/** ****************************************************************************** * Xenia : Xbox 360 Emulator Research Project * ****************************************************************************** * Copyright 2013 Ben Vanik. All rights reserved. * * Released under the BSD license - see LICENSE in the root for more details. * ****************************************************************************** */ #ifndef ALLOY_MEMORY_H_ #define ALLOY_MEMORY_H_ #include namespace alloy { enum { MEMORY_FLAG_64KB_PAGES = (1 << 1), MEMORY_FLAG_ZERO = (1 << 2), MEMORY_FLAG_PHYSICAL = (1 << 3), }; class Memory { public: Memory(); virtual ~Memory(); inline uint8_t* membase() const { return membase_; } inline uint8_t* Translate(uint64_t guest_address) const { return membase_ + guest_address; }; virtual int Initialize(); void Zero(uint64_t address, size_t size); void Fill(uint64_t address, size_t size, uint8_t value); void Copy(uint64_t dest, uint64_t src, size_t size); uint64_t SearchAligned(uint64_t start, uint64_t end, const uint32_t* values, size_t value_count); virtual uint64_t HeapAlloc( uint64_t base_address, size_t size, uint32_t flags, uint32_t alignment = 0x20) = 0; virtual int HeapFree(uint64_t address, size_t size) = 0; virtual int Protect(uint64_t address, size_t size, uint32_t access) = 0; virtual uint32_t QueryProtect(uint64_t address) = 0; protected: size_t system_page_size_; uint8_t* membase_; }; } // namespace alloy #endif // ALLOY_MEMORY_H_