Commit Graph

5804 Commits

Author SHA1 Message Date
emoose 9a092402bd [XAM/User] GetTitleId -> GetTitleData, check flags/titletype before adding to profile 2020-03-20 20:54:39 +11:00
emoose 644c80a451 [XAM/User] ...CreateTitlesPlayedEnumerator: sort titles by date played (thanks Gliniak!) 2020-03-20 20:54:39 +11:00
emoose 55b644d840 [XAM/User] Stub GetIndexFromXUID, add param to IsOnlineEnabled
Maybe can help with user_index issues? Not sure, dash still seems to use some wacky indexes sometimes..
2020-03-20 20:54:39 +11:00
emoose 1220a60913 [XAM/User] XamReadTile: support reading gamerpic from profile tile_64.png file 2020-03-20 20:54:39 +11:00
emoose c82830f84b [XAM/User] Add extra checks to XamReadTile, remove GetTitleSpa
GetTitleGpd should work fine for what we're using it for here... it could be a good idea to keep an instance of the current SpaFile of the running title and have a GetTitleSpa that returns that though, since I think some stuff like XamReadString might eventually need access to SPA data, not really sure yet though.
2020-03-20 20:54:38 +11:00
emoose 0ffef1c399 [XAM] Allow reading binary & unicode settings, but block AVATAR_INFO_1 2020-03-20 20:54:38 +11:00
emoose c388abd059 [XAM] Small XamUserCreateTitlesPlayedEnumerator tweaks + other fixups 2020-03-20 20:54:38 +11:00
emoose 8c3e92bb11 [XAM] UserProfile: Update ach/gamerscore info inside UpdateGpd, add dash checks to SetTitleSpaData 2020-03-20 20:54:38 +11:00
emoose a0fb55909b [XAM] UserProfile::LoadProfile: setup default settings 2020-03-20 20:54:38 +11:00
emoose f94603a3d9 [XAM] Update profile setting code to use new xdbf::Setting struct 2020-03-20 20:54:38 +11:00
emoose abbc647b68 [XAM] xdbf.h: const-ify some parameters 2020-03-20 20:54:37 +11:00
emoose 8da3ccfd69 [XAM] xdbf.h: add more achievement details (flags, comments..) 2020-03-20 20:54:37 +11:00
emoose 799d3a17d3 [XAM] xdbf_xbox.h: add X360 GPD settings structs + minor fixups 2020-03-20 20:54:37 +11:00
Gliniak 9893ee72f8 [XAM/User] XamUserCreateTitlesPlayedEnumerator - Skip titles without achievements
It mimics behaviour of real 360 dashboard that
skips info about demos and system apps

also smaller code style changes
2020-03-20 20:54:37 +11:00
Gliniak a2209ee210 [XAM/User] Implemented sketchy XamReadTileEx
Also changes to XamReadTile
2020-03-20 20:54:37 +11:00
Gliniak 86c445f259 [XAM/User] Resolved missing profile tab on 12xxx dashboard
It doesn't provide overlap pointer and requires instant response
2020-03-20 20:54:37 +11:00
Gliniak 2815244716 [XAM/User] Added descriptions and labels for achievements
Disclaimer: On old dash it causes memleak (slight),
newer dashboards allocates them only once which is solution for that.

Ps. If anyone have easy solution please implement it. Cheers
2020-03-20 20:54:36 +11:00
Gliniak d6e9612459 [XAM/Misc] Added stub for: XamIsXbox1TitleId 2020-03-20 20:54:36 +11:00
Gliniak 5dd015ad56 [User] Removed hardcode from XPROFILE_GAMERCARD_TITLES_PLAYED
(Now dashboard 9199 shows more reliable amount of games played)
2020-03-20 20:54:36 +11:00
Cancerous e901ea8376 stubs for 9199 (eventually) 2020-03-20 20:54:36 +11:00
Gliniak 78225c12ee [User] Added method for calculating gamerscore 2020-03-20 20:54:36 +11:00
Gliniak 692bc914f5 [XAM/Media] Added stub for: XamLoaderGetMediaInfo 2020-03-20 20:54:36 +11:00
Gliniak e320fcee1f [XAM/User] Added Stub for: XamUserIsOnlineEnabled 2020-03-20 20:54:35 +11:00
Gliniak b25fecea91 [XAM/User] XamUserGetGamerTag - added exception for user_index -1 (0xFF)
(Fixes gamertag in 9199 dash)
2020-03-20 20:54:35 +11:00
Gliniak c30b028be5 [Profile] Added dummy settings (This causes gamertag to appear) 2020-03-20 20:54:35 +11:00
Gliniak 4cec87cf1d [XAM] XamReadTile - Changed size of item_id 2020-03-20 20:54:35 +11:00
Gliniak dd86ff9449 [XAM/User] Implemented XamUserGetGamerTag 2020-03-20 20:54:35 +11:00
Gliniak 6b216d6a15 [XAM] XNotifyGetNext - Fixed null check for !param_ptr (Thanks randprint) 2020-03-20 20:54:35 +11:00
Gliniak a0f9f21f47 [XAM/Avatar] Added stub for: XamAvatarLoadAnimation
This enable running AvatarEditor

Disclaimer: Games that uses Avatars might crash
2020-03-20 20:54:34 +11:00
Gliniak 17b457bf1d [Kernel] Added few elemenmts to xeExGetXConfigSetting
This will allow to go inside "Console Settings" in NXE Dashboard
and fixes stability on older dashboards
2020-03-20 20:54:34 +11:00
Gliniak 11dfd2ed65 [XAM/Nui] Added stubs for: XamNuiIsDeviceReady, XamIsNuiAutomationEnabled 2020-03-20 20:54:34 +11:00
Gliniak 148fec9cd3 [XAM/Notify] XNotifyGetNext - Added check to assure if param_ptr is correct 2020-03-20 20:54:34 +11:00
Gliniak c160281e21 [Memory] Preallocate encrypted memory region
(Fixes dashboards up to 12625)
2020-03-20 20:54:34 +11:00
Gliniak 2d06b66d8f [XAM/Sketchy] Implemented XamReadTile 2020-03-20 20:54:34 +11:00
Gliniak 8b357fc0b3 [KERNEL] Do not convert time if provided time_ptr is invalid (Fixes Dark Souls crash) 2020-03-20 20:54:33 +11:00
Gliniak 0329007e6c [GPD] Implemented XamUserCreateTitlesPlayedEnumerator 2020-03-20 20:54:33 +11:00
Cancerous 22571492aa [Kernel] Make XHttpStartup succeed and add stubs for XHttpOpen and XHttpConnect that fail 2020-03-20 20:54:33 +11:00
Cancerous 9fe0230acb Revert "[Kernel] - Try to shut down XMP so games won't spam it's functions"
This reverts commit 2df353fdde.
2020-03-20 20:54:33 +11:00
emoose 96e2d8d12f [XBDM] Add impl. for DmGetXboxName, stub 5 functions
Stubs: DmGetXbeInfo, DmIsDebuggerPresent, DmRegisterCommandProcessor, DmRegisterCommandProcessorEx
This helps progress some debug builds of games, DmGetXboxName error codes are based on what some games seem to expect from it.
Will probably be a good idea to move most of this to xbdm_info.cc soon.
2020-03-20 20:54:33 +11:00
Cancerous 6beeb8c427 [Kernel] remove option to disable WSAStartup 2020-03-20 20:54:33 +11:00
Cancerous d4cfd903e5 [Kernel] - Try to shut down XMP so games won't spam it's functions 2020-03-20 20:54:32 +11:00
Cancerous 18e1c26dae [Kernel] Add XHttpStartup Stub, try to gracefully fail and shutdown more of the networking so games won't spam the related functions 2020-03-20 20:54:32 +11:00
emoose 7340a0c53f [Kernel] Include XEX version in log 2020-03-20 20:54:32 +11:00
emoose 3273acef3a [Kernel/CPU] Fix XEX version numbers not being output correctly
Couldn't find a way to get bitfields & byte-swapping to play well together, so this was the best I could come up with... at least the proper version numbers will show in the log file now :)
2020-03-20 20:54:32 +11:00
emoose 05b3a6516d [Kernel] Allow XEX to continue load after ApplyPatch fails
This should be safe to do hopefully, most errors happen before any part of the XEX is modified, and the errors that can happen after modification should be very rare/impossible thanks to the earlier checks.
It might be good to write up some way to revert any changes though...
2020-03-20 20:54:32 +11:00
emoose 4264b5be16 [CPU] Check patch MediaID if patch signature check failed
This should let us make sure patches are being applied to the right XEX, without needing to rely on the signature.
2020-03-20 20:54:32 +11:00
emoose efe8681980 [CPU] Fix heap corruption by XEXP header patch not resizing headers correctly
This should hopefully fix GTA IV's TU (for media ID 6AC07221 at least)
2020-03-20 20:54:32 +11:00
emoose 70abd9584a [VFS/Kernel] Fixes to allow games to make use of cache partitions
Happy new year! Here's my first commit of the 2020s :)

With these fixes, Halo 3 Epsilon will now write cached map data & other things (autosaves/datamine...) to the cache0/cache1 partitions, (as long as mount_cache cvar is set)
(Halo 3 retail will also write some things to cache with this, but oddly doesn't cache map stuff... which is strange because Epsilon was built only a day or two after the retail build, so I'm not sure why it'd work differently...
Maybe retail needs a TU applied for it to work or something like that)
Other games should hopefully work with cache now too (AFAIK the problem was in SDK library code, that a lot of games probably share)
No idea if this will actually improve anything though, but at least things will work closer to what games expect :)

The way this works is by tricking the cache-partition code (staticly linked into the game exe) into thinking that the Partition0/Cache0/Cache1 devices are valid.
To do that I made another kind of VFS device, the NullDevice, which just takes in a list of paths to handle.
Whenever an IO request is made to one of these paths, the NullDevice can simply pretend to the game that everything was successful, which satisfies the requirements needed for caching.

It also makes use of another trick: setting TitleInsecureCacheDrive XEX permission, which seems to skip a huge chunk of cache-init code (STFC filesystem device registration & stuff like that)
I'm not sure if this would work with every single revision of the STFC/cache code though...
At least in Halo 3 the retail code will handle the TitleInsecureCacheDrive case for us fine, but maybe older/more recent versions don't include functionality for it, need to look into it some more.
(I did try an impl. without needing this permission months ago, got pretty far with it but got caught on one tiny issue that I couldn't figure out... too bad I didn't find out about this permission earlier!)
2020-03-20 20:54:31 +11:00
Cancerous 745c33de8c [Kernel] HDD and save detection changes 2020-03-20 20:54:31 +11:00
Cancerous aa80e4265d [Kernel] added more checks to filter user_index out of range 2020-03-20 20:54:31 +11:00