Package"); file_picker->set_extensions({ {L"Supported Files", L"*.iso;*.xex;*.xcp;*.*"}, {L"Disc Image (*.iso)", L"*.iso"}, {L"Xbox Executable (*.xex)", L"*.xex"}, //{ L"Content Package (*.xcp)", L"*.xcp" }, {L"All Files (*.*)", L"*.*"}, }); if (file_picker->Show(emulator->display_window()->native_handle())) { auto selected_files = file_picker->selected_files(); if (!selected_files.empty()) { path = selected_files[0]; } } } if (!path.empty()) { // Normalize the path and make absolute. std::wstring abs_path = xe::to_absolute_path(path); result = emulator->LaunchPath(abs_path, [&]() { emulator_window->UpdateTitle(); }); if (XFAILED(result)) { XELOGE("Failed to launch target: %.8X", result); emulator.reset(); emulator_window.reset(); return 1; } // Wait until we are exited. emulator->display_window()->loop()->AwaitQuit(); } debug_window.reset(); emulator.reset(); emulator_window.reset(); Profiler::Dump(); Profiler::Shutdown(); return 0; } } // namespace app } // namespace xe DEFINE_ENTRY_POINT(L"xenia", L"xenia some.xex", xe::app::xenia_main);