/** ****************************************************************************** * Xenia : Xbox 360 Emulator Research Project * ****************************************************************************** * Copyright 2013 Ben Vanik. All rights reserved. * * Released under the BSD license - see LICENSE in the root for more details. * ****************************************************************************** */ #include #include #include #include #include #include using namespace alloy; using namespace alloy::backend; using namespace alloy::runtime; using namespace xe; using namespace xe::cpu; int alloy_sandbox(int argc, xechar_t** argv) { Profiler::Initialize(); xe::Profiler::ThreadEnter("main"); XenonMemory* memory = new XenonMemory(); ExportResolver* export_resolver = new ExportResolver(); XenonRuntime* runtime = new XenonRuntime(memory, export_resolver); Backend* backend = 0; // Backend* backend = new alloy::backend::interpreter::InterpreterBackend( // runtime); // Backend* backend = new alloy::backend::x64::X64Backend( // runtime); runtime->Initialize(backend); RawModule* module = new RawModule(runtime); module->LoadFile(0x82000000, "test\\codegen\\instr_add.bin"); runtime->AddModule(module); XenonThreadState* thread_state = new XenonThreadState( runtime, 100, 64 * 1024, 0); Function* fn; runtime->ResolveFunction(0x82000000, &fn); auto ctx = thread_state->context(); ctx->lr = 0xBEBEBEBE; ctx->r[5] = 10; ctx->r[25] = 25; fn->Call(thread_state, ctx->lr); auto result = ctx->r[11]; delete thread_state; delete runtime; delete memory; xe::Profiler::Dump(); xe::Profiler::ThreadExit(); return 0; } // ehhh #include XE_MAIN_THUNK(alloy_sandbox, "alloy-sandbox");