gibbed
46b42528fd
Fixed xeRtlFillMemoryUlong so it swaps the pattern back to native endianness.
2013-10-16 19:03:22 -07:00
gibbed
309d1621e5
Attempt at a fix for crashes occuring when not using instruction/branch tracing.
2013-10-16 18:55:21 -07:00
Ben Vanik
803e4998de
Starting to wire up readfile.
2013-10-16 00:23:05 -07:00
Ben Vanik
da2f7f1ea5
Shuffling filesystem to xboxkrnl.
...
This doesn't really change anything yet, just moves things.
Also fixed some bad over-including.
2013-10-15 23:09:51 -07:00
Ben Vanik
26c06e13d9
Checking in intermediate FS work before moving code.
2013-10-15 22:51:19 -07:00
Ben Vanik
a8d10cd9d3
NtClose/NtReadFile skeleton.
2013-10-15 22:28:00 -07:00
Ben Vanik
388f354870
Basic NtCreateFile.
2013-10-15 21:30:57 -07:00
Ben Vanik
f409795dd1
Fixing PM4 type 0 packet parsing.
2013-10-15 20:24:32 -07:00
gibbed
a483704855
Sneaky tabs.
2013-10-15 19:18:28 -07:00
gibbed
d79bd8cfa7
Renamed xboxkrnl_file* to xboxkrnl_nt*, added xboxkrnl_io*.
2013-10-15 19:18:03 -07:00
gibbed
f59ff2e44a
Fixed debug output format for NtCreateFile.
2013-10-15 05:30:25 -07:00
gibbed
5176a7e7c9
Stubbing out some file stuff.
2013-10-15 05:16:05 -07:00
Ben Vanik
6cda645911
Adding instruction address identifier when not tracing.
...
This can be removed later.
2013-10-14 21:53:34 -07:00
Ben Vanik
900252a590
Another dummy XCONFIG value.
2013-10-14 21:48:26 -07:00
Ben Vanik
0b24356080
Skipping unknown form of PM4_EVENT_WRITE_SHD for now.
2013-10-14 21:35:23 -07:00
Ben Vanik
80e3e6fa14
Ignoring unimplemented disasm functions by default.
2013-10-14 21:34:13 -07:00
Ben Vanik
963667f65c
Forcing bl to function calls.
2013-10-14 21:33:54 -07:00
Ben Vanik
8294f22d76
Ignore decommits for now.
2013-10-14 19:06:26 -07:00
Ben Vanik
929ea13548
Emulated vslb.
2013-10-14 18:33:17 -07:00
Ben Vanik
1eba1fb5c2
vspltb
2013-10-14 18:21:26 -07:00
Ben Vanik
5bed1069f8
mulhwx/mulhwux
2013-10-14 17:49:21 -07:00
Ben Vanik
1e66e39efc
divdux/mulldx
2013-10-14 17:30:25 -07:00
Ben Vanik
dc804f2471
KeQuerySystemTime/NtCreateEvent.
2013-10-14 17:19:42 -07:00
Ben Vanik
16020df6a2
mfcr disasm.
2013-10-14 00:48:23 -07:00
Ben Vanik
76ca76bb67
Disabling hole filling in the SDB.
...
This was required when the AOT CPU was built, but isn't needed now.
2013-10-14 00:39:13 -07:00
Ben Vanik
602ed5393e
vspltisb/ldarx/stdcx.
...
ldarx/stdcx are just as faked as the w equivalents.
2013-10-14 00:13:40 -07:00
Ben Vanik
72b54cfe2a
Fixing recursion branches.
2013-10-13 22:59:19 -07:00
Ben Vanik
b28c51271d
A bunch of disasm instructions used by some games.
2013-10-13 22:53:33 -07:00
Ben Vanik
e0701905dd
Dummy values that games seem to want.
2013-10-13 22:25:23 -07:00
Ben Vanik
2eed0b1575
Fixing wraparound.
...
This still needs a tremendous amount of cleanup.
2013-10-13 21:18:23 -07:00
Ben Vanik
4887234bba
Fixing ring buffer wrap around. I think.
2013-10-13 13:39:46 -07:00
Ben Vanik
e0af361d74
Preventing (one of likely many) race condition with ringbuffer.
...
This was causing acks for commands not executed if the CPU ran faster
than the GPU.
2013-10-13 12:17:07 -07:00
Ben Vanik
41a652dd03
Manual reset was not the solution. Bah.
2013-10-13 12:09:25 -07:00
Ben Vanik
f49e35636d
Fixing uninitialized members.
...
Wish VC++ warned about this line clang does...
2013-10-13 11:14:46 -07:00
Ben Vanik
c6d779920d
Switch ring buffer wait event to manual reset.
...
Avoids timing issues with kicks.
2013-10-13 11:06:45 -07:00
Ben Vanik
fa4c7cdd83
Wait until the ringbuffer thread is spun up.
...
This could be made much nicer.
2013-10-13 11:06:29 -07:00
Ben Vanik
cc12f0b96a
Periodically fire interrupts.
2013-10-13 11:06:13 -07:00
Ben Vanik
96a857e892
Massively disgusting and incomplete shader translator.
2013-10-12 22:14:23 -07:00
Ben Vanik
0ef278325f
Hacking to get first triangle drawn.
2013-10-12 15:07:34 -07:00
Ben Vanik
83d7523da1
Fixing lvrx.
2013-10-12 15:06:16 -07:00
Ben Vanik
d46069cd47
Various tweaks from gibbed.
2013-10-12 10:57:01 -07:00
Ben Vanik
51b79cb399
Minor fixes.
2013-10-12 03:02:39 -07:00
Ben Vanik
8e01e2d945
Vertex fetching.
2013-10-12 02:29:01 -07:00
Ben Vanik
04aad708c9
Shader type read for translation.
2013-10-11 22:04:34 -07:00
Ben Vanik
1378fad3c0
Basic shader cache.
2013-10-11 21:45:20 -07:00
Ben Vanik
6e4fb87992
D3D11 window up and spinning.
2013-10-11 20:23:58 -07:00
Ben Vanik
611d3bbbeb
Adding in D3D11 GPU skeleton.
2013-10-09 23:18:22 -07:00
Ben Vanik
8558176ee0
Cleaning up the ucode disassembler.
2013-10-09 22:50:44 -07:00
Ben Vanik
14bf4912d1
Fixing CF decode.
2013-10-09 21:15:23 -07:00
Ben Vanik
7b97d475c2
Hacked in shader disassembler.
...
Checking this in before I break it. Has tons of issues.
Turns out the 360 GPU uses an Adreno (rAdeon)-like r2xx shader format.
VC++'s handling of bitfields is absolutely terrible.
2013-10-09 20:28:35 -07:00