Ben Vanik
48fbefa75e
Fixing warnings/bug in NtQueryVirtualMemory.
2014-08-15 22:27:07 -07:00
wszechpolak
50684f8f0d
Implemented NtQueryVirtualMemory
2014-08-15 08:14:57 +02:00
Ben Vanik
1d7b08b85b
dlmalloc does not fail when it runs out of memory...
2014-08-05 12:05:27 -07:00
Ben Vanik
3f2baafb4b
mmap, but ehh virtualquery...
2014-08-01 21:43:52 -07:00
Ben Vanik
4ad7662ef7
Fixing MMIO build on Windows.
2014-08-01 20:29:57 -07:00
Ben Vanik
0129a96225
Cross-platformizing MMIO stuff.
...
MSVC build likely needs some fixes.
2014-07-29 22:12:39 -07:00
Ben Vanik
ec4f41fec4
Moving byte order/memory access to poly.
2014-07-17 19:20:17 -07:00
Ben Vanik
29e4c35c38
Removing alloy::tracing, as it's unused.
2014-07-13 21:25:58 -07:00
Ben Vanik
bf882714d0
Cleaning up asserts and file/line macros.
2014-07-12 16:51:52 -07:00
Ben Vanik
c5f114018e
Replacing alloy::Mutex with std::mutex.
2014-07-09 22:28:51 -07:00
Ben Vanik
9905380bd0
Steal one page of physical heap - this helps catch virt underflows.
2014-06-22 21:09:33 -07:00
Ben Vanik
43a3b4f3c0
Support constant value movs to mmio memory.
2014-06-08 22:21:23 -07:00
Ben Vanik
beb5ee40ee
Dirty page table. Not yet used.
2014-06-02 07:49:45 -07:00
Ben Vanik
ddbebcda6c
Cleanup memory.
2014-06-02 07:11:27 -07:00
Ben Vanik
0e3854555d
Pure dynamic MMIO access. Prep for more complex GPU memory management.
2014-06-01 23:36:18 -07:00
Ben Vanik
d224dd94c1
Fixing log_heap printing a bit, though damn this stuff is nasty.
2014-01-12 15:43:54 -08:00
Ben Vanik
6129e1eb7a
Simplifying macros to fix VS' broken preprocessor.
2014-01-12 14:06:00 -08:00
Ben Vanik
c7c83ea900
Fixing --log_heap
2014-01-12 11:09:52 -08:00
Ben Vanik
e8ca05ca0a
MmQueryAllocationSize.
2014-01-05 11:19:02 -08:00
Ben Vanik
f9cd87811d
Some games seem to write to 0x0... damn.
2013-12-15 15:31:32 -08:00
Ben Vanik
fdb6a5cfa3
Initial Alloy implementation.
...
This is a regression in functionality and performance, but a much better
foundation for the future of the project (I think). It can run basic
apps under an SSA interpreter but doesn't support some of the features
required to do real 360 apps yet.
2013-12-06 22:57:16 -08:00