Commit Graph

5751 Commits

Author SHA1 Message Date
emoose 9b3ef10f21 [Kernel] *FormatData: make peek() match get() endian, fix skip() not advancing pointer 2020-02-19 03:36:11 -05:00
Gliniak 958a9bfa29 Removed useless file that survived rebase 2020-02-19 03:36:11 -05:00
Gliniak 24cba2e720 [Log] Added information about implementation state 2020-02-19 03:36:11 -05:00
Gliniak e34186d3fe Revert "[XAM/User] Added title_id == 0 check for few User functions"
This reverts commit 05433007c5.
2020-02-19 03:36:11 -05:00
Gliniak c7845f1717 [XAM/User] Added title_id == 0 check for few User functions
Games like to report title_id as 0 (it is expected behaviour).
0 in this case means currently opened title
2020-02-19 03:36:11 -05:00
Gliniak cc594dae40 [GPU] InitializeRingBuffer - Clear buffer space to prevent random data readout 2020-02-19 03:36:11 -05:00
emoose 0a9e9e0aab [XAM] Add XamShowCreateProfileUI & XamProfileCreate impl.
Seems to kinda work, xshell uses XamProfileCreate and says that it's successful at least.
Dash uses the ShowUI function, but doesn't seem to login to the created profile correctly for some reason... restarting with the toml configured for the new profile does seem to work though.
2020-02-19 03:36:10 -05:00
emoose 4d3aff25d0 [VFS] Oops, fix wrong BlockToOffset result for non-CON packages 2020-02-19 03:36:10 -05:00
emoose d2edb53282 [Kernel] Fix XamReadTile not returning profile pic, breaking dash profile...
This caused dash not to load profile anymore, since dash passes user_index == kNone...
The new method should be closer to how things are actually meant to work.
2020-02-19 03:36:10 -05:00
emoose 18c930c1b2 [VFS] Port new BlockToOffsetSTFS algo from stfs-headers
65ca664fdb
This should give better compatibility with CON packages - ie. profiles taken from actual consoles should hopefully extract properly without errors, now there's shouldn't be any need for extracting them with Velocity/Horizon first.
2020-02-19 03:36:10 -05:00
emoose d934bccac5 [XMP] Add extra checks from XAM to help prevent dash host crash 2020-02-19 03:36:10 -05:00
emoose 50f0c6db19 [User] Add some extra checks from XAM to Read/WriteProfileSettings exports 2020-02-19 03:36:10 -05:00
emoose 6db428b24e [XAM/User] Fix wrong error code given when ReadProfileSettings buffer is too small
Strange, seems ReadProfileSettings returns this error as the result code instead of the xoverlapped error code - it could be possible other Xam functions do the same too.
This fixes Crackdown loading (thanks Gliniak for the tip about buffer size), hope it doesn't break any other games though.
2020-02-19 03:36:10 -05:00
emoose a7e1be2bb9 [XAM/User] Fix dashboard GPD overwrite when loading new game 2020-02-19 03:36:10 -05:00
emoose f638037fa2 [XAM/User] Allow titles to actually access title-specific settings
Would only allow access to dash GPD previously...
I'm not sure if we need to setup the XPROFILE_TITLE_SPECIFIC settings in advance or not though, really it should be on the games to do this themselves, but not sure whats actually needed...

This should probably fix games that would save progress to profile (Halo 3 progression, etc.), haven't actually noticed any changes myself yet though.
2020-02-19 03:36:10 -05:00
emoose 8ec3407e4c [User/XAM] Oops, fix null pointer deref 2020-02-19 03:36:10 -05:00
emoose 203dcb28be [XAM/User] Try logging in to any available profile when XUID isn't set
Now the XUID doesn't need to be set at all for Xenia to try logging into an available profile (as long as signin_state != 0, previously this needed XUID to be set to '1')

So from a default install, you should be able to just drop an X360 profile into the right profiles dir, and when you run Xenia it'll login to it automatically for you, no config changes needed!

This applies to all 4 user slots, just set their signin states, drop 4 profiles in and it should log them all into each one seperately, then you can edit the config with specific profile XUIDs for each user.

Xenia should now only generate a default XeniaUser profile when no profiles are available for a user.
2020-02-19 03:36:10 -05:00
emoose 6e4ed5b333 [XAM/User] Add UserIndex enum, handle special UserIndexes inside KernelState::user_profile 2020-02-19 03:36:10 -05:00
emoose 73342e6d62 [XAM/User] Add support for multiple signed-in users/profiles
This adds support for multiple profiles to Xenia, profiles can be configured with the [Profiles] user_*_xuid / user_*_state config settings.
If state is non-zero (1 = offline, 2 = LIVE), the profile will be counted as logged-on - either with a generated XeniaUser gamertag, or if the XUID is set to 1 the first available profile will be loaded.
The XUID can also be set to the offline-XUID (E000...) of an existing profile, to sign in the user as that profile.
(Profiles should be stored in the Xenia content/FFFE07D1/00010000/ folder, either as an STFS package or an extracted folder)

All the XamUser* functions have been updated to support multiple user_index's provided to them too.
(there's still issues with weird indexes like 0xFF, 0x7FF9... being given though, still dunno what's with that, the KernelState::user_profile() code will treat 0xFF as 0)

I'm not really sure if this is the most ideal way to do things though, but it does appear to work fine, at least Halo 3 does detect the profiles with state > 0 fine.

TODO: look into changing up xam_content to make use of user_index & profiles.
It shouldn't be too difficult now to emulate the same content paths X360 uses (seperating content by XUID etc)
Would probably be a good idea, since it'd probably be needed for us to support multiple profiles properly, so that they don't all share savegames etc...
2020-02-19 03:36:10 -05:00
emoose 0a97e3b576 [HID] Allow winkey driver to use the first unused user index
This removes the user_index == 0 requirement from the InputSystem code, and updates WinKeyInputDriver to use the first non-connected user index if it can.

Eg. if you had 2 XInput controllers plugged in, those two will take up user index 0 and 1, and keyboard will take user index 2.
If all four indexes are taken up already, the WinKey driver will be disabled.

(This is done by passing already-setup drivers to each drivers Setup function: since WinKey is the last to be setup, this'll let it query the XInput driver and find which user_index it should handle)
2020-02-19 03:36:10 -05:00
emoose eef370645e [Xam/Content] Remove unused ResolveGameUserContentPath func
(not needed since we store this stuff inside GPD now)
2020-02-19 03:36:09 -05:00
emoose 58742cb2e6 [XAM] Allow loading profile from STFS (extracts package automatically!)
Profiles can now be placed as either an extracted folder with GPDs, or an STFS package, inside the Documents\Xenia\content\FFFE07D1\00010000\ directory
eg. Documents\Xenia\content\FFFE07D1\00010000\E0000E07FA53D7F1
(this roughly matches the same location as X360 stores it)

If loading an STFS package the package will first get extracted to <path>.dir/, and then the profile is loaded/saved into that directory.
(originally was going to mount the package and read everything in-memory, but then realized how hard adding new files/modifying/etc would be.. VFS doesn't allow mixing two devices into the same mount_path afaik)

Code for extraction is taken from xenia-vfs-dump (as StfsContainerDevice::ExtractToFolder)

A [XAM]profile_xuid config option is added too, which should let you pick which profile to load from the FFFE07D1\00010000\ folder if you have multiple there.
(at least I hope it should - something like "profile_xuid = 0xE0000E07FA53D7F1" will work I hope... cpptoml might have issues with hex digits though, not sure, will investigate later...)
If profile_xuid isn't set (left at -1), Xenia will just load whatever the first file/folder inside there is.
2020-02-19 03:36:09 -05:00
emoose e6c9577866 [Base] Change DEFINE_uint64 -> DEFINE_int64, cpptoml seems to have issues with uint64..
Tried setting a uint64 setting to -1 (FFFF FFFF FFFF FFFF), which made it throw a out of range exception when loading the toml...
Internally it uses int64 to parse numbers, so I guess it doesn't work well with converting to uint64?
Changing everything from uint64->int64 seems to solve it though, now -1 works fine.
2020-02-19 03:36:09 -05:00
emoose df40ed6ea4 [VFS] Fix STFS file table info being read in wrong endian 2020-02-19 03:36:09 -05:00
emoose 7e6e02e685 [XAM/User] Fix AchievementPlatform definitions...
big oof
2020-02-19 03:36:09 -05:00
emoose 85b8fa0177 [XAM/User] Store profile inside content root instead of next to EXE
eg. Documents/Xenia/content/profile/
2020-02-19 03:36:09 -05:00
emoose 7098c37969 [XAM/Misc] Impl. IsSystem/IsXbox1/IsSystemExperience & FirstRunExperienceShouldRun exports 2020-02-19 03:36:09 -05:00
emoose 819e9e1391 [XAM/User] Only add arcade games to profile if license_mask is set 2020-02-19 03:36:09 -05:00
emoose 7b721aa59a [XAM/User] GetTitleId -> GetTitleData, check flags/titletype before adding to profile 2020-02-19 03:36:09 -05:00
emoose 6c4c47feb9 [XAM/User] ...CreateTitlesPlayedEnumerator: sort titles by date played (thanks Gliniak!) 2020-02-19 03:36:09 -05:00
emoose 510ebd6996 [XAM/User] Stub GetIndexFromXUID, add param to IsOnlineEnabled
Maybe can help with user_index issues? Not sure, dash still seems to use some wacky indexes sometimes..
2020-02-19 03:36:09 -05:00
emoose 5155b04da4 [XAM/User] XamReadTile: support reading gamerpic from profile tile_64.png file 2020-02-19 03:36:09 -05:00
emoose 3655aa4ba7 [XAM/User] Add extra checks to XamReadTile, remove GetTitleSpa
GetTitleGpd should work fine for what we're using it for here... it could be a good idea to keep an instance of the current SpaFile of the running title and have a GetTitleSpa that returns that though, since I think some stuff like XamReadString might eventually need access to SPA data, not really sure yet though.
2020-02-19 03:36:09 -05:00
emoose 06f0389cb8 [XAM] Allow reading binary & unicode settings, but block AVATAR_INFO_1 2020-02-19 03:36:09 -05:00
emoose 4c88725f33 [XAM] Small XamUserCreateTitlesPlayedEnumerator tweaks + other fixups 2020-02-19 03:36:08 -05:00
emoose a78335de1c [XAM] UserProfile: Update ach/gamerscore info inside UpdateGpd, add dash checks to SetTitleSpaData 2020-02-19 03:36:08 -05:00
emoose 4170a5707d [XAM] UserProfile::LoadProfile: setup default settings 2020-02-19 03:36:08 -05:00
emoose 9b5df1d23c [XAM] Update profile setting code to use new xdbf::Setting struct 2020-02-19 03:36:08 -05:00
emoose 0feab18e54 [XAM] xdbf.h: const-ify some parameters 2020-02-19 03:36:08 -05:00
emoose dc9920df89 [XAM] xdbf.h: add more achievement details (flags, comments..) 2020-02-19 03:36:08 -05:00
emoose cdebf97917 [XAM] xdbf_xbox.h: add X360 GPD settings structs + minor fixups 2020-02-19 03:36:08 -05:00
Gliniak a81346ac1e [XAM/User] XamUserCreateTitlesPlayedEnumerator - Skip titles without achievements
It mimics behaviour of real 360 dashboard that
skips info about demos and system apps

also smaller code style changes
2020-02-19 03:36:08 -05:00
Gliniak 120ce49328 [XAM/User] Implemented sketchy XamReadTileEx
Also changes to XamReadTile
2020-02-19 03:36:08 -05:00
Gliniak 90d581fae7 [XAM/User] Resolved missing profile tab on 12xxx dashboard
It doesn't provide overlap pointer and requires instant response
2020-02-19 03:36:08 -05:00
Gliniak d28938c2f0 [XAM/User] Added descriptions and labels for achievements
Disclaimer: On old dash it causes memleak (slight),
newer dashboards allocates them only once which is solution for that.

Ps. If anyone have easy solution please implement it. Cheers
2020-02-19 03:36:08 -05:00
Gliniak 95e211b1c7 [XAM/Misc] Added stub for: XamIsXbox1TitleId 2020-02-19 03:36:08 -05:00
Gliniak 2d6e81ed65 [User] Removed hardcode from XPROFILE_GAMERCARD_TITLES_PLAYED
(Now dashboard 9199 shows more reliable amount of games played)
2020-02-19 03:36:08 -05:00
Cancerous a476652540 stubs for 9199 (eventually) 2020-02-19 03:36:08 -05:00
Gliniak 3a93aeba93 [User] Added method for calculating gamerscore 2020-02-19 03:36:08 -05:00
Gliniak 6c60475261 [XAM/Media] Added stub for: XamLoaderGetMediaInfo 2020-02-19 03:36:08 -05:00