/** ****************************************************************************** * Xenia : Xbox 360 Emulator Research Project * ****************************************************************************** * Copyright 2013 Ben Vanik. All rights reserved. * * Released under the BSD license - see LICENSE in the root for more details. * ****************************************************************************** */ #ifndef XENIA_KERNEL_XSEMAPHORE_H_ #define XENIA_KERNEL_XSEMAPHORE_H_ #include "xenia/base/threading.h" #include "xenia/kernel/xobject.h" #include "xenia/xbox.h" namespace xe { namespace kernel { struct X_KSEMAPHORE { X_DISPATCH_HEADER header; xe::be limit; }; class XSemaphore : public XObject { public: explicit XSemaphore(KernelState* kernel_state); ~XSemaphore() override; void Initialize(int32_t initial_count, int32_t maximum_count); void InitializeNative(void* native_ptr, X_DISPATCH_HEADER* header); int32_t ReleaseSemaphore(int32_t release_count); xe::threading::WaitHandle* GetWaitHandle() override { return semaphore_.get(); } private: std::unique_ptr semaphore_; }; } // namespace kernel } // namespace xe #endif // XENIA_KERNEL_XSEMAPHORE_H_