/** ****************************************************************************** * Xenia : Xbox 360 Emulator Research Project * ****************************************************************************** * Copyright 2013 Ben Vanik. All rights reserved. * * Released under the BSD license - see LICENSE in the root for more details. * ****************************************************************************** */ #ifndef XENIA_KERNEL_XBOXKRNL_XSEMAPHORE_H_ #define XENIA_KERNEL_XBOXKRNL_XSEMAPHORE_H_ #include "xenia/base/platform_win.h" #include "xenia/kernel/xobject.h" #include "xenia/xbox.h" namespace xe { namespace kernel { struct X_SEMAPHORE { X_DISPATCH_HEADER header; // TODO: Make this not empty! }; class XSemaphore : public XObject { public: XSemaphore(KernelState* kernel_state); virtual ~XSemaphore(); void Initialize(int32_t initial_count, int32_t maximum_count); void InitializeNative(void* native_ptr, X_DISPATCH_HEADER& header); int32_t ReleaseSemaphore(int32_t release_count); virtual void* GetWaitHandle() { return native_handle_; } private: HANDLE native_handle_; }; } // namespace kernel } // namespace xe #endif // XENIA_KERNEL_XBOXKRNL_XSEMAPHORE_H_