Ben Vanik
54b94ac22f
Merge pull request #275 from DrChat/thread_cleanup
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Cleanup some XThread code
2015-06-22 21:43:02 -07:00
Dr. Chat
bafd448dd8
Cleanup some XThread code
2015-06-22 21:42:33 -05:00
gibbed
75ef95b1b8
More XMA decoder cleanup.
2015-06-22 19:31:02 -05:00
Ben Vanik
08acb6bc1a
Merge pull request #274 from raven02/patch-4
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gl4 : clear depth and stencil seperately using the DSA version
2015-06-22 09:23:10 -07:00
raven02
1fb2ccb552
Add back the comment and we can check it again in future
2015-06-22 09:22:31 -07:00
raven02
68e12a4664
typo fix
2015-06-22 09:07:55 -07:00
raven02
d2de2bf652
gl4 : clear depth and stencil seperately using the DSA version
2015-06-22 09:04:34 -07:00
Ben Vanik
e8fceb0d19
Merge pull request #273 from DarioSamo/master
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GL4 Translator: ADDs/MULs/SUBs XZ instead of XY. Loops on FLOW_CONTROL.
2015-06-21 10:35:46 -07:00
dariosamo
e5727e7e2a
GL4 Translator: ADDs/MULs/SUBs changed to XZ instead of XY. Basic implementation of loops for FLOW_CONTROL.
2015-06-21 14:09:41 -03:00
gibbed
2c319db116
More shuffling of XMA decoder code.
2015-06-21 06:31:24 -05:00
gibbed
06a3bfc3be
More XmaDecoder cleanup.
2015-06-21 03:24:42 -05:00
gibbed
e98178c9d5
Totally not my fault.
2015-06-21 02:28:42 -05:00
gibbed
021b5a3d17
Moved the XMA decoder out of AudioSystem and into its own world (plus minor code cleanup in the process).
2015-06-21 02:25:24 -05:00
gibbed
736dba5aca
Fixed bit size of input_buffer_read_offset in XMAContextData.
2015-06-21 00:24:02 -05:00
gibbed
7e582c14fb
Removed some unused code.
2015-06-21 00:23:29 -05:00
Ben Vanik
27ae555555
Merge pull request #272 from DrChat/rel_audio_fix
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Fix release-mode audio
2015-06-20 17:57:45 -07:00
Dr. Chat
0bbaedae22
Fix release-mode audio
2015-06-20 19:50:24 -05:00
Ben Vanik
3738ccf18a
Fixing warnings.
2015-06-20 17:37:07 -07:00
Ben Vanik
a0ec10fbea
New minimal libav build and fixing some link warnings.
2015-06-20 17:26:13 -07:00
Ben Vanik
fb591cbadb
Disabling use of FMA until I can figure out the rounding issues.
2015-06-20 11:21:32 -07:00
Ben Vanik
c51050c270
Merge pull request #270 from DrChat/test
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Rename XamLoaderLaunchTitle argument
2015-06-20 09:12:53 -07:00
Dr. Chat
8eba3a366f
Rename XamLoaderLaunchTitle argument
2015-06-20 11:05:33 -05:00
Ben Vanik
6839f51c3e
Merge pull request #268 from benvanik/test
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Testing pull requests.
2015-06-19 22:47:46 -07:00
Ben Vanik
4fe6cf8858
Testing pull requests.
2015-06-19 22:45:32 -07:00
Ben Vanik
03f2d26afd
Fixing tests with no debugger attached.
2015-06-19 21:53:49 -07:00
Ben Vanik
c7270f50dd
Fixing paths with spaces.
2015-06-19 21:30:12 -07:00
gibbed
641a4a5e47
Rejiggered ProcessXmaContext. Sound working again in Super Meat Boy.
2015-06-19 22:39:41 -05:00
gibbed
1a38586d9a
Cleaned up XMASetLoopData.
2015-06-19 21:52:02 -05:00
gibbed
edbd724370
- Fixed a few bugs with ringbuffer, and some cleanup.
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- Reworked audio system to use semaphores instead of events for waiting.
Should fix rare issues where the XAudio2 driver would run out of buffers
even though it was supposed to be guarded against that.
2015-06-19 21:48:51 -05:00
gibbed
f3547a832f
Removed XMAContextData::kSize constant, moved kXmaContextCount, changes to use newer ringbuffer, cleaned up XMAInitializeContext a bit (with fixes for loop_data handling).
2015-06-19 09:54:21 -05:00
gibbed
f1e9c36f00
Better ringbuffer implementation.
2015-06-19 09:54:21 -05:00
Ben Vanik
e01d1c2905
Merge pull request #265 from raven02/patch-1
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gl4: more color formats
2015-06-19 07:24:55 -07:00
raven02
abda769c45
gl4: more color formats
2015-06-19 06:11:42 -07:00
gibbed
1e4d65bcf7
Whoops.
2015-06-19 07:34:51 -05:00
gibbed
d1221a3c5e
Cleaned up VdGetCurrentDisplayInformation a bit.
2015-06-19 06:45:27 -05:00
Ben Vanik
58e616f3cf
Removing the HIR test until it's fixed (or killed).
2015-06-18 22:38:46 -07:00
Ben Vanik
bde2be5ddb
Fiddling to get buildbot working.
2015-06-18 21:47:28 -07:00
Ben Vanik
226ef4d3e6
Merge pull request #264 from sephiroth99/fix_gs_location
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gl4: command_processor: fix locations in geometry shader header
2015-06-17 23:25:25 -07:00
sephiroth99
d708e2899f
gl4: command_processor: fix locations in geometry shader header
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The vertex shader outputs VertexData at location 1. Similarly, the pixel
shader's VertexData input is at location 1.
The geometry shader has both its input and output of VertexData at
location 0. Change it to location 1 so it matches the interface of
the other two shaders.
2015-06-18 02:01:36 -04:00
Ben Vanik
ae70d3b30e
Merge pull request #263 from SirCmpwn/fix-includes
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Fix additional includes
2015-06-17 07:18:57 -07:00
Drew DeVault
f74d1b2f99
Add climits include to clock.cc
2015-06-16 23:45:49 -06:00
Drew DeVault
39253cbb93
Add cstring include to xenia/base/string.h
2015-06-16 23:45:37 -06:00
Ben Vanik
e4c5522c84
Merge pull request #261 from SirCmpwn/fix-std-mem
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Add missing includes for cstring
2015-06-16 22:19:19 -07:00
Drew DeVault
a064ba053e
Add missing includes for cstring
2015-06-16 23:16:18 -06:00
Ben Vanik
b750370759
Partial thread data plumbing.
2015-06-16 21:53:40 -07:00
Ben Vanik
aae45515ae
Preserving HIR disasm when the debugger is attached.
2015-06-16 21:04:18 -07:00
Ben Vanik
165d49ad3a
Moving PPC disasm to on-demand in debugger.
2015-06-16 20:18:48 -07:00
Ben Vanik
5f33087a12
Adding mmap for code cache and exposing cache properties.
2015-06-16 20:13:39 -07:00
Ben Vanik
c34db170f5
Adding fallback for pre-MOVBE-supporting processors.
2015-06-16 20:06:50 -07:00
gibbed
75206149ab
KeInitializeEvent.
2015-06-16 20:41:26 -05:00