Commit Graph

2829 Commits

Author SHA1 Message Date
Dr. Chat bafd448dd8 Cleanup some XThread code 2015-06-22 21:42:33 -05:00
gibbed 75ef95b1b8 More XMA decoder cleanup. 2015-06-22 19:31:02 -05:00
Ben Vanik 08acb6bc1a Merge pull request #274 from raven02/patch-4
gl4 : clear depth and stencil seperately using the DSA version
2015-06-22 09:23:10 -07:00
raven02 1fb2ccb552 Add back the comment and we can check it again in future 2015-06-22 09:22:31 -07:00
raven02 68e12a4664 typo fix 2015-06-22 09:07:55 -07:00
raven02 d2de2bf652 gl4 : clear depth and stencil seperately using the DSA version 2015-06-22 09:04:34 -07:00
Ben Vanik e8fceb0d19 Merge pull request #273 from DarioSamo/master
GL4 Translator: ADDs/MULs/SUBs XZ instead of XY. Loops on FLOW_CONTROL.
2015-06-21 10:35:46 -07:00
dariosamo e5727e7e2a GL4 Translator: ADDs/MULs/SUBs changed to XZ instead of XY. Basic implementation of loops for FLOW_CONTROL. 2015-06-21 14:09:41 -03:00
gibbed 2c319db116 More shuffling of XMA decoder code. 2015-06-21 06:31:24 -05:00
gibbed 06a3bfc3be More XmaDecoder cleanup. 2015-06-21 03:24:42 -05:00
gibbed e98178c9d5 Totally not my fault. 2015-06-21 02:28:42 -05:00
gibbed 021b5a3d17 Moved the XMA decoder out of AudioSystem and into its own world (plus minor code cleanup in the process). 2015-06-21 02:25:24 -05:00
gibbed 736dba5aca Fixed bit size of input_buffer_read_offset in XMAContextData. 2015-06-21 00:24:02 -05:00
gibbed 7e582c14fb Removed some unused code. 2015-06-21 00:23:29 -05:00
Ben Vanik 27ae555555 Merge pull request #272 from DrChat/rel_audio_fix
Fix release-mode audio
2015-06-20 17:57:45 -07:00
Dr. Chat 0bbaedae22 Fix release-mode audio 2015-06-20 19:50:24 -05:00
Ben Vanik 3738ccf18a Fixing warnings. 2015-06-20 17:37:07 -07:00
Ben Vanik a0ec10fbea New minimal libav build and fixing some link warnings. 2015-06-20 17:26:13 -07:00
Ben Vanik fb591cbadb Disabling use of FMA until I can figure out the rounding issues. 2015-06-20 11:21:32 -07:00
Ben Vanik c51050c270 Merge pull request #270 from DrChat/test
Rename XamLoaderLaunchTitle argument
2015-06-20 09:12:53 -07:00
Dr. Chat 8eba3a366f Rename XamLoaderLaunchTitle argument 2015-06-20 11:05:33 -05:00
Ben Vanik 6839f51c3e Merge pull request #268 from benvanik/test
Testing pull requests.
2015-06-19 22:47:46 -07:00
Ben Vanik 4fe6cf8858 Testing pull requests. 2015-06-19 22:45:32 -07:00
Ben Vanik 03f2d26afd Fixing tests with no debugger attached. 2015-06-19 21:53:49 -07:00
Ben Vanik c7270f50dd Fixing paths with spaces. 2015-06-19 21:30:12 -07:00
gibbed 641a4a5e47 Rejiggered ProcessXmaContext. Sound working again in Super Meat Boy. 2015-06-19 22:39:41 -05:00
gibbed 1a38586d9a Cleaned up XMASetLoopData. 2015-06-19 21:52:02 -05:00
gibbed edbd724370 - Fixed a few bugs with ringbuffer, and some cleanup.
- Reworked audio system to use semaphores instead of events for waiting.
  Should fix rare issues where the XAudio2 driver would run out of buffers
  even though it was supposed to be guarded against that.
2015-06-19 21:48:51 -05:00
gibbed f3547a832f Removed XMAContextData::kSize constant, moved kXmaContextCount, changes to use newer ringbuffer, cleaned up XMAInitializeContext a bit (with fixes for loop_data handling). 2015-06-19 09:54:21 -05:00
gibbed f1e9c36f00 Better ringbuffer implementation. 2015-06-19 09:54:21 -05:00
Ben Vanik e01d1c2905 Merge pull request #265 from raven02/patch-1
gl4: more color formats
2015-06-19 07:24:55 -07:00
raven02 abda769c45 gl4: more color formats 2015-06-19 06:11:42 -07:00
gibbed 1e4d65bcf7 Whoops. 2015-06-19 07:34:51 -05:00
gibbed d1221a3c5e Cleaned up VdGetCurrentDisplayInformation a bit. 2015-06-19 06:45:27 -05:00
Ben Vanik 58e616f3cf Removing the HIR test until it's fixed (or killed). 2015-06-18 22:38:46 -07:00
Ben Vanik bde2be5ddb Fiddling to get buildbot working. 2015-06-18 21:47:28 -07:00
Ben Vanik 226ef4d3e6 Merge pull request #264 from sephiroth99/fix_gs_location
gl4: command_processor: fix locations in geometry shader header
2015-06-17 23:25:25 -07:00
sephiroth99 d708e2899f gl4: command_processor: fix locations in geometry shader header
The vertex shader outputs VertexData at location 1. Similarly, the pixel
shader's VertexData input is at location 1.

The geometry shader has both its input and output of VertexData at
location 0. Change it to location 1 so it matches the interface of
the other two shaders.
2015-06-18 02:01:36 -04:00
Ben Vanik ae70d3b30e Merge pull request #263 from SirCmpwn/fix-includes
Fix additional includes
2015-06-17 07:18:57 -07:00
Drew DeVault f74d1b2f99 Add climits include to clock.cc 2015-06-16 23:45:49 -06:00
Drew DeVault 39253cbb93 Add cstring include to xenia/base/string.h 2015-06-16 23:45:37 -06:00
Ben Vanik e4c5522c84 Merge pull request #261 from SirCmpwn/fix-std-mem
Add missing includes for cstring
2015-06-16 22:19:19 -07:00
Drew DeVault a064ba053e Add missing includes for cstring 2015-06-16 23:16:18 -06:00
Ben Vanik b750370759 Partial thread data plumbing. 2015-06-16 21:53:40 -07:00
Ben Vanik aae45515ae Preserving HIR disasm when the debugger is attached. 2015-06-16 21:04:18 -07:00
Ben Vanik 165d49ad3a Moving PPC disasm to on-demand in debugger. 2015-06-16 20:18:48 -07:00
Ben Vanik 5f33087a12 Adding mmap for code cache and exposing cache properties. 2015-06-16 20:13:39 -07:00
Ben Vanik c34db170f5 Adding fallback for pre-MOVBE-supporting processors. 2015-06-16 20:06:50 -07:00
gibbed 75206149ab KeInitializeEvent. 2015-06-16 20:41:26 -05:00
gibbed 54a7b8c591 Assert symbol_info is not null in X64Emitter::Call. 2015-06-16 20:41:25 -05:00