/** ****************************************************************************** * Xenia : Xbox 360 Emulator Research Project * ****************************************************************************** * Copyright 2013 Ben Vanik. All rights reserved. * * Released under the BSD license - see LICENSE in the root for more details. * ****************************************************************************** */ #ifndef XENIA_KERNEL_XBOXKRNL_XSEMAPHORE_H_ #define XENIA_KERNEL_XBOXKRNL_XSEMAPHORE_H_ #include #include namespace xe { namespace kernel { class XSemaphore : public XObject { public: XSemaphore(KernelState* kernel_state); virtual ~XSemaphore(); void Initialize(int32_t initial_count, int32_t maximum_count); void InitializeNative(void* native_ptr, DISPATCH_HEADER& header); int32_t ReleaseSemaphore(int32_t release_count); virtual X_STATUS Wait(uint32_t wait_reason, uint32_t processor_mode, uint32_t alertable, uint64_t* opt_timeout); private: HANDLE handle_; }; } // namespace kernel } // namespace xe #endif // XENIA_KERNEL_XBOXKRNL_XSEMAPHORE_H_