Triang3l
|
6d48b856b9
|
[D3D12] Point sprites and color exponent bias
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2018-08-27 12:36:09 +03:00 |
Triang3l
|
1818905366
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[D3D12] Add a flag to toggle half pixel offset
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2018-08-26 23:50:38 +03:00 |
Triang3l
|
660a606f5e
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[D3D12] Make depth buffers less important than color in case of EDRAM aliasing
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2018-08-26 20:26:49 +03:00 |
Triang3l
|
592873cf9f
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[D3D12] Quad list geometry shader
|
2018-08-26 19:51:20 +03:00 |
Triang3l
|
2c24622bdb
|
[D3D12] Align size given by GetCopyableFootprints, fix device loss in Halo: Reach
|
2018-08-26 19:04:28 +03:00 |
Triang3l
|
85677af156
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[D3D12] Translate shaders before updating render targets so color mask is valid
|
2018-08-26 17:45:23 +03:00 |
Triang3l
|
e819a41300
|
[D3D12] Banjo-Kazooie/Tooie top tile clear fix (rendering still broken in Tooie)
|
2018-08-26 16:45:21 +03:00 |
Triang3l
|
91ef453534
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[D3D12] Try to reload textures when a watch is triggered
|
2018-08-26 14:52:18 +03:00 |
Triang3l
|
227268ef65
|
[D3D12] Cleanup raw buffer view creation
|
2018-08-26 13:09:47 +03:00 |
Triang3l
|
79d43bb943
|
[D3D12] Refactor compute pipeline creation
|
2018-08-26 00:56:41 +03:00 |
Triang3l
|
791c275fab
|
[D3D12] Cleanup object destruction in Shutdown functions
|
2018-08-26 00:24:25 +03:00 |
Triang3l
|
ff014d47d4
|
[D3D12] Refactor root signature creation
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2018-08-25 23:37:11 +03:00 |
Triang3l
|
110d4724f9
|
Merge branch 'master' into d3d12
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2018-08-25 23:26:32 +03:00 |
Triang3l
|
dba8ab4eed
|
[D3D12] Refactor descriptors and resolve logging
|
2018-08-25 22:42:18 +03:00 |
gibbed
|
de43afbb54
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Fix warnings when building on newer Windows 10 SDK versions.
|
2018-08-25 14:23:20 -05:00 |
Triang3l
|
50470d67a8
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[D3D12] 32bpp and 20e4 clearing in resolves
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2018-08-25 17:03:06 +03:00 |
Triang3l
|
66510b2e6f
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[D3D12] Experimental incomplete custom sample positions, disabled by default
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2018-08-25 14:38:55 +03:00 |
Triang3l
|
304544cc72
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[D3D12] Fix Y half-pixel offset
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2018-08-25 10:50:47 +03:00 |
Triang3l
|
961c7e1198
|
[D3D12] Set 32bpp tile mode for all 32bpp formats
|
2018-08-25 10:29:52 +03:00 |
Triang3l
|
2c6224ad37
|
[D3D12] 32bpp tiling shader
|
2018-08-25 01:16:35 +03:00 |
Triang3l
|
4a747b3b81
|
[D3D12] Resolve shader and draw
|
2018-08-24 22:40:22 +03:00 |
Triang3l
|
dd17cd3f9f
|
[D3D12] Make RT heaps 48 MB so 2560x1024 RT can be resolved to R32G32B32A32
|
2018-08-23 23:25:42 +03:00 |
Triang3l
|
2e79eac976
|
[D3D12] Window output
|
2018-08-23 19:50:11 +03:00 |
Triang3l
|
ea1abdaa6e
|
[D3D12] Raw 32bpp resolve
|
2018-08-23 13:25:36 +03:00 |
Triang3l
|
bc4125584c
|
[D3D12] Shorten and batch barriers
|
2018-08-22 23:00:56 +03:00 |
Triang3l
|
d204e9ba74
|
[D3D12] 32bpp raw resolve shader
|
2018-08-22 21:15:02 +03:00 |
Triang3l
|
2d8527c9df
|
[D3D12] Common root constants for EDRAM load/store and single sample load
|
2018-08-22 19:54:51 +03:00 |
Triang3l
|
c4f80aac0d
|
[D3D12] EDRAM layout of a rectangle and other resolve stuff
|
2018-08-22 17:33:43 +03:00 |
Triang3l
|
ddc8f17fa5
|
[D3D12] Depth untiling, update depth resolve documentation
|
2018-08-21 23:05:41 +03:00 |
Triang3l
|
da1be211eb
|
[D3D12] Add red/blue swap to EDRAM loads and describe resolve modes
|
2018-08-21 22:04:06 +03:00 |
Triang3l
|
d628e92ff5
|
[D3D12] Resolve target dimensions
|
2018-08-20 19:09:04 +03:00 |
Triang3l
|
f9fdcbb2dc
|
[D3D12] Resolve dimension calculation
|
2018-08-20 17:58:20 +03:00 |
Triang3l
|
153c6bf713
|
[D3D12] Refactor EDRAM load/store pipelines into modes
|
2018-08-19 21:11:16 +03:00 |
Triang3l
|
e3a50a207d
|
[D3D12] SHM functions needed for resolves
|
2018-08-18 22:43:02 +03:00 |
Triang3l
|
36cc19017a
|
[D3D12] HLSL compilation fixes (still can't map one Halo 3 shader to vs_5_1)
|
2018-08-18 21:53:14 +03:00 |
Triang3l
|
7ba2526fa8
|
[D3D12] Move interpolators above position because it's more important for pixel shaders
|
2018-08-18 18:47:13 +03:00 |
Triang3l
|
bd868ae6cc
|
[D3D12] Fix a typo in linear texture address calculation
|
2018-08-18 18:37:20 +03:00 |
Triang3l
|
b0dd9b6fd0
|
[D3D12] Shutdown immediate textures in the destructor
|
2018-08-18 15:25:30 +03:00 |
Triang3l
|
bfb781d293
|
[D3D12] Texture invalidation (incomplete)
|
2018-08-18 15:24:02 +03:00 |
Triang3l
|
9e21f5ab67
|
[D3D12] SHM watch creation
|
2018-08-18 00:16:55 +03:00 |
Triang3l
|
005040e885
|
[D3D12] Shared memory watch structures
|
2018-08-17 21:41:18 +03:00 |
Triang3l
|
e6ec390a04
|
[D3D12] Profile UpdateRenderTargets
|
2018-08-17 17:53:01 +03:00 |
Triang3l
|
8d6b75418d
|
[D3D12] Clear present back buffer, more profiling scopes, remove logging in shared memory
|
2018-08-17 17:35:33 +03:00 |
Triang3l
|
bf0f20df9b
|
[D3D12] Immediate drawer
|
2018-08-17 16:55:31 +03:00 |
Triang3l
|
e572f65d11
|
[D3D12] DXT5A swizzle
|
2018-08-16 17:36:03 +03:00 |
Triang3l
|
ed7f4ec4be
|
[D3D12] Fix a typo in HLSL sqrt
|
2018-08-16 16:19:45 +03:00 |
Triang3l
|
14523145a2
|
[D3D12] ps_param_gen in HLSL
|
2018-08-16 15:53:55 +03:00 |
Triang3l
|
bb518407a2
|
[D3D12] Disable blending if it's 1*S+0*D
|
2018-08-16 14:16:56 +03:00 |
Triang3l
|
7ced7c932c
|
[D3D12] Fix a typo in a blending register name
|
2018-08-16 14:02:53 +03:00 |
Triang3l
|
d94ebaf580
|
[D3D12] HLSL alphatest
|
2018-08-16 13:44:48 +03:00 |