Ben Vanik
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1808af26b1
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Removing /MP flag from VS projects.
This was breaking build caching in VS2012.
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2013-10-16 20:08:02 -07:00 |
gibbed
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d5bd8b9d5b
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Merge branch 'master' of https://github.com/benvanik/xenia
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2013-10-16 19:05:04 -07:00 |
gibbed
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16b0c936d4
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Fixed argument size handling in _vsnprintf_shim, like DbgPrint_shim.
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2013-10-16 19:04:23 -07:00 |
gibbed
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46b42528fd
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Fixed xeRtlFillMemoryUlong so it swaps the pattern back to native endianness.
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2013-10-16 19:03:22 -07:00 |
gibbed
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309d1621e5
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Attempt at a fix for crashes occuring when not using instruction/branch tracing.
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2013-10-16 18:55:21 -07:00 |
Ben Vanik
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803e4998de
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Starting to wire up readfile.
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2013-10-16 00:23:05 -07:00 |
Ben Vanik
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da2f7f1ea5
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Shuffling filesystem to xboxkrnl.
This doesn't really change anything yet, just moves things.
Also fixed some bad over-including.
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2013-10-15 23:09:51 -07:00 |
Ben Vanik
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26c06e13d9
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Checking in intermediate FS work before moving code.
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2013-10-15 22:51:19 -07:00 |
Ben Vanik
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a8d10cd9d3
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NtClose/NtReadFile skeleton.
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2013-10-15 22:28:00 -07:00 |
Ben Vanik
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388f354870
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Basic NtCreateFile.
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2013-10-15 21:30:57 -07:00 |
Ben Vanik
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f409795dd1
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Fixing PM4 type 0 packet parsing.
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2013-10-15 20:24:32 -07:00 |
gibbed
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a483704855
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Sneaky tabs.
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2013-10-15 19:18:28 -07:00 |
gibbed
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d79bd8cfa7
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Renamed xboxkrnl_file* to xboxkrnl_nt*, added xboxkrnl_io*.
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2013-10-15 19:18:03 -07:00 |
gibbed
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f59ff2e44a
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Fixed debug output format for NtCreateFile.
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2013-10-15 05:30:25 -07:00 |
gibbed
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5176a7e7c9
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Stubbing out some file stuff.
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2013-10-15 05:16:05 -07:00 |
Ben Vanik
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6cda645911
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Adding instruction address identifier when not tracing.
This can be removed later.
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2013-10-14 21:53:34 -07:00 |
Ben Vanik
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900252a590
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Another dummy XCONFIG value.
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2013-10-14 21:48:26 -07:00 |
Ben Vanik
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0b24356080
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Skipping unknown form of PM4_EVENT_WRITE_SHD for now.
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2013-10-14 21:35:23 -07:00 |
Ben Vanik
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80e3e6fa14
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Ignoring unimplemented disasm functions by default.
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2013-10-14 21:34:13 -07:00 |
Ben Vanik
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963667f65c
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Forcing bl to function calls.
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2013-10-14 21:33:54 -07:00 |
Ben Vanik
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8294f22d76
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Ignore decommits for now.
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2013-10-14 19:06:26 -07:00 |
Ben Vanik
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929ea13548
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Emulated vslb.
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2013-10-14 18:33:17 -07:00 |
Ben Vanik
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1eba1fb5c2
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vspltb
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2013-10-14 18:21:26 -07:00 |
Ben Vanik
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5bed1069f8
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mulhwx/mulhwux
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2013-10-14 17:49:21 -07:00 |
Ben Vanik
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1e66e39efc
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divdux/mulldx
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2013-10-14 17:30:25 -07:00 |
Ben Vanik
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dc804f2471
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KeQuerySystemTime/NtCreateEvent.
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2013-10-14 17:19:42 -07:00 |
Ben Vanik
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16020df6a2
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mfcr disasm.
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2013-10-14 00:48:23 -07:00 |
Ben Vanik
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76ca76bb67
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Disabling hole filling in the SDB.
This was required when the AOT CPU was built, but isn't needed now.
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2013-10-14 00:39:13 -07:00 |
Ben Vanik
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602ed5393e
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vspltisb/ldarx/stdcx.
ldarx/stdcx are just as faked as the w equivalents.
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2013-10-14 00:13:40 -07:00 |
Ben Vanik
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72b54cfe2a
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Fixing recursion branches.
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2013-10-13 22:59:19 -07:00 |
Ben Vanik
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b28c51271d
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A bunch of disasm instructions used by some games.
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2013-10-13 22:53:33 -07:00 |
Ben Vanik
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e0701905dd
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Dummy values that games seem to want.
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2013-10-13 22:25:23 -07:00 |
Ben Vanik
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2eed0b1575
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Fixing wraparound.
This still needs a tremendous amount of cleanup.
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2013-10-13 21:18:23 -07:00 |
Ben Vanik
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4887234bba
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Fixing ring buffer wrap around. I think.
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2013-10-13 13:39:46 -07:00 |
Ben Vanik
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e0af361d74
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Preventing (one of likely many) race condition with ringbuffer.
This was causing acks for commands not executed if the CPU ran faster
than the GPU.
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2013-10-13 12:17:07 -07:00 |
Ben Vanik
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41a652dd03
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Manual reset was not the solution. Bah.
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2013-10-13 12:09:25 -07:00 |
Ben Vanik
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f49e35636d
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Fixing uninitialized members.
Wish VC++ warned about this line clang does...
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2013-10-13 11:14:46 -07:00 |
Ben Vanik
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c6d779920d
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Switch ring buffer wait event to manual reset.
Avoids timing issues with kicks.
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2013-10-13 11:06:45 -07:00 |
Ben Vanik
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fa4c7cdd83
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Wait until the ringbuffer thread is spun up.
This could be made much nicer.
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2013-10-13 11:06:29 -07:00 |
Ben Vanik
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cc12f0b96a
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Periodically fire interrupts.
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2013-10-13 11:06:13 -07:00 |
Ben Vanik
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96a857e892
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Massively disgusting and incomplete shader translator.
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2013-10-12 22:14:23 -07:00 |
Ben Vanik
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0ef278325f
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Hacking to get first triangle drawn.
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2013-10-12 15:07:34 -07:00 |
Ben Vanik
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83d7523da1
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Fixing lvrx.
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2013-10-12 15:06:16 -07:00 |
Ben Vanik
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d46069cd47
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Various tweaks from gibbed.
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2013-10-12 10:57:01 -07:00 |
Ben Vanik
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51b79cb399
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Minor fixes.
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2013-10-12 03:02:39 -07:00 |
Ben Vanik
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8e01e2d945
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Vertex fetching.
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2013-10-12 02:29:01 -07:00 |
Ben Vanik
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04aad708c9
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Shader type read for translation.
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2013-10-11 22:04:34 -07:00 |
Ben Vanik
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1378fad3c0
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Basic shader cache.
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2013-10-11 21:45:20 -07:00 |
Ben Vanik
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6e4fb87992
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D3D11 window up and spinning.
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2013-10-11 20:23:58 -07:00 |
Ben Vanik
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611d3bbbeb
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Adding in D3D11 GPU skeleton.
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2013-10-09 23:18:22 -07:00 |