/** ****************************************************************************** * Xenia : Xbox 360 Emulator Research Project * ****************************************************************************** * Copyright 2013 Ben Vanik. All rights reserved. * * Released under the BSD license - see LICENSE in the root for more details. * ****************************************************************************** */ #ifndef XENIA_VFS_VIRTUAL_FILE_SYSTEM_H_ #define XENIA_VFS_VIRTUAL_FILE_SYSTEM_H_ #include #include #include #include #include "xenia/base/mutex.h" #include "xenia/kernel/xobject.h" #include "xenia/vfs/device.h" #include "xenia/vfs/entry.h" namespace xe { namespace vfs { class VirtualFileSystem { public: VirtualFileSystem(); ~VirtualFileSystem(); bool RegisterDevice(std::unique_ptr device); bool RegisterSymbolicLink(std::string path, std::string target); bool UnregisterSymbolicLink(std::string path); Entry* ResolvePath(std::string path); Entry* ResolveBasePath(std::string path); Entry* CreatePath(std::string path, uint32_t attributes); bool DeletePath(std::string path); X_STATUS OpenFile(kernel::KernelState* kernel_state, std::string path, FileDisposition creation_disposition, uint32_t desired_access, kernel::object_ref* out_file, FileAction* out_action); private: xe::global_critical_region global_critical_region_; std::vector> devices_; std::unordered_map symlinks_; }; } // namespace vfs } // namespace xe #endif // XENIA_VFS_VIRTUAL_FILE_SYSTEM_H_