__TOC__ ''[https://github.com/xenia-canary/xenia-canary/wiki/Options Xenia Canary Options]'' = How to use = # Run xenia if you haven't before. # [https://social.technet.microsoft.com/wiki/contents/articles/1784.windows-how-to-view-file-name-extensions.aspx Show file name extensions in Explorer]. # Go to <code>Documents\Xenia</code> and open <code>xenia.config.toml</code> in a text editor like [https://notepad-plus-plus.org/download/ Notepad++]. #* If a <code>portable.txt</code> file is present in the same directory as xenia.exe it will be in the same directory as xenia.exe. #* Per-game configs go in <code>config\TitleID.config.toml</code>. # For launchers/frontends like [https://github.com/quinton-ashley/bottlenose Bottlenose] you can use the <code>--config</code> launch parameter to specify what config to use. #* To launch specific games, add the path to the game before the launch options. For example: <code>xenia.exe path/to/game/default.xex --vsync=false</code> = Options = == Run games as full/activated == {| ! <code>license_mask</code> = ! <code>#</code> |- | Deactivated/trial/demo mode ''(default)'' | <code>0</code> |- | Activated/full mode | <code>-1</code> or <code>1</code> |} == Game language == {| ! <code>user_language</code> = !align="center"| <code>#</code> |- | EN (English, ''default'') |align="center"| <code>1</code> |- | JA (Japanese/日本語) |align="center"| <code>2</code> |- | DE (German/Deutsche) |align="center"| <code>3</code> |- | FR (French/Français) |align="center"| <code>4</code> |- | ES (Spanish/Español) |align="center"| <code>5</code> |- | IT (Italian/Italiano) |align="center"| <code>6</code> |- | KO (Korean/한국어) |align="center"| <code>7</code> |- | ZH (Traditional Chinese/繁體中文) |align="center"| <code>8</code> |- | PT (Portuguese/Português) |align="center"| <code>9</code> |- | PL (Polish/Polski) |align="center"| <code>11</code> |- | RU (Russian/русский) |align="center"| <code>12</code> |- | SV (Swedish/Svenska) |align="center"| <code>13</code> |- | TR (Turkish/Türk) |align="center"| <code>14</code> |- | NB (Norwegian/Norsk) |align="center"| <code>15</code> |- | NL (Dutch/Nederlands) |align="center"| <code>16</code> |- | ZH (Simplified Chinese/简体中文) |align="center"| <code>17</code> |} == GPU == === D3D12 === ==== Render target path ==== [https://github.com/xenia-project/xenia/wiki/FAQ#what-is-rov What is ROV (rasterizer-ordered views)?] Leave this option blank for auto-selection. {| ! <code>render_target_path_d3d12</code> = ! <code>string</code> |- | RTV ''(recommended for speed)'' | <code>rtv</code> |- | ROV ''(if available, for higher accuracy in certain cases)'' | <code>rov</code> |} ==== Resolution scaling ==== {| ! <code>draw_resolution_scale</code> = ! <code>#</code> |- | 1x (''default'', 1280x720) | <code>1</code> |- | 2x (2560x1440) | <code>2</code> |- | 3x (3840x2160) | <code>3</code> |} ==== CPU readback after render target resolving ==== * This is needed for certain games, including but not limited to: ** Orange Box (text/save icons) ** SSX (2012, core temp missions) {| ! <code>d3d12_readback_resolve</code> = ! <code>bool</code> |- | Off (''default'') | <code>false</code> |- | On (''slower'') | <code>true</code> |} === Misc === ==== Vsync ==== {| ! <code>vsync</code> = ! <code>bool</code> |- | On ''(default)'' | <code>true</code> |- | Off ''(uncaps FPS)'' | <code>false</code> |} * ''This won’t improve the framerate if your PC can’t handle running the game at it’s native FPS.'' * This doesn’t work with all games, including but not limited to: ** Banjo Kazooie/Tooie ** Halo 3/ODST/Reach/4 ** Sonic The Hedgehog (2006) ==== Renderer/Backend ==== {| ! <code>gpu</code> = ! <code>string</code> |- | Any ''(default, '''recommended''')'' | <code>any</code> |- | Direct3D 12 | <code>d3d12</code> |- | <s>Vulkan ''('''not''' recommended)''</s> | <s><code>vulkan</code></s> |- | Null ''(blank/nothing)'' | <code>null</code> |} == HID (Input) == {| ! <code>hid</code> = ! <code>string</code> |- | Any ''(default)'' | <code>any</code> |- | SDL2* ''(needed for non-XInput controllers, '''DOES NOT REQUIRE DLL''')'' | <code>sdl</code> |- | XInput | <code>xinput</code> |- | Keyboard | <code>winkey</code> |} *When using SDL: If your game controller is not mapped correctly, [https://github.com/gabomdq/SDL_GameControllerDB/blob/master/gamecontrollerdb.txt download gamecontrollerdb.txt] and place it in the folder next to your xenia executable.