Commit Graph

5841 Commits

Author SHA1 Message Date
emoose 43950115b6 [XAM/User] Fix wrong error code given when ReadProfileSettings buffer is too small
Strange, seems ReadProfileSettings returns this error as the result code instead of the xoverlapped error code - it could be possible other Xam functions do the same too.
This fixes Crackdown loading (thanks Gliniak for the tip about buffer size), hope it doesn't break any other games though.
2020-04-08 03:20:48 +11:00
emoose 64012d4e1b [XAM/User] Fix dashboard GPD overwrite when loading new game 2020-04-08 03:20:48 +11:00
emoose 93e1b18980 [XAM/User] Allow titles to actually access title-specific settings
Would only allow access to dash GPD previously...
I'm not sure if we need to setup the XPROFILE_TITLE_SPECIFIC settings in advance or not though, really it should be on the games to do this themselves, but not sure whats actually needed...

This should probably fix games that would save progress to profile (Halo 3 progression, etc.), haven't actually noticed any changes myself yet though.
2020-04-08 03:20:48 +11:00
emoose e2e5205b24 [User/XAM] Oops, fix null pointer deref 2020-04-08 03:20:48 +11:00
emoose be410a9cab [XAM/User] Try logging in to any available profile when XUID isn't set
Now the XUID doesn't need to be set at all for Xenia to try logging into an available profile (as long as signin_state != 0, previously this needed XUID to be set to '1')

So from a default install, you should be able to just drop an X360 profile into the right profiles dir, and when you run Xenia it'll login to it automatically for you, no config changes needed!

This applies to all 4 user slots, just set their signin states, drop 4 profiles in and it should log them all into each one seperately, then you can edit the config with specific profile XUIDs for each user.

Xenia should now only generate a default XeniaUser profile when no profiles are available for a user.
2020-04-08 03:20:47 +11:00
emoose 21bbc40d2c [XAM/User] Add UserIndex enum, handle special UserIndexes inside KernelState::user_profile 2020-04-08 03:20:47 +11:00
emoose 5148749d1f [XAM/User] Add support for multiple signed-in users/profiles
This adds support for multiple profiles to Xenia, profiles can be configured with the [Profiles] user_*_xuid / user_*_state config settings.
If state is non-zero (1 = offline, 2 = LIVE), the profile will be counted as logged-on - either with a generated XeniaUser gamertag, or if the XUID is set to 1 the first available profile will be loaded.
The XUID can also be set to the offline-XUID (E000...) of an existing profile, to sign in the user as that profile.
(Profiles should be stored in the Xenia content/FFFE07D1/00010000/ folder, either as an STFS package or an extracted folder)

All the XamUser* functions have been updated to support multiple user_index's provided to them too.
(there's still issues with weird indexes like 0xFF, 0x7FF9... being given though, still dunno what's with that, the KernelState::user_profile() code will treat 0xFF as 0)

I'm not really sure if this is the most ideal way to do things though, but it does appear to work fine, at least Halo 3 does detect the profiles with state > 0 fine.

TODO: look into changing up xam_content to make use of user_index & profiles.
It shouldn't be too difficult now to emulate the same content paths X360 uses (seperating content by XUID etc)
Would probably be a good idea, since it'd probably be needed for us to support multiple profiles properly, so that they don't all share savegames etc...
2020-04-08 03:20:47 +11:00
emoose 65180c6965 [HID] Allow winkey driver to use the first unused user index
This removes the user_index == 0 requirement from the InputSystem code, and updates WinKeyInputDriver to use the first non-connected user index if it can.

Eg. if you had 2 XInput controllers plugged in, those two will take up user index 0 and 1, and keyboard will take user index 2.
If all four indexes are taken up already, the WinKey driver will be disabled.

(This is done by passing already-setup drivers to each drivers Setup function: since WinKey is the last to be setup, this'll let it query the XInput driver and find which user_index it should handle)
2020-04-08 03:20:47 +11:00
emoose b74c87f4e1 [Xam/Content] Remove unused ResolveGameUserContentPath func
(not needed since we store this stuff inside GPD now)
2020-04-08 03:20:46 +11:00
emoose e1b10fbed7 [XAM] Allow loading profile from STFS (extracts package automatically!)
Profiles can now be placed as either an extracted folder with GPDs, or an STFS package, inside the Documents\Xenia\content\FFFE07D1\00010000\ directory
eg. Documents\Xenia\content\FFFE07D1\00010000\E0000E07FA53D7F1
(this roughly matches the same location as X360 stores it)

If loading an STFS package the package will first get extracted to <path>.dir/, and then the profile is loaded/saved into that directory.
(originally was going to mount the package and read everything in-memory, but then realized how hard adding new files/modifying/etc would be.. VFS doesn't allow mixing two devices into the same mount_path afaik)

Code for extraction is taken from xenia-vfs-dump (as StfsContainerDevice::ExtractToFolder)

A [XAM]profile_xuid config option is added too, which should let you pick which profile to load from the FFFE07D1\00010000\ folder if you have multiple there.
(at least I hope it should - something like "profile_xuid = 0xE0000E07FA53D7F1" will work I hope... cpptoml might have issues with hex digits though, not sure, will investigate later...)
If profile_xuid isn't set (left at -1), Xenia will just load whatever the first file/folder inside there is.
2020-04-08 03:20:46 +11:00
emoose f3fc85786c [Base] Change DEFINE_uint64 -> DEFINE_int64, cpptoml seems to have issues with uint64..
Tried setting a uint64 setting to -1 (FFFF FFFF FFFF FFFF), which made it throw a out of range exception when loading the toml...
Internally it uses int64 to parse numbers, so I guess it doesn't work well with converting to uint64?
Changing everything from uint64->int64 seems to solve it though, now -1 works fine.
2020-04-08 03:20:46 +11:00
emoose 361bb350f0 [VFS] Fix STFS file table info being read in wrong endian 2020-04-08 03:20:46 +11:00
emoose 6bfe482b80 [XAM/User] Fix AchievementPlatform definitions...
big oof
2020-04-08 03:20:46 +11:00
emoose e1716fc53c [XAM/User] Store profile inside content root instead of next to EXE
eg. Documents/Xenia/content/profile/
2020-04-08 03:20:46 +11:00
emoose a562354f8f [XAM/Misc] Impl. IsSystem/IsXbox1/IsSystemExperience & FirstRunExperienceShouldRun exports 2020-04-08 03:20:45 +11:00
emoose 98aa3e3409 [XAM/User] Only add arcade games to profile if license_mask is set 2020-04-08 03:20:45 +11:00
emoose b48c03ab32 [XAM/User] GetTitleId -> GetTitleData, check flags/titletype before adding to profile 2020-04-08 03:20:45 +11:00
emoose e6172cdc28 [XAM/User] ...CreateTitlesPlayedEnumerator: sort titles by date played (thanks Gliniak!) 2020-04-08 03:20:45 +11:00
emoose 984c8a5222 [XAM/User] Stub GetIndexFromXUID, add param to IsOnlineEnabled
Maybe can help with user_index issues? Not sure, dash still seems to use some wacky indexes sometimes..
2020-04-08 03:20:45 +11:00
emoose a74fd46e13 [XAM/User] XamReadTile: support reading gamerpic from profile tile_64.png file 2020-04-08 03:20:44 +11:00
emoose 3c6fc95d45 [XAM/User] Add extra checks to XamReadTile, remove GetTitleSpa
GetTitleGpd should work fine for what we're using it for here... it could be a good idea to keep an instance of the current SpaFile of the running title and have a GetTitleSpa that returns that though, since I think some stuff like XamReadString might eventually need access to SPA data, not really sure yet though.
2020-04-08 03:20:44 +11:00
emoose 50059f6742 [XAM] Allow reading binary & unicode settings, but block AVATAR_INFO_1 2020-04-08 03:20:44 +11:00
emoose 3091f938ae [XAM] Small XamUserCreateTitlesPlayedEnumerator tweaks + other fixups 2020-04-08 03:20:44 +11:00
emoose 59f13edb47 [XAM] UserProfile: Update ach/gamerscore info inside UpdateGpd, add dash checks to SetTitleSpaData 2020-04-08 03:20:44 +11:00
emoose 5cd664c361 [XAM] UserProfile::LoadProfile: setup default settings 2020-04-08 03:20:43 +11:00
emoose febc9a86c0 [XAM] Update profile setting code to use new xdbf::Setting struct 2020-04-08 03:20:43 +11:00
emoose b6da2f6c68 [XAM] xdbf.h: const-ify some parameters 2020-04-08 03:20:43 +11:00
emoose 2b70cf4795 [XAM] xdbf.h: add more achievement details (flags, comments..) 2020-04-08 03:20:43 +11:00
emoose df903afe9f [XAM] xdbf_xbox.h: add X360 GPD settings structs + minor fixups 2020-04-08 03:20:43 +11:00
Gliniak 8fc611c6a0 [XAM/User] XamUserCreateTitlesPlayedEnumerator - Skip titles without achievements
It mimics behaviour of real 360 dashboard that
skips info about demos and system apps

also smaller code style changes
2020-04-08 03:20:43 +11:00
Gliniak 836d21fca2 [XAM/User] Implemented sketchy XamReadTileEx
Also changes to XamReadTile
2020-04-08 03:20:42 +11:00
Gliniak f5b59bacf3 [XAM/User] Resolved missing profile tab on 12xxx dashboard
It doesn't provide overlap pointer and requires instant response
2020-04-08 03:20:42 +11:00
Gliniak 997d2eb7bd [XAM/User] Added descriptions and labels for achievements
Disclaimer: On old dash it causes memleak (slight),
newer dashboards allocates them only once which is solution for that.

Ps. If anyone have easy solution please implement it. Cheers
2020-04-08 03:20:42 +11:00
Gliniak 13a019f637 [XAM/Misc] Added stub for: XamIsXbox1TitleId 2020-04-08 03:20:42 +11:00
Gliniak 604b863988 [User] Removed hardcode from XPROFILE_GAMERCARD_TITLES_PLAYED
(Now dashboard 9199 shows more reliable amount of games played)
2020-04-08 03:20:42 +11:00
Cancerous 8227ede4fb stubs for 9199 (eventually) 2020-04-08 03:20:42 +11:00
Gliniak a0fc9e386a [User] Added method for calculating gamerscore 2020-04-08 03:20:42 +11:00
Gliniak be83bfd145 [XAM/Media] Added stub for: XamLoaderGetMediaInfo 2020-04-08 03:20:41 +11:00
Gliniak 23f9ce4126 [XAM/User] Added Stub for: XamUserIsOnlineEnabled 2020-04-08 03:20:41 +11:00
Gliniak b590d948c5 [XAM/User] XamUserGetGamerTag - added exception for user_index -1 (0xFF)
(Fixes gamertag in 9199 dash)
2020-04-08 03:20:41 +11:00
Gliniak 0baa6a2b06 [Profile] Added dummy settings (This causes gamertag to appear) 2020-04-08 03:20:41 +11:00
Gliniak 4f075db83d [XAM] XamReadTile - Changed size of item_id 2020-04-08 03:20:41 +11:00
Gliniak e3e8d2c6fc [XAM/User] Implemented XamUserGetGamerTag 2020-04-08 03:20:41 +11:00
Gliniak 9977da046c [XAM] XNotifyGetNext - Fixed null check for !param_ptr (Thanks randprint) 2020-04-08 03:20:40 +11:00
Gliniak 546bb39844 [XAM/Avatar] Added stub for: XamAvatarLoadAnimation
This enable running AvatarEditor

Disclaimer: Games that uses Avatars might crash
2020-04-08 03:20:40 +11:00
Gliniak 237a58ced5 [Kernel] Added few elemenmts to xeExGetXConfigSetting
This will allow to go inside "Console Settings" in NXE Dashboard
and fixes stability on older dashboards
2020-04-08 03:20:40 +11:00
Gliniak fe67599031 [XAM/Nui] Added stubs for: XamNuiIsDeviceReady, XamIsNuiAutomationEnabled 2020-04-08 03:20:40 +11:00
Gliniak 1742959b58 [XAM/Notify] XNotifyGetNext - Added check to assure if param_ptr is correct 2020-04-08 03:20:40 +11:00
Gliniak 4822912c9d [Memory] Preallocate encrypted memory region
(Fixes dashboards up to 12625)
2020-04-08 03:20:40 +11:00
Gliniak 351f07652a [XAM/Sketchy] Implemented XamReadTile 2020-04-08 03:20:39 +11:00