/* * * Copyright (c) 2015-2016 The Khronos Group Inc. * Copyright (c) 2015-2016 Valve Corporation * Copyright (c) 2015-2016 LunarG, Inc. * Copyright (C) 2015 Google Inc. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and/or associated documentation files (the "Materials"), to * deal in the Materials without restriction, including without limitation the * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or * sell copies of the Materials, and to permit persons to whom the Materials are * furnished to do so, subject to the following conditions: * * The above copyright notice(s) and this permission notice shall be included in * all copies or substantial portions of the Materials. * * THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE MATERIALS OR THE * USE OR OTHER DEALINGS IN THE MATERIALS. * * Author: Courtney Goeltzenleuchter * Author: Jon Ashburn * Author: Tony Barbour * Author: Chia-I Wu */ #define _GNU_SOURCE #include #include #include "vk_loader_platform.h" #include "loader.h" #include "debug_report.h" #include "wsi.h" /* Trampoline entrypoints */ LOADER_EXPORT VKAPI_ATTR VkResult VKAPI_CALL vkCreateInstance(const VkInstanceCreateInfo *pCreateInfo, const VkAllocationCallbacks *pAllocator, VkInstance *pInstance) { struct loader_instance *ptr_instance = NULL; VkInstance created_instance = VK_NULL_HANDLE; VkResult res = VK_ERROR_INITIALIZATION_FAILED; VkDebugReportCallbackEXT instance_callback = VK_NULL_HANDLE; void *pNext = (void *)pCreateInfo->pNext; loader_platform_thread_once(&once_init, loader_initialize); #if 0 if (pAllocator) { ptr_instance = (struct loader_instance *) pAllocator->pfnAllocation( pAllocator->pUserData, sizeof(struct loader_instance), sizeof(int *), VK_SYSTEM_ALLOCATION_SCOPE_INSTANCE); } else { #endif ptr_instance = (struct loader_instance *)malloc(sizeof(struct loader_instance)); //} if (ptr_instance == NULL) { return VK_ERROR_OUT_OF_HOST_MEMORY; } tls_instance = ptr_instance; loader_platform_thread_lock_mutex(&loader_lock); memset(ptr_instance, 0, sizeof(struct loader_instance)); #if 0 if (pAllocator) { ptr_instance->alloc_callbacks = *pAllocator; } #endif /* * Look for a debug report create info structure * and setup a callback if found. */ while (pNext) { if (((VkInstanceCreateInfo *)pNext)->sType == VK_STRUCTURE_TYPE_DEBUG_REPORT_CREATE_INFO_EXT) { instance_callback = (VkDebugReportCallbackEXT)ptr_instance; if (util_CreateDebugReportCallback(ptr_instance, pNext, NULL, instance_callback)) { loader_heap_free(ptr_instance, ptr_instance); loader_platform_thread_unlock_mutex(&loader_lock); return VK_ERROR_OUT_OF_HOST_MEMORY; } } pNext = (void *)((VkInstanceCreateInfo *)pNext)->pNext; } /* Due to implicit layers need to get layer list even if * enabledLayerCount == 0 and VK_INSTANCE_LAYERS is unset. For now always * get layer list (both instance and device) via loader_layer_scan(). */ memset(&ptr_instance->instance_layer_list, 0, sizeof(ptr_instance->instance_layer_list)); memset(&ptr_instance->device_layer_list, 0, sizeof(ptr_instance->device_layer_list)); loader_layer_scan(ptr_instance, &ptr_instance->instance_layer_list, &ptr_instance->device_layer_list); /* validate the app requested layers to be enabled */ if (pCreateInfo->enabledLayerCount > 0) { res = loader_validate_layers(ptr_instance, pCreateInfo->enabledLayerCount, pCreateInfo->ppEnabledLayerNames, &ptr_instance->instance_layer_list); if (res != VK_SUCCESS) { util_DestroyDebugReportCallback(ptr_instance, instance_callback, NULL); loader_heap_free(ptr_instance, ptr_instance); loader_platform_thread_unlock_mutex(&loader_lock); return res; } } /* convert any meta layers to the actual layers makes a copy of layer name*/ uint32_t saved_layer_count = pCreateInfo->enabledLayerCount; char **saved_layer_names; char **saved_layer_ptr; saved_layer_names = loader_stack_alloc(sizeof(char *) * pCreateInfo->enabledLayerCount); for (uint32_t i = 0; i < saved_layer_count; i++) { saved_layer_names[i] = (char *)pCreateInfo->ppEnabledLayerNames[i]; } saved_layer_ptr = (char **)pCreateInfo->ppEnabledLayerNames; loader_expand_layer_names( ptr_instance, std_validation_str, sizeof(std_validation_names) / sizeof(std_validation_names[0]), std_validation_names, (uint32_t *)&pCreateInfo->enabledLayerCount, (char ***)&pCreateInfo->ppEnabledLayerNames); /* Scan/discover all ICD libraries */ memset(&ptr_instance->icd_libs, 0, sizeof(ptr_instance->icd_libs)); loader_icd_scan(ptr_instance, &ptr_instance->icd_libs); /* get extensions from all ICD's, merge so no duplicates, then validate */ loader_get_icd_loader_instance_extensions( ptr_instance, &ptr_instance->icd_libs, &ptr_instance->ext_list); res = loader_validate_instance_extensions( ptr_instance, &ptr_instance->ext_list, &ptr_instance->instance_layer_list, pCreateInfo); if (res != VK_SUCCESS) { loader_unexpand_inst_layer_names(ptr_instance, saved_layer_count, saved_layer_names, saved_layer_ptr, pCreateInfo); loader_delete_layer_properties(ptr_instance, &ptr_instance->device_layer_list); loader_delete_layer_properties(ptr_instance, &ptr_instance->instance_layer_list); loader_scanned_icd_clear(ptr_instance, &ptr_instance->icd_libs); loader_destroy_generic_list( ptr_instance, (struct loader_generic_list *)&ptr_instance->ext_list); util_DestroyDebugReportCallback(ptr_instance, instance_callback, NULL); loader_platform_thread_unlock_mutex(&loader_lock); loader_heap_free(ptr_instance, ptr_instance); return res; } ptr_instance->disp = loader_heap_alloc(ptr_instance, sizeof(VkLayerInstanceDispatchTable), VK_SYSTEM_ALLOCATION_SCOPE_INSTANCE); if (ptr_instance->disp == NULL) { loader_unexpand_inst_layer_names(ptr_instance, saved_layer_count, saved_layer_names, saved_layer_ptr, pCreateInfo); loader_delete_layer_properties(ptr_instance, &ptr_instance->device_layer_list); loader_delete_layer_properties(ptr_instance, &ptr_instance->instance_layer_list); loader_scanned_icd_clear(ptr_instance, &ptr_instance->icd_libs); loader_destroy_generic_list( ptr_instance, (struct loader_generic_list *)&ptr_instance->ext_list); util_DestroyDebugReportCallback(ptr_instance, instance_callback, NULL); loader_platform_thread_unlock_mutex(&loader_lock); loader_heap_free(ptr_instance, ptr_instance); return VK_ERROR_OUT_OF_HOST_MEMORY; } memcpy(ptr_instance->disp, &instance_disp, sizeof(instance_disp)); ptr_instance->next = loader.instances; loader.instances = ptr_instance; /* activate any layers on instance chain */ res = loader_enable_instance_layers(ptr_instance, pCreateInfo, &ptr_instance->instance_layer_list); if (res != VK_SUCCESS) { loader_unexpand_inst_layer_names(ptr_instance, saved_layer_count, saved_layer_names, saved_layer_ptr, pCreateInfo); loader_delete_layer_properties(ptr_instance, &ptr_instance->device_layer_list); loader_delete_layer_properties(ptr_instance, &ptr_instance->instance_layer_list); loader_scanned_icd_clear(ptr_instance, &ptr_instance->icd_libs); loader_destroy_generic_list( ptr_instance, (struct loader_generic_list *)&ptr_instance->ext_list); loader.instances = ptr_instance->next; util_DestroyDebugReportCallback(ptr_instance, instance_callback, NULL); loader_platform_thread_unlock_mutex(&loader_lock); loader_heap_free(ptr_instance, ptr_instance->disp); loader_heap_free(ptr_instance, ptr_instance); return res; } created_instance = (VkInstance)ptr_instance; res = loader_create_instance_chain(pCreateInfo, pAllocator, ptr_instance, &created_instance); if (res == VK_SUCCESS) { wsi_create_instance(ptr_instance, pCreateInfo); debug_report_create_instance(ptr_instance, pCreateInfo); *pInstance = created_instance; /* * Finally have the layers in place and everyone has seen * the CreateInstance command go by. This allows the layer's * GetInstanceProcAddr functions to return valid extension functions * if enabled. */ loader_activate_instance_layer_extensions(ptr_instance, *pInstance); } else { // TODO: cleanup here. } /* Remove temporary debug_report callback */ util_DestroyDebugReportCallback(ptr_instance, instance_callback, NULL); loader_unexpand_inst_layer_names(ptr_instance, saved_layer_count, saved_layer_names, saved_layer_ptr, pCreateInfo); loader_platform_thread_unlock_mutex(&loader_lock); return res; } LOADER_EXPORT VKAPI_ATTR void VKAPI_CALL vkDestroyInstance(VkInstance instance, const VkAllocationCallbacks *pAllocator) { const VkLayerInstanceDispatchTable *disp; struct loader_instance *ptr_instance = NULL; disp = loader_get_instance_dispatch(instance); loader_platform_thread_lock_mutex(&loader_lock); /* TODO: Do we need a temporary callback here to catch cleanup issues? */ ptr_instance = loader_get_instance(instance); disp->DestroyInstance(instance, pAllocator); loader_deactivate_instance_layers(ptr_instance); loader_heap_free(ptr_instance, ptr_instance->disp); loader_heap_free(ptr_instance, ptr_instance); loader_platform_thread_unlock_mutex(&loader_lock); } LOADER_EXPORT VKAPI_ATTR VkResult VKAPI_CALL vkEnumeratePhysicalDevices(VkInstance instance, uint32_t *pPhysicalDeviceCount, VkPhysicalDevice *pPhysicalDevices) { const VkLayerInstanceDispatchTable *disp; VkResult res; disp = loader_get_instance_dispatch(instance); loader_platform_thread_lock_mutex(&loader_lock); res = disp->EnumeratePhysicalDevices(instance, pPhysicalDeviceCount, pPhysicalDevices); loader_platform_thread_unlock_mutex(&loader_lock); return res; } LOADER_EXPORT VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceFeatures(VkPhysicalDevice gpu, VkPhysicalDeviceFeatures *pFeatures) { const VkLayerInstanceDispatchTable *disp; disp = loader_get_instance_dispatch(gpu); disp->GetPhysicalDeviceFeatures(gpu, pFeatures); } LOADER_EXPORT VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceFormatProperties(VkPhysicalDevice gpu, VkFormat format, VkFormatProperties *pFormatInfo) { const VkLayerInstanceDispatchTable *disp; disp = loader_get_instance_dispatch(gpu); disp->GetPhysicalDeviceFormatProperties(gpu, format, pFormatInfo); } LOADER_EXPORT VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceImageFormatProperties( VkPhysicalDevice physicalDevice, VkFormat format, VkImageType type, VkImageTiling tiling, VkImageUsageFlags usage, VkImageCreateFlags flags, VkImageFormatProperties *pImageFormatProperties) { const VkLayerInstanceDispatchTable *disp; disp = loader_get_instance_dispatch(physicalDevice); return disp->GetPhysicalDeviceImageFormatProperties( physicalDevice, format, type, tiling, usage, flags, pImageFormatProperties); } LOADER_EXPORT VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceProperties(VkPhysicalDevice gpu, VkPhysicalDeviceProperties *pProperties) { const VkLayerInstanceDispatchTable *disp; disp = loader_get_instance_dispatch(gpu); disp->GetPhysicalDeviceProperties(gpu, pProperties); } LOADER_EXPORT VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceQueueFamilyProperties( VkPhysicalDevice gpu, uint32_t *pQueueFamilyPropertyCount, VkQueueFamilyProperties *pQueueProperties) { const VkLayerInstanceDispatchTable *disp; disp = loader_get_instance_dispatch(gpu); disp->GetPhysicalDeviceQueueFamilyProperties(gpu, pQueueFamilyPropertyCount, pQueueProperties); } LOADER_EXPORT VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceMemoryProperties( VkPhysicalDevice gpu, VkPhysicalDeviceMemoryProperties *pMemoryProperties) { const VkLayerInstanceDispatchTable *disp; disp = loader_get_instance_dispatch(gpu); disp->GetPhysicalDeviceMemoryProperties(gpu, pMemoryProperties); } LOADER_EXPORT VKAPI_ATTR VkResult VKAPI_CALL vkCreateDevice(VkPhysicalDevice gpu, const VkDeviceCreateInfo *pCreateInfo, const VkAllocationCallbacks *pAllocator, VkDevice *pDevice) { VkResult res; loader_platform_thread_lock_mutex(&loader_lock); res = loader_CreateDevice(gpu, pCreateInfo, pAllocator, pDevice); loader_platform_thread_unlock_mutex(&loader_lock); return res; } LOADER_EXPORT VKAPI_ATTR void VKAPI_CALL vkDestroyDevice(VkDevice device, const VkAllocationCallbacks *pAllocator) { const VkLayerDispatchTable *disp; struct loader_device *dev; loader_platform_thread_lock_mutex(&loader_lock); struct loader_icd *icd = loader_get_icd_and_device(device, &dev); const struct loader_instance *inst = icd->this_instance; disp = loader_get_dispatch(device); disp->DestroyDevice(device, pAllocator); dev->device = NULL; loader_remove_logical_device(inst, icd, dev); loader_platform_thread_unlock_mutex(&loader_lock); } LOADER_EXPORT VKAPI_ATTR VkResult VKAPI_CALL vkEnumerateDeviceExtensionProperties(VkPhysicalDevice physicalDevice, const char *pLayerName, uint32_t *pPropertyCount, VkExtensionProperties *pProperties) { VkResult res; loader_platform_thread_lock_mutex(&loader_lock); /* If pLayerName == NULL, then querying ICD extensions, pass this call down the instance chain which will terminate in the ICD. This allows layers to filter the extensions coming back up the chain. If pLayerName != NULL then get layer extensions from manifest file. */ if (pLayerName == NULL || strlen(pLayerName) == 0) { const VkLayerInstanceDispatchTable *disp; disp = loader_get_instance_dispatch(physicalDevice); res = disp->EnumerateDeviceExtensionProperties( physicalDevice, NULL, pPropertyCount, pProperties); } else { res = loader_EnumerateDeviceExtensionProperties( physicalDevice, pLayerName, pPropertyCount, pProperties); } loader_platform_thread_unlock_mutex(&loader_lock); return res; } LOADER_EXPORT VKAPI_ATTR VkResult VKAPI_CALL vkEnumerateDeviceLayerProperties(VkPhysicalDevice physicalDevice, uint32_t *pPropertyCount, VkLayerProperties *pProperties) { VkResult res; loader_platform_thread_lock_mutex(&loader_lock); /* Don't dispatch this call down the instance chain, want all device layers enumerated and instance chain may not contain all device layers */ res = loader_EnumerateDeviceLayerProperties(physicalDevice, pPropertyCount, pProperties); loader_platform_thread_unlock_mutex(&loader_lock); return res; } LOADER_EXPORT VKAPI_ATTR void VKAPI_CALL vkGetDeviceQueue(VkDevice device, uint32_t queueNodeIndex, uint32_t queueIndex, VkQueue *pQueue) { const VkLayerDispatchTable *disp; disp = loader_get_dispatch(device); disp->GetDeviceQueue(device, queueNodeIndex, queueIndex, pQueue); loader_set_dispatch(*pQueue, disp); } LOADER_EXPORT VKAPI_ATTR VkResult VKAPI_CALL vkQueueSubmit(VkQueue queue, uint32_t submitCount, const VkSubmitInfo *pSubmits, VkFence fence) { const VkLayerDispatchTable *disp; disp = loader_get_dispatch(queue); return disp->QueueSubmit(queue, submitCount, pSubmits, fence); } LOADER_EXPORT VKAPI_ATTR VkResult VKAPI_CALL vkQueueWaitIdle(VkQueue queue) { const VkLayerDispatchTable *disp; disp = loader_get_dispatch(queue); return disp->QueueWaitIdle(queue); } LOADER_EXPORT VKAPI_ATTR VkResult VKAPI_CALL vkDeviceWaitIdle(VkDevice device) { const VkLayerDispatchTable *disp; disp = loader_get_dispatch(device); return disp->DeviceWaitIdle(device); } LOADER_EXPORT VKAPI_ATTR VkResult VKAPI_CALL vkAllocateMemory(VkDevice device, const VkMemoryAllocateInfo *pAllocateInfo, const VkAllocationCallbacks *pAllocator, VkDeviceMemory *pMemory) { const VkLayerDispatchTable *disp; disp = loader_get_dispatch(device); return disp->AllocateMemory(device, pAllocateInfo, pAllocator, pMemory); } LOADER_EXPORT VKAPI_ATTR void VKAPI_CALL vkFreeMemory(VkDevice device, VkDeviceMemory mem, const VkAllocationCallbacks *pAllocator) { const VkLayerDispatchTable *disp; disp = loader_get_dispatch(device); disp->FreeMemory(device, mem, pAllocator); } LOADER_EXPORT VKAPI_ATTR VkResult VKAPI_CALL vkMapMemory(VkDevice device, VkDeviceMemory mem, VkDeviceSize offset, VkDeviceSize size, VkFlags flags, void **ppData) { const VkLayerDispatchTable *disp; disp = loader_get_dispatch(device); return disp->MapMemory(device, mem, offset, size, flags, ppData); } LOADER_EXPORT VKAPI_ATTR void VKAPI_CALL vkUnmapMemory(VkDevice device, VkDeviceMemory mem) { const VkLayerDispatchTable *disp; disp = loader_get_dispatch(device); disp->UnmapMemory(device, mem); } LOADER_EXPORT VKAPI_ATTR VkResult VKAPI_CALL vkFlushMappedMemoryRanges(VkDevice device, uint32_t memoryRangeCount, const VkMappedMemoryRange *pMemoryRanges) { const VkLayerDispatchTable *disp; disp = loader_get_dispatch(device); return disp->FlushMappedMemoryRanges(device, memoryRangeCount, pMemoryRanges); } LOADER_EXPORT VKAPI_ATTR VkResult VKAPI_CALL vkInvalidateMappedMemoryRanges(VkDevice device, uint32_t memoryRangeCount, const VkMappedMemoryRange *pMemoryRanges) { const VkLayerDispatchTable *disp; disp = loader_get_dispatch(device); return disp->InvalidateMappedMemoryRanges(device, memoryRangeCount, pMemoryRanges); } LOADER_EXPORT VKAPI_ATTR void VKAPI_CALL vkGetDeviceMemoryCommitment(VkDevice device, VkDeviceMemory memory, VkDeviceSize *pCommittedMemoryInBytes) { const VkLayerDispatchTable *disp; disp = loader_get_dispatch(device); disp->GetDeviceMemoryCommitment(device, memory, pCommittedMemoryInBytes); } LOADER_EXPORT VKAPI_ATTR VkResult VKAPI_CALL vkBindBufferMemory(VkDevice device, VkBuffer buffer, VkDeviceMemory mem, VkDeviceSize offset) { const VkLayerDispatchTable *disp; disp = loader_get_dispatch(device); return disp->BindBufferMemory(device, buffer, mem, offset); } LOADER_EXPORT VKAPI_ATTR VkResult VKAPI_CALL vkBindImageMemory(VkDevice device, VkImage image, VkDeviceMemory mem, VkDeviceSize offset) { const VkLayerDispatchTable *disp; disp = loader_get_dispatch(device); return disp->BindImageMemory(device, image, mem, offset); } LOADER_EXPORT VKAPI_ATTR void VKAPI_CALL vkGetBufferMemoryRequirements(VkDevice device, VkBuffer buffer, VkMemoryRequirements *pMemoryRequirements) { const VkLayerDispatchTable *disp; disp = loader_get_dispatch(device); disp->GetBufferMemoryRequirements(device, buffer, pMemoryRequirements); } LOADER_EXPORT VKAPI_ATTR void VKAPI_CALL vkGetImageMemoryRequirements(VkDevice device, VkImage image, VkMemoryRequirements *pMemoryRequirements) { const VkLayerDispatchTable *disp; disp = loader_get_dispatch(device); disp->GetImageMemoryRequirements(device, image, pMemoryRequirements); } LOADER_EXPORT VKAPI_ATTR void VKAPI_CALL vkGetImageSparseMemoryRequirements( VkDevice device, VkImage image, uint32_t *pSparseMemoryRequirementCount, VkSparseImageMemoryRequirements *pSparseMemoryRequirements) { const VkLayerDispatchTable *disp; disp = loader_get_dispatch(device); disp->GetImageSparseMemoryRequirements(device, image, pSparseMemoryRequirementCount, pSparseMemoryRequirements); } LOADER_EXPORT VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceSparseImageFormatProperties( VkPhysicalDevice physicalDevice, VkFormat format, VkImageType type, VkSampleCountFlagBits samples, VkImageUsageFlags usage, VkImageTiling tiling, uint32_t *pPropertyCount, VkSparseImageFormatProperties *pProperties) { const VkLayerInstanceDispatchTable *disp; disp = loader_get_instance_dispatch(physicalDevice); disp->GetPhysicalDeviceSparseImageFormatProperties( physicalDevice, format, type, samples, usage, tiling, pPropertyCount, pProperties); } LOADER_EXPORT VKAPI_ATTR VkResult VKAPI_CALL vkQueueBindSparse(VkQueue queue, uint32_t bindInfoCount, const VkBindSparseInfo *pBindInfo, VkFence fence) { const VkLayerDispatchTable *disp; disp = loader_get_dispatch(queue); return disp->QueueBindSparse(queue, bindInfoCount, pBindInfo, fence); } LOADER_EXPORT VKAPI_ATTR VkResult VKAPI_CALL vkCreateFence(VkDevice device, const VkFenceCreateInfo *pCreateInfo, const VkAllocationCallbacks *pAllocator, VkFence *pFence) { const VkLayerDispatchTable *disp; disp = loader_get_dispatch(device); return disp->CreateFence(device, pCreateInfo, pAllocator, pFence); } LOADER_EXPORT VKAPI_ATTR void VKAPI_CALL vkDestroyFence(VkDevice device, VkFence fence, const VkAllocationCallbacks *pAllocator) { const VkLayerDispatchTable *disp; disp = loader_get_dispatch(device); disp->DestroyFence(device, fence, pAllocator); } LOADER_EXPORT VKAPI_ATTR VkResult VKAPI_CALL vkResetFences(VkDevice device, uint32_t fenceCount, const VkFence *pFences) { const VkLayerDispatchTable *disp; disp = loader_get_dispatch(device); return disp->ResetFences(device, fenceCount, pFences); } LOADER_EXPORT VKAPI_ATTR VkResult VKAPI_CALL vkGetFenceStatus(VkDevice device, VkFence fence) { const VkLayerDispatchTable *disp; disp = loader_get_dispatch(device); return disp->GetFenceStatus(device, fence); } LOADER_EXPORT VKAPI_ATTR VkResult VKAPI_CALL vkWaitForFences(VkDevice device, uint32_t fenceCount, const VkFence *pFences, VkBool32 waitAll, uint64_t timeout) { const VkLayerDispatchTable *disp; disp = loader_get_dispatch(device); return disp->WaitForFences(device, fenceCount, pFences, waitAll, timeout); } LOADER_EXPORT VKAPI_ATTR VkResult VKAPI_CALL vkCreateSemaphore(VkDevice device, const VkSemaphoreCreateInfo *pCreateInfo, const VkAllocationCallbacks *pAllocator, VkSemaphore *pSemaphore) { const VkLayerDispatchTable *disp; disp = loader_get_dispatch(device); return disp->CreateSemaphore(device, pCreateInfo, pAllocator, pSemaphore); } LOADER_EXPORT VKAPI_ATTR void VKAPI_CALL vkDestroySemaphore(VkDevice device, VkSemaphore semaphore, const VkAllocationCallbacks *pAllocator) { const VkLayerDispatchTable *disp; disp = loader_get_dispatch(device); disp->DestroySemaphore(device, semaphore, pAllocator); } LOADER_EXPORT VKAPI_ATTR VkResult VKAPI_CALL vkCreateEvent(VkDevice device, const VkEventCreateInfo *pCreateInfo, const VkAllocationCallbacks *pAllocator, VkEvent *pEvent) { const VkLayerDispatchTable *disp; disp = loader_get_dispatch(device); return disp->CreateEvent(device, pCreateInfo, pAllocator, pEvent); } LOADER_EXPORT VKAPI_ATTR void VKAPI_CALL vkDestroyEvent(VkDevice device, VkEvent event, const VkAllocationCallbacks *pAllocator) { const VkLayerDispatchTable *disp; disp = loader_get_dispatch(device); disp->DestroyEvent(device, event, pAllocator); } LOADER_EXPORT VKAPI_ATTR VkResult VKAPI_CALL vkGetEventStatus(VkDevice device, VkEvent event) { const VkLayerDispatchTable *disp; disp = loader_get_dispatch(device); return disp->GetEventStatus(device, event); } LOADER_EXPORT VKAPI_ATTR VkResult VKAPI_CALL vkSetEvent(VkDevice device, VkEvent event) { const VkLayerDispatchTable *disp; disp = loader_get_dispatch(device); return disp->SetEvent(device, event); } LOADER_EXPORT VKAPI_ATTR VkResult VKAPI_CALL vkResetEvent(VkDevice device, VkEvent event) { const VkLayerDispatchTable *disp; disp = loader_get_dispatch(device); return disp->ResetEvent(device, event); } LOADER_EXPORT VKAPI_ATTR VkResult VKAPI_CALL vkCreateQueryPool(VkDevice device, const VkQueryPoolCreateInfo *pCreateInfo, const VkAllocationCallbacks *pAllocator, VkQueryPool *pQueryPool) { const VkLayerDispatchTable *disp; disp = loader_get_dispatch(device); return disp->CreateQueryPool(device, pCreateInfo, pAllocator, pQueryPool); } LOADER_EXPORT VKAPI_ATTR void VKAPI_CALL vkDestroyQueryPool(VkDevice device, VkQueryPool queryPool, const VkAllocationCallbacks *pAllocator) { const VkLayerDispatchTable *disp; disp = loader_get_dispatch(device); disp->DestroyQueryPool(device, queryPool, pAllocator); } LOADER_EXPORT VKAPI_ATTR VkResult VKAPI_CALL vkGetQueryPoolResults(VkDevice device, VkQueryPool queryPool, uint32_t firstQuery, uint32_t queryCount, size_t dataSize, void *pData, VkDeviceSize stride, VkQueryResultFlags flags) { const VkLayerDispatchTable *disp; disp = loader_get_dispatch(device); return disp->GetQueryPoolResults(device, queryPool, firstQuery, queryCount, dataSize, pData, stride, flags); } LOADER_EXPORT VKAPI_ATTR VkResult VKAPI_CALL vkCreateBuffer(VkDevice device, const VkBufferCreateInfo *pCreateInfo, const VkAllocationCallbacks *pAllocator, VkBuffer *pBuffer) { const VkLayerDispatchTable *disp; disp = loader_get_dispatch(device); return disp->CreateBuffer(device, pCreateInfo, pAllocator, pBuffer); } LOADER_EXPORT VKAPI_ATTR void VKAPI_CALL vkDestroyBuffer(VkDevice device, VkBuffer buffer, const VkAllocationCallbacks *pAllocator) { const VkLayerDispatchTable *disp; disp = loader_get_dispatch(device); disp->DestroyBuffer(device, buffer, pAllocator); } LOADER_EXPORT VKAPI_ATTR VkResult VKAPI_CALL vkCreateBufferView(VkDevice device, const VkBufferViewCreateInfo *pCreateInfo, const VkAllocationCallbacks *pAllocator, VkBufferView *pView) { const VkLayerDispatchTable *disp; disp = loader_get_dispatch(device); return disp->CreateBufferView(device, pCreateInfo, pAllocator, pView); } LOADER_EXPORT VKAPI_ATTR void VKAPI_CALL vkDestroyBufferView(VkDevice device, VkBufferView bufferView, const VkAllocationCallbacks *pAllocator) { const VkLayerDispatchTable *disp; disp = loader_get_dispatch(device); disp->DestroyBufferView(device, bufferView, pAllocator); } LOADER_EXPORT VKAPI_ATTR VkResult VKAPI_CALL vkCreateImage(VkDevice device, const VkImageCreateInfo *pCreateInfo, const VkAllocationCallbacks *pAllocator, VkImage *pImage) { const VkLayerDispatchTable *disp; disp = loader_get_dispatch(device); return disp->CreateImage(device, pCreateInfo, pAllocator, pImage); } LOADER_EXPORT VKAPI_ATTR void VKAPI_CALL vkDestroyImage(VkDevice device, VkImage image, const VkAllocationCallbacks *pAllocator) { const VkLayerDispatchTable *disp; disp = loader_get_dispatch(device); disp->DestroyImage(device, image, pAllocator); } LOADER_EXPORT VKAPI_ATTR void VKAPI_CALL vkGetImageSubresourceLayout(VkDevice device, VkImage image, const VkImageSubresource *pSubresource, VkSubresourceLayout *pLayout) { const VkLayerDispatchTable *disp; disp = loader_get_dispatch(device); disp->GetImageSubresourceLayout(device, image, pSubresource, pLayout); } LOADER_EXPORT VKAPI_ATTR VkResult VKAPI_CALL vkCreateImageView(VkDevice device, const VkImageViewCreateInfo *pCreateInfo, const VkAllocationCallbacks *pAllocator, VkImageView *pView) { const VkLayerDispatchTable *disp; disp = loader_get_dispatch(device); return disp->CreateImageView(device, pCreateInfo, pAllocator, pView); } LOADER_EXPORT VKAPI_ATTR void VKAPI_CALL vkDestroyImageView(VkDevice device, VkImageView imageView, const VkAllocationCallbacks *pAllocator) { const VkLayerDispatchTable *disp; disp = loader_get_dispatch(device); disp->DestroyImageView(device, imageView, pAllocator); } LOADER_EXPORT VKAPI_ATTR VkResult VKAPI_CALL vkCreateShaderModule(VkDevice device, const VkShaderModuleCreateInfo *pCreateInfo, const VkAllocationCallbacks *pAllocator, VkShaderModule *pShader) { const VkLayerDispatchTable *disp; disp = loader_get_dispatch(device); return disp->CreateShaderModule(device, pCreateInfo, pAllocator, pShader); } LOADER_EXPORT VKAPI_ATTR void VKAPI_CALL vkDestroyShaderModule(VkDevice device, VkShaderModule shaderModule, const VkAllocationCallbacks *pAllocator) { const VkLayerDispatchTable *disp; disp = loader_get_dispatch(device); disp->DestroyShaderModule(device, shaderModule, pAllocator); } LOADER_EXPORT VKAPI_ATTR VkResult VKAPI_CALL vkCreatePipelineCache(VkDevice device, const VkPipelineCacheCreateInfo *pCreateInfo, const VkAllocationCallbacks *pAllocator, VkPipelineCache *pPipelineCache) { const VkLayerDispatchTable *disp; disp = loader_get_dispatch(device); return disp->CreatePipelineCache(device, pCreateInfo, pAllocator, pPipelineCache); } LOADER_EXPORT VKAPI_ATTR void VKAPI_CALL vkDestroyPipelineCache(VkDevice device, VkPipelineCache pipelineCache, const VkAllocationCallbacks *pAllocator) { const VkLayerDispatchTable *disp; disp = loader_get_dispatch(device); disp->DestroyPipelineCache(device, pipelineCache, pAllocator); } LOADER_EXPORT VKAPI_ATTR VkResult VKAPI_CALL vkGetPipelineCacheData(VkDevice device, VkPipelineCache pipelineCache, size_t *pDataSize, void *pData) { const VkLayerDispatchTable *disp; disp = loader_get_dispatch(device); return disp->GetPipelineCacheData(device, pipelineCache, pDataSize, pData); } LOADER_EXPORT VKAPI_ATTR VkResult VKAPI_CALL vkMergePipelineCaches(VkDevice device, VkPipelineCache dstCache, uint32_t srcCacheCount, const VkPipelineCache *pSrcCaches) { const VkLayerDispatchTable *disp; disp = loader_get_dispatch(device); return disp->MergePipelineCaches(device, dstCache, srcCacheCount, pSrcCaches); } LOADER_EXPORT VKAPI_ATTR VkResult VKAPI_CALL vkCreateGraphicsPipelines(VkDevice device, VkPipelineCache pipelineCache, uint32_t createInfoCount, const VkGraphicsPipelineCreateInfo *pCreateInfos, const VkAllocationCallbacks *pAllocator, VkPipeline *pPipelines) { const VkLayerDispatchTable *disp; disp = loader_get_dispatch(device); return disp->CreateGraphicsPipelines(device, pipelineCache, createInfoCount, pCreateInfos, pAllocator, pPipelines); } LOADER_EXPORT VKAPI_ATTR VkResult VKAPI_CALL vkCreateComputePipelines(VkDevice device, VkPipelineCache pipelineCache, uint32_t createInfoCount, const VkComputePipelineCreateInfo *pCreateInfos, const VkAllocationCallbacks *pAllocator, VkPipeline *pPipelines) { const VkLayerDispatchTable *disp; disp = loader_get_dispatch(device); return disp->CreateComputePipelines(device, pipelineCache, createInfoCount, pCreateInfos, pAllocator, pPipelines); } LOADER_EXPORT VKAPI_ATTR void VKAPI_CALL vkDestroyPipeline(VkDevice device, VkPipeline pipeline, const VkAllocationCallbacks *pAllocator) { const VkLayerDispatchTable *disp; disp = loader_get_dispatch(device); disp->DestroyPipeline(device, pipeline, pAllocator); } LOADER_EXPORT VKAPI_ATTR VkResult VKAPI_CALL vkCreatePipelineLayout(VkDevice device, const VkPipelineLayoutCreateInfo *pCreateInfo, const VkAllocationCallbacks *pAllocator, VkPipelineLayout *pPipelineLayout) { const VkLayerDispatchTable *disp; disp = loader_get_dispatch(device); return disp->CreatePipelineLayout(device, pCreateInfo, pAllocator, pPipelineLayout); } LOADER_EXPORT VKAPI_ATTR void VKAPI_CALL vkDestroyPipelineLayout(VkDevice device, VkPipelineLayout pipelineLayout, const VkAllocationCallbacks *pAllocator) { const VkLayerDispatchTable *disp; disp = loader_get_dispatch(device); disp->DestroyPipelineLayout(device, pipelineLayout, pAllocator); } LOADER_EXPORT VKAPI_ATTR VkResult VKAPI_CALL vkCreateSampler(VkDevice device, const VkSamplerCreateInfo *pCreateInfo, const VkAllocationCallbacks *pAllocator, VkSampler *pSampler) { const VkLayerDispatchTable *disp; disp = loader_get_dispatch(device); return disp->CreateSampler(device, pCreateInfo, pAllocator, pSampler); } LOADER_EXPORT VKAPI_ATTR void VKAPI_CALL vkDestroySampler(VkDevice device, VkSampler sampler, const VkAllocationCallbacks *pAllocator) { const VkLayerDispatchTable *disp; disp = loader_get_dispatch(device); disp->DestroySampler(device, sampler, pAllocator); } LOADER_EXPORT VKAPI_ATTR VkResult VKAPI_CALL vkCreateDescriptorSetLayout(VkDevice device, const VkDescriptorSetLayoutCreateInfo *pCreateInfo, const VkAllocationCallbacks *pAllocator, VkDescriptorSetLayout *pSetLayout) { const VkLayerDispatchTable *disp; disp = loader_get_dispatch(device); return disp->CreateDescriptorSetLayout(device, pCreateInfo, pAllocator, pSetLayout); } LOADER_EXPORT VKAPI_ATTR void VKAPI_CALL vkDestroyDescriptorSetLayout(VkDevice device, VkDescriptorSetLayout descriptorSetLayout, const VkAllocationCallbacks *pAllocator) { const VkLayerDispatchTable *disp; disp = loader_get_dispatch(device); disp->DestroyDescriptorSetLayout(device, descriptorSetLayout, pAllocator); } LOADER_EXPORT VKAPI_ATTR VkResult VKAPI_CALL vkCreateDescriptorPool(VkDevice device, const VkDescriptorPoolCreateInfo *pCreateInfo, const VkAllocationCallbacks *pAllocator, VkDescriptorPool *pDescriptorPool) { const VkLayerDispatchTable *disp; disp = loader_get_dispatch(device); return disp->CreateDescriptorPool(device, pCreateInfo, pAllocator, pDescriptorPool); } LOADER_EXPORT VKAPI_ATTR void VKAPI_CALL vkDestroyDescriptorPool(VkDevice device, VkDescriptorPool descriptorPool, const VkAllocationCallbacks *pAllocator) { const VkLayerDispatchTable *disp; disp = loader_get_dispatch(device); disp->DestroyDescriptorPool(device, descriptorPool, pAllocator); } LOADER_EXPORT VKAPI_ATTR VkResult VKAPI_CALL vkResetDescriptorPool(VkDevice device, VkDescriptorPool descriptorPool, VkDescriptorPoolResetFlags flags) { const VkLayerDispatchTable *disp; disp = loader_get_dispatch(device); return disp->ResetDescriptorPool(device, descriptorPool, flags); } LOADER_EXPORT VKAPI_ATTR VkResult VKAPI_CALL vkAllocateDescriptorSets(VkDevice device, const VkDescriptorSetAllocateInfo *pAllocateInfo, VkDescriptorSet *pDescriptorSets) { const VkLayerDispatchTable *disp; disp = loader_get_dispatch(device); return disp->AllocateDescriptorSets(device, pAllocateInfo, pDescriptorSets); } LOADER_EXPORT VKAPI_ATTR VkResult VKAPI_CALL vkFreeDescriptorSets(VkDevice device, VkDescriptorPool descriptorPool, uint32_t descriptorSetCount, const VkDescriptorSet *pDescriptorSets) { const VkLayerDispatchTable *disp; disp = loader_get_dispatch(device); return disp->FreeDescriptorSets(device, descriptorPool, descriptorSetCount, pDescriptorSets); } LOADER_EXPORT VKAPI_ATTR void VKAPI_CALL vkUpdateDescriptorSets(VkDevice device, uint32_t descriptorWriteCount, const VkWriteDescriptorSet *pDescriptorWrites, uint32_t descriptorCopyCount, const VkCopyDescriptorSet *pDescriptorCopies) { const VkLayerDispatchTable *disp; disp = loader_get_dispatch(device); disp->UpdateDescriptorSets(device, descriptorWriteCount, pDescriptorWrites, descriptorCopyCount, pDescriptorCopies); } LOADER_EXPORT VKAPI_ATTR VkResult VKAPI_CALL vkCreateFramebuffer(VkDevice device, const VkFramebufferCreateInfo *pCreateInfo, const VkAllocationCallbacks *pAllocator, VkFramebuffer *pFramebuffer) { const VkLayerDispatchTable *disp; disp = loader_get_dispatch(device); return disp->CreateFramebuffer(device, pCreateInfo, pAllocator, pFramebuffer); } LOADER_EXPORT VKAPI_ATTR void VKAPI_CALL vkDestroyFramebuffer(VkDevice device, VkFramebuffer framebuffer, const VkAllocationCallbacks *pAllocator) { const VkLayerDispatchTable *disp; disp = loader_get_dispatch(device); disp->DestroyFramebuffer(device, framebuffer, pAllocator); } LOADER_EXPORT VKAPI_ATTR VkResult VKAPI_CALL vkCreateRenderPass(VkDevice device, const VkRenderPassCreateInfo *pCreateInfo, const VkAllocationCallbacks *pAllocator, VkRenderPass *pRenderPass) { const VkLayerDispatchTable *disp; disp = loader_get_dispatch(device); return disp->CreateRenderPass(device, pCreateInfo, pAllocator, pRenderPass); } LOADER_EXPORT VKAPI_ATTR void VKAPI_CALL vkDestroyRenderPass(VkDevice device, VkRenderPass renderPass, const VkAllocationCallbacks *pAllocator) { const VkLayerDispatchTable *disp; disp = loader_get_dispatch(device); disp->DestroyRenderPass(device, renderPass, pAllocator); } LOADER_EXPORT VKAPI_ATTR void VKAPI_CALL vkGetRenderAreaGranularity(VkDevice device, VkRenderPass renderPass, VkExtent2D *pGranularity) { const VkLayerDispatchTable *disp; disp = loader_get_dispatch(device); disp->GetRenderAreaGranularity(device, renderPass, pGranularity); } LOADER_EXPORT VKAPI_ATTR VkResult VKAPI_CALL vkCreateCommandPool(VkDevice device, const VkCommandPoolCreateInfo *pCreateInfo, const VkAllocationCallbacks *pAllocator, VkCommandPool *pCommandPool) { const VkLayerDispatchTable *disp; disp = loader_get_dispatch(device); return disp->CreateCommandPool(device, pCreateInfo, pAllocator, pCommandPool); } LOADER_EXPORT VKAPI_ATTR void VKAPI_CALL vkDestroyCommandPool(VkDevice device, VkCommandPool commandPool, const VkAllocationCallbacks *pAllocator) { const VkLayerDispatchTable *disp; disp = loader_get_dispatch(device); disp->DestroyCommandPool(device, commandPool, pAllocator); } LOADER_EXPORT VKAPI_ATTR VkResult VKAPI_CALL vkResetCommandPool(VkDevice device, VkCommandPool commandPool, VkCommandPoolResetFlags flags) { const VkLayerDispatchTable *disp; disp = loader_get_dispatch(device); return disp->ResetCommandPool(device, commandPool, flags); } LOADER_EXPORT VKAPI_ATTR VkResult VKAPI_CALL vkAllocateCommandBuffers(VkDevice device, const VkCommandBufferAllocateInfo *pAllocateInfo, VkCommandBuffer *pCommandBuffers) { const VkLayerDispatchTable *disp; VkResult res; disp = loader_get_dispatch(device); res = disp->AllocateCommandBuffers(device, pAllocateInfo, pCommandBuffers); if (res == VK_SUCCESS) { for (uint32_t i = 0; i < pAllocateInfo->commandBufferCount; i++) { if (pCommandBuffers[i]) { loader_init_dispatch(pCommandBuffers[i], disp); } } } return res; } LOADER_EXPORT VKAPI_ATTR void VKAPI_CALL vkFreeCommandBuffers(VkDevice device, VkCommandPool commandPool, uint32_t commandBufferCount, const VkCommandBuffer *pCommandBuffers) { const VkLayerDispatchTable *disp; disp = loader_get_dispatch(device); disp->FreeCommandBuffers(device, commandPool, commandBufferCount, pCommandBuffers); } LOADER_EXPORT VKAPI_ATTR VkResult VKAPI_CALL vkBeginCommandBuffer(VkCommandBuffer commandBuffer, const VkCommandBufferBeginInfo *pBeginInfo) { const VkLayerDispatchTable *disp; disp = loader_get_dispatch(commandBuffer); return disp->BeginCommandBuffer(commandBuffer, pBeginInfo); } LOADER_EXPORT VKAPI_ATTR VkResult VKAPI_CALL vkEndCommandBuffer(VkCommandBuffer commandBuffer) { const VkLayerDispatchTable *disp; disp = loader_get_dispatch(commandBuffer); return disp->EndCommandBuffer(commandBuffer); } LOADER_EXPORT VKAPI_ATTR VkResult VKAPI_CALL vkResetCommandBuffer(VkCommandBuffer commandBuffer, VkCommandBufferResetFlags flags) { const VkLayerDispatchTable *disp; disp = loader_get_dispatch(commandBuffer); return disp->ResetCommandBuffer(commandBuffer, flags); } LOADER_EXPORT VKAPI_ATTR void VKAPI_CALL vkCmdBindPipeline(VkCommandBuffer commandBuffer, VkPipelineBindPoint pipelineBindPoint, VkPipeline pipeline) { const VkLayerDispatchTable *disp; disp = loader_get_dispatch(commandBuffer); disp->CmdBindPipeline(commandBuffer, pipelineBindPoint, pipeline); } LOADER_EXPORT VKAPI_ATTR void VKAPI_CALL vkCmdSetViewport(VkCommandBuffer commandBuffer, uint32_t firstViewport, uint32_t viewportCount, const VkViewport *pViewports) { const VkLayerDispatchTable *disp; disp = loader_get_dispatch(commandBuffer); disp->CmdSetViewport(commandBuffer, firstViewport, viewportCount, pViewports); } LOADER_EXPORT VKAPI_ATTR void VKAPI_CALL vkCmdSetScissor(VkCommandBuffer commandBuffer, uint32_t firstScissor, uint32_t scissorCount, const VkRect2D *pScissors) { const VkLayerDispatchTable *disp; disp = loader_get_dispatch(commandBuffer); disp->CmdSetScissor(commandBuffer, firstScissor, scissorCount, pScissors); } LOADER_EXPORT VKAPI_ATTR void VKAPI_CALL vkCmdSetLineWidth(VkCommandBuffer commandBuffer, float lineWidth) { const VkLayerDispatchTable *disp; disp = loader_get_dispatch(commandBuffer); disp->CmdSetLineWidth(commandBuffer, lineWidth); } LOADER_EXPORT VKAPI_ATTR void VKAPI_CALL vkCmdSetDepthBias(VkCommandBuffer commandBuffer, float depthBiasConstantFactor, float depthBiasClamp, float depthBiasSlopeFactor) { const VkLayerDispatchTable *disp; disp = loader_get_dispatch(commandBuffer); disp->CmdSetDepthBias(commandBuffer, depthBiasConstantFactor, depthBiasClamp, depthBiasSlopeFactor); } LOADER_EXPORT VKAPI_ATTR void VKAPI_CALL vkCmdSetBlendConstants(VkCommandBuffer commandBuffer, const float blendConstants[4]) { const VkLayerDispatchTable *disp; disp = loader_get_dispatch(commandBuffer); disp->CmdSetBlendConstants(commandBuffer, blendConstants); } LOADER_EXPORT VKAPI_ATTR void VKAPI_CALL vkCmdSetDepthBounds(VkCommandBuffer commandBuffer, float minDepthBounds, float maxDepthBounds) { const VkLayerDispatchTable *disp; disp = loader_get_dispatch(commandBuffer); disp->CmdSetDepthBounds(commandBuffer, minDepthBounds, maxDepthBounds); } LOADER_EXPORT VKAPI_ATTR void VKAPI_CALL vkCmdSetStencilCompareMask(VkCommandBuffer commandBuffer, VkStencilFaceFlags faceMask, uint32_t compareMask) { const VkLayerDispatchTable *disp; disp = loader_get_dispatch(commandBuffer); disp->CmdSetStencilCompareMask(commandBuffer, faceMask, compareMask); } LOADER_EXPORT VKAPI_ATTR void VKAPI_CALL vkCmdSetStencilWriteMask(VkCommandBuffer commandBuffer, VkStencilFaceFlags faceMask, uint32_t writeMask) { const VkLayerDispatchTable *disp; disp = loader_get_dispatch(commandBuffer); disp->CmdSetStencilWriteMask(commandBuffer, faceMask, writeMask); } LOADER_EXPORT VKAPI_ATTR void VKAPI_CALL vkCmdSetStencilReference(VkCommandBuffer commandBuffer, VkStencilFaceFlags faceMask, uint32_t reference) { const VkLayerDispatchTable *disp; disp = loader_get_dispatch(commandBuffer); disp->CmdSetStencilReference(commandBuffer, faceMask, reference); } LOADER_EXPORT VKAPI_ATTR void VKAPI_CALL vkCmdBindDescriptorSets( VkCommandBuffer commandBuffer, VkPipelineBindPoint pipelineBindPoint, VkPipelineLayout layout, uint32_t firstSet, uint32_t descriptorSetCount, const VkDescriptorSet *pDescriptorSets, uint32_t dynamicOffsetCount, const uint32_t *pDynamicOffsets) { const VkLayerDispatchTable *disp; disp = loader_get_dispatch(commandBuffer); disp->CmdBindDescriptorSets(commandBuffer, pipelineBindPoint, layout, firstSet, descriptorSetCount, pDescriptorSets, dynamicOffsetCount, pDynamicOffsets); } LOADER_EXPORT VKAPI_ATTR void VKAPI_CALL vkCmdBindIndexBuffer(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, VkIndexType indexType) { const VkLayerDispatchTable *disp; disp = loader_get_dispatch(commandBuffer); disp->CmdBindIndexBuffer(commandBuffer, buffer, offset, indexType); } LOADER_EXPORT VKAPI_ATTR void VKAPI_CALL vkCmdBindVertexBuffers(VkCommandBuffer commandBuffer, uint32_t firstBinding, uint32_t bindingCount, const VkBuffer *pBuffers, const VkDeviceSize *pOffsets) { const VkLayerDispatchTable *disp; disp = loader_get_dispatch(commandBuffer); disp->CmdBindVertexBuffers(commandBuffer, firstBinding, bindingCount, pBuffers, pOffsets); } LOADER_EXPORT VKAPI_ATTR void VKAPI_CALL vkCmdDraw(VkCommandBuffer commandBuffer, uint32_t vertexCount, uint32_t instanceCount, uint32_t firstVertex, uint32_t firstInstance) { const VkLayerDispatchTable *disp; disp = loader_get_dispatch(commandBuffer); disp->CmdDraw(commandBuffer, vertexCount, instanceCount, firstVertex, firstInstance); } LOADER_EXPORT VKAPI_ATTR void VKAPI_CALL vkCmdDrawIndexed(VkCommandBuffer commandBuffer, uint32_t indexCount, uint32_t instanceCount, uint32_t firstIndex, int32_t vertexOffset, uint32_t firstInstance) { const VkLayerDispatchTable *disp; disp = loader_get_dispatch(commandBuffer); disp->CmdDrawIndexed(commandBuffer, indexCount, instanceCount, firstIndex, vertexOffset, firstInstance); } LOADER_EXPORT VKAPI_ATTR void VKAPI_CALL vkCmdDrawIndirect(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, uint32_t drawCount, uint32_t stride) { const VkLayerDispatchTable *disp; disp = loader_get_dispatch(commandBuffer); disp->CmdDrawIndirect(commandBuffer, buffer, offset, drawCount, stride); } LOADER_EXPORT VKAPI_ATTR void VKAPI_CALL vkCmdDrawIndexedIndirect(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, uint32_t drawCount, uint32_t stride) { const VkLayerDispatchTable *disp; disp = loader_get_dispatch(commandBuffer); disp->CmdDrawIndexedIndirect(commandBuffer, buffer, offset, drawCount, stride); } LOADER_EXPORT VKAPI_ATTR void VKAPI_CALL vkCmdDispatch(VkCommandBuffer commandBuffer, uint32_t x, uint32_t y, uint32_t z) { const VkLayerDispatchTable *disp; disp = loader_get_dispatch(commandBuffer); disp->CmdDispatch(commandBuffer, x, y, z); } LOADER_EXPORT VKAPI_ATTR void VKAPI_CALL vkCmdDispatchIndirect(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset) { const VkLayerDispatchTable *disp; disp = loader_get_dispatch(commandBuffer); disp->CmdDispatchIndirect(commandBuffer, buffer, offset); } LOADER_EXPORT VKAPI_ATTR void VKAPI_CALL vkCmdCopyBuffer(VkCommandBuffer commandBuffer, VkBuffer srcBuffer, VkBuffer dstBuffer, uint32_t regionCount, const VkBufferCopy *pRegions) { const VkLayerDispatchTable *disp; disp = loader_get_dispatch(commandBuffer); disp->CmdCopyBuffer(commandBuffer, srcBuffer, dstBuffer, regionCount, pRegions); } LOADER_EXPORT VKAPI_ATTR void VKAPI_CALL vkCmdCopyImage(VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkImageCopy *pRegions) { const VkLayerDispatchTable *disp; disp = loader_get_dispatch(commandBuffer); disp->CmdCopyImage(commandBuffer, srcImage, srcImageLayout, dstImage, dstImageLayout, regionCount, pRegions); } LOADER_EXPORT VKAPI_ATTR void VKAPI_CALL vkCmdBlitImage(VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkImageBlit *pRegions, VkFilter filter) { const VkLayerDispatchTable *disp; disp = loader_get_dispatch(commandBuffer); disp->CmdBlitImage(commandBuffer, srcImage, srcImageLayout, dstImage, dstImageLayout, regionCount, pRegions, filter); } LOADER_EXPORT VKAPI_ATTR void VKAPI_CALL vkCmdCopyBufferToImage(VkCommandBuffer commandBuffer, VkBuffer srcBuffer, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkBufferImageCopy *pRegions) { const VkLayerDispatchTable *disp; disp = loader_get_dispatch(commandBuffer); disp->CmdCopyBufferToImage(commandBuffer, srcBuffer, dstImage, dstImageLayout, regionCount, pRegions); } LOADER_EXPORT VKAPI_ATTR void VKAPI_CALL vkCmdCopyImageToBuffer(VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkBuffer dstBuffer, uint32_t regionCount, const VkBufferImageCopy *pRegions) { const VkLayerDispatchTable *disp; disp = loader_get_dispatch(commandBuffer); disp->CmdCopyImageToBuffer(commandBuffer, srcImage, srcImageLayout, dstBuffer, regionCount, pRegions); } LOADER_EXPORT VKAPI_ATTR void VKAPI_CALL vkCmdUpdateBuffer(VkCommandBuffer commandBuffer, VkBuffer dstBuffer, VkDeviceSize dstOffset, VkDeviceSize dataSize, const uint32_t *pData) { const VkLayerDispatchTable *disp; disp = loader_get_dispatch(commandBuffer); disp->CmdUpdateBuffer(commandBuffer, dstBuffer, dstOffset, dataSize, pData); } LOADER_EXPORT VKAPI_ATTR void VKAPI_CALL vkCmdFillBuffer(VkCommandBuffer commandBuffer, VkBuffer dstBuffer, VkDeviceSize dstOffset, VkDeviceSize size, uint32_t data) { const VkLayerDispatchTable *disp; disp = loader_get_dispatch(commandBuffer); disp->CmdFillBuffer(commandBuffer, dstBuffer, dstOffset, size, data); } LOADER_EXPORT VKAPI_ATTR void VKAPI_CALL vkCmdClearColorImage(VkCommandBuffer commandBuffer, VkImage image, VkImageLayout imageLayout, const VkClearColorValue *pColor, uint32_t rangeCount, const VkImageSubresourceRange *pRanges) { const VkLayerDispatchTable *disp; disp = loader_get_dispatch(commandBuffer); disp->CmdClearColorImage(commandBuffer, image, imageLayout, pColor, rangeCount, pRanges); } LOADER_EXPORT VKAPI_ATTR void VKAPI_CALL vkCmdClearDepthStencilImage(VkCommandBuffer commandBuffer, VkImage image, VkImageLayout imageLayout, const VkClearDepthStencilValue *pDepthStencil, uint32_t rangeCount, const VkImageSubresourceRange *pRanges) { const VkLayerDispatchTable *disp; disp = loader_get_dispatch(commandBuffer); disp->CmdClearDepthStencilImage(commandBuffer, image, imageLayout, pDepthStencil, rangeCount, pRanges); } LOADER_EXPORT VKAPI_ATTR void VKAPI_CALL vkCmdClearAttachments(VkCommandBuffer commandBuffer, uint32_t attachmentCount, const VkClearAttachment *pAttachments, uint32_t rectCount, const VkClearRect *pRects) { const VkLayerDispatchTable *disp; disp = loader_get_dispatch(commandBuffer); disp->CmdClearAttachments(commandBuffer, attachmentCount, pAttachments, rectCount, pRects); } LOADER_EXPORT VKAPI_ATTR void VKAPI_CALL vkCmdResolveImage(VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkImageResolve *pRegions) { const VkLayerDispatchTable *disp; disp = loader_get_dispatch(commandBuffer); disp->CmdResolveImage(commandBuffer, srcImage, srcImageLayout, dstImage, dstImageLayout, regionCount, pRegions); } LOADER_EXPORT VKAPI_ATTR void VKAPI_CALL vkCmdSetEvent(VkCommandBuffer commandBuffer, VkEvent event, VkPipelineStageFlags stageMask) { const VkLayerDispatchTable *disp; disp = loader_get_dispatch(commandBuffer); disp->CmdSetEvent(commandBuffer, event, stageMask); } LOADER_EXPORT VKAPI_ATTR void VKAPI_CALL vkCmdResetEvent(VkCommandBuffer commandBuffer, VkEvent event, VkPipelineStageFlags stageMask) { const VkLayerDispatchTable *disp; disp = loader_get_dispatch(commandBuffer); disp->CmdResetEvent(commandBuffer, event, stageMask); } LOADER_EXPORT VKAPI_ATTR void VKAPI_CALL vkCmdWaitEvents(VkCommandBuffer commandBuffer, uint32_t eventCount, const VkEvent *pEvents, VkPipelineStageFlags sourceStageMask, VkPipelineStageFlags dstStageMask, uint32_t memoryBarrierCount, const VkMemoryBarrier *pMemoryBarriers, uint32_t bufferMemoryBarrierCount, const VkBufferMemoryBarrier *pBufferMemoryBarriers, uint32_t imageMemoryBarrierCount, const VkImageMemoryBarrier *pImageMemoryBarriers) { const VkLayerDispatchTable *disp; disp = loader_get_dispatch(commandBuffer); disp->CmdWaitEvents(commandBuffer, eventCount, pEvents, sourceStageMask, dstStageMask, memoryBarrierCount, pMemoryBarriers, bufferMemoryBarrierCount, pBufferMemoryBarriers, imageMemoryBarrierCount, pImageMemoryBarriers); } LOADER_EXPORT VKAPI_ATTR void VKAPI_CALL vkCmdPipelineBarrier( VkCommandBuffer commandBuffer, VkPipelineStageFlags srcStageMask, VkPipelineStageFlags dstStageMask, VkDependencyFlags dependencyFlags, uint32_t memoryBarrierCount, const VkMemoryBarrier *pMemoryBarriers, uint32_t bufferMemoryBarrierCount, const VkBufferMemoryBarrier *pBufferMemoryBarriers, uint32_t imageMemoryBarrierCount, const VkImageMemoryBarrier *pImageMemoryBarriers) { const VkLayerDispatchTable *disp; disp = loader_get_dispatch(commandBuffer); disp->CmdPipelineBarrier( commandBuffer, srcStageMask, dstStageMask, dependencyFlags, memoryBarrierCount, pMemoryBarriers, bufferMemoryBarrierCount, pBufferMemoryBarriers, imageMemoryBarrierCount, pImageMemoryBarriers); } LOADER_EXPORT VKAPI_ATTR void VKAPI_CALL vkCmdBeginQuery(VkCommandBuffer commandBuffer, VkQueryPool queryPool, uint32_t slot, VkFlags flags) { const VkLayerDispatchTable *disp; disp = loader_get_dispatch(commandBuffer); disp->CmdBeginQuery(commandBuffer, queryPool, slot, flags); } LOADER_EXPORT VKAPI_ATTR void VKAPI_CALL vkCmdEndQuery(VkCommandBuffer commandBuffer, VkQueryPool queryPool, uint32_t slot) { const VkLayerDispatchTable *disp; disp = loader_get_dispatch(commandBuffer); disp->CmdEndQuery(commandBuffer, queryPool, slot); } LOADER_EXPORT VKAPI_ATTR void VKAPI_CALL vkCmdResetQueryPool(VkCommandBuffer commandBuffer, VkQueryPool queryPool, uint32_t firstQuery, uint32_t queryCount) { const VkLayerDispatchTable *disp; disp = loader_get_dispatch(commandBuffer); disp->CmdResetQueryPool(commandBuffer, queryPool, firstQuery, queryCount); } LOADER_EXPORT VKAPI_ATTR void VKAPI_CALL vkCmdWriteTimestamp(VkCommandBuffer commandBuffer, VkPipelineStageFlagBits pipelineStage, VkQueryPool queryPool, uint32_t slot) { const VkLayerDispatchTable *disp; disp = loader_get_dispatch(commandBuffer); disp->CmdWriteTimestamp(commandBuffer, pipelineStage, queryPool, slot); } LOADER_EXPORT VKAPI_ATTR void VKAPI_CALL vkCmdCopyQueryPoolResults(VkCommandBuffer commandBuffer, VkQueryPool queryPool, uint32_t firstQuery, uint32_t queryCount, VkBuffer dstBuffer, VkDeviceSize dstOffset, VkDeviceSize stride, VkFlags flags) { const VkLayerDispatchTable *disp; disp = loader_get_dispatch(commandBuffer); disp->CmdCopyQueryPoolResults(commandBuffer, queryPool, firstQuery, queryCount, dstBuffer, dstOffset, stride, flags); } LOADER_EXPORT VKAPI_ATTR void VKAPI_CALL vkCmdPushConstants(VkCommandBuffer commandBuffer, VkPipelineLayout layout, VkShaderStageFlags stageFlags, uint32_t offset, uint32_t size, const void *pValues) { const VkLayerDispatchTable *disp; disp = loader_get_dispatch(commandBuffer); disp->CmdPushConstants(commandBuffer, layout, stageFlags, offset, size, pValues); } LOADER_EXPORT VKAPI_ATTR void VKAPI_CALL vkCmdBeginRenderPass(VkCommandBuffer commandBuffer, const VkRenderPassBeginInfo *pRenderPassBegin, VkSubpassContents contents) { const VkLayerDispatchTable *disp; disp = loader_get_dispatch(commandBuffer); disp->CmdBeginRenderPass(commandBuffer, pRenderPassBegin, contents); } LOADER_EXPORT VKAPI_ATTR void VKAPI_CALL vkCmdNextSubpass(VkCommandBuffer commandBuffer, VkSubpassContents contents) { const VkLayerDispatchTable *disp; disp = loader_get_dispatch(commandBuffer); disp->CmdNextSubpass(commandBuffer, contents); } LOADER_EXPORT VKAPI_ATTR void VKAPI_CALL vkCmdEndRenderPass(VkCommandBuffer commandBuffer) { const VkLayerDispatchTable *disp; disp = loader_get_dispatch(commandBuffer); disp->CmdEndRenderPass(commandBuffer); } LOADER_EXPORT VKAPI_ATTR void VKAPI_CALL vkCmdExecuteCommands(VkCommandBuffer commandBuffer, uint32_t commandBuffersCount, const VkCommandBuffer *pCommandBuffers) { const VkLayerDispatchTable *disp; disp = loader_get_dispatch(commandBuffer); disp->CmdExecuteCommands(commandBuffer, commandBuffersCount, pCommandBuffers); }