Dr. Chat
807c030f86
Add title request functions to Emulator
2016-06-18 21:17:37 -05:00
Dr. Chat
6bd19518eb
GL4: Fix incorrectly calculating the base offset for IssueCopy
2016-06-18 21:16:10 -05:00
Dr. Chat
0c69e05eb1
Handle load requests made by the guest
2016-06-18 21:00:01 -05:00
Dr. Chat
23b2e25fb8
XThread: Don't release ourselves before calling thread_->Terminate!
2016-06-18 20:58:58 -05:00
Dr. Chat
b82f6a990a
Core: Add a file open dialog and refactor logic around loading new games
2016-06-18 20:42:28 -05:00
gibbed
dcd71c1613
Fixing format_core for %hc/%hC/%wc/%wC/%hs/%hS/%ls/%lS/%ws/%wS type specifiers.
2016-06-18 19:24:49 -05:00
gibbed
85e38b7657
Invalidate physical memory passed to NtReadFile.
2016-06-18 18:26:23 -05:00
gibbed
23b72e4888
Complain loudly when ReadFile() returns ERROR_NOACCESS.
2016-06-18 18:26:23 -05:00
Nukem
d5dd96d626
Invalid iterator in control_flow_simplification_pass
2016-06-18 16:34:46 -04:00
gibbed
096febb3bb
Oops. Unbreaking shim_utils.h.
2016-06-18 14:02:38 -05:00
gibbed
4fc3bdf213
Fixed AppendParam for X_EX_TITLE_TERMINATE_REGISTRATION,
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X_EXCEPTION_RECORD.
Added AppendParam for X_OBJECT_ATTRIBUTES.
2016-06-18 13:44:52 -05:00
gibbed
2d60d6f672
Split out trampoline generation to make it reusable.
2016-06-18 13:41:49 -05:00
gibbed
8ea9aea84c
Actually there's yet one more argument to VdInitializeScalerCommandBuffer.
2016-06-18 08:16:49 -05:00
gibbed
890a0513ef
Tagged NtSetInformationFile as high frequency.
2016-06-18 08:03:19 -05:00
gibbed
f39eb9f047
Tagged NtReadFile as high frequency.
2016-06-18 08:02:18 -05:00
gibbed
9477cef006
Corrected offset in comment for X_DISPLAY_INFO.
2016-06-18 08:00:41 -05:00
gibbed
b12579c64c
Fixed arguments to VdInitializeScalerCommandBuffer.
2016-06-18 08:00:09 -05:00
Dr. Chat
d526d2febf
GPU: In auto-indexed draws, VGT_INDX_OFFSET appears to be reused as a vertex offset.
2016-06-17 20:19:38 -05:00
Dr. Chat
2e34a98cef
Update the vulkan loader and headers.
2016-06-17 19:32:21 -05:00
Dr. Chat
27c16b1936
GPU: Fix incorrectly calculating the primary ringbuffer's size
2016-06-16 21:30:06 -05:00
Dr. Chat
af870999fa
SPIR-V: Clear shader interface IDs between invocations.
2016-06-13 18:15:59 -05:00
Dr. Chat
5937e603d7
SPIR-V: Fix vec4 Dst
2016-06-13 15:29:07 -05:00
Dr. Chat
d5865740e2
Add a few more vector tests
2016-06-12 21:45:51 -05:00
Dr. Chat
0ef16b10e2
Constant Propagation for OPCODE_VECTOR_ADD
2016-06-12 21:41:02 -05:00
Dr. Chat
7ef7cc39f5
SPIR-V: Declare all inputs/outputs in OpEntryPoint
2016-06-12 11:18:00 -05:00
Dr. Chat
841f6fe239
Merge branch 'vulkan'
2016-06-11 19:23:23 -05:00
Dr. Chat
323b993bbc
Revert the default graphics backend to GL4 (in preparation of merge to master)
2016-06-11 19:13:45 -05:00
Dr. Chat
32011a841e
Formatting.
2016-06-05 17:48:06 -05:00
Dr. Chat
b01903ccc7
Set basePipelineIndex to -1 instead of 0 to indicate invalid.
2016-06-05 12:55:19 -05:00
Dr. Chat
6f5f3534c4
Rebuild shaders with the latest compiler
2016-06-04 15:17:31 -05:00
Dr. Chat
254acf2a67
RenderCache: Hardcode surface height to 2560
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Fix a couple of other things
2016-06-03 20:01:49 -05:00
Dr. Chat
2a924d2b05
Pass vertex buffer endianness into the BufferCache
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IssueCopy: Actually issue the pipeline barrier to transition the image
2016-06-03 20:00:28 -05:00
Haydn Trigg
ff5529714c
clang-format to Google Standards
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Added formatting to code
2016-05-29 13:22:14 +09:30
Dr. Chat
fd37112db8
VK Immediate Drawer: Properly transition texture layouts
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Support wrapping of textures not created here
2016-05-28 10:26:40 -05:00
Dr. Chat
f8d9472872
TextureCache: Fix trying to erase a resolve texture that isn't in the resolve textures list.
2016-05-26 14:46:18 -05:00
Dr. Chat
c85756981b
TextureCache: Fix a few null pointer bugs
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Ordering of in-flight descriptor sets
Change staging buffer size
Free all samplers on exit
2016-05-25 19:55:50 -05:00
Dr. Chat
8611417219
Initialize rasterDiscardEnable to VK_FALSE
2016-05-25 17:45:38 -05:00
Dr. Chat
008167fa66
VK: Enable full rotation / Set render_state to nullptr on failure / Fix format info in texture resolves
2016-05-25 13:49:36 -05:00
Dr. Chat
a187a4931a
Whoops - fix setting the wrong host base for some graphics allocations.
2016-05-25 13:14:03 -05:00
Dr. Chat
9d1e66ab16
Don't write to color targets in depth-only mode.
2016-05-24 21:58:02 -05:00
Dr. Chat
ad83a1994d
VK: Remove alphaToOne feature requirement
2016-05-24 12:53:25 -05:00
Dr. Chat
5f764730ae
Vulkan CP: Override frame traces if renderdoc is attached
2016-05-23 13:16:13 -05:00
Dr. Chat
729152a58b
VK: Enable independentBlend feature
2016-05-23 09:59:37 -05:00
Dr. Chat
6e21d88250
Fixup circular buffers for full rotation
2016-05-23 09:58:46 -05:00
Dr. Chat
c6e905db2f
Fix a memory leak in fenced pools.
2016-05-22 22:14:45 -05:00
Dr. Chat
7004f83665
CP: Don't check for shader validity here
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Fix a lousy typo in PrepareTextureSet
2016-05-22 20:08:35 -05:00
Dr. Chat
bd27835a3d
Pipeline Cache: Translate shaders when program cntl register is available
2016-05-22 20:03:13 -05:00
Dr. Chat
d1b4d61b52
SPIR-V: Use the register count from the program control register
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Workaround for broken OpBitFieldUExtract on NVIDIA drivers
kRcpc/kRcpf/kRsqc/kRsqf
Fix broken ps_ usage
2016-05-22 20:01:42 -05:00
Dr. Chat
d94ff6eb25
Shaders: Track the register count from the program control register (if available)
2016-05-22 19:58:50 -05:00
Dr. Chat
1faf5a813a
Fix ALU scalar swizzles (Possibly)
2016-05-22 19:57:05 -05:00
Dr. Chat
b025790207
Disable Vulkan native MSAA by default for now.
2016-05-17 05:58:52 -05:00
Haydn Trigg
f2ca689ea0
Expanded vec128 and VectorSub
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Added double precision (f64) values to the vec128 structure
Added cases for all formats of data for vector subtraction in the
Value::VectorSub function
NOTE: Unsure what the saturate function is for however maintained
original functionality
2016-05-17 05:34:09 +09:30
Dr. Chat
b9a40d1a00
Use Vulkan as the default graphics backend.
2016-05-15 12:08:29 -05:00
Dr. Chat
2bb52ef86b
SPIR-V: WIP shader compiler / optimizations / alpha test implementation
2016-05-15 12:01:38 -05:00
Dr. Chat
c06a7cdf81
BaseFencedPool::has_open_batch (and other uncommitted changes)
2016-05-07 19:17:56 -05:00
Dr. Chat
79f1193130
Vulkan CP: Fix calculating an invalid copy destination base address when sizeof(texel) != 4
2016-05-06 00:12:47 -05:00
Dr. Chat
7c5042add7
Vulkan CP: Add in separate swap-chain images
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Some other changes I can't remember
2016-05-03 14:12:05 -05:00
Dr. Chat
f2af28c322
TextureCache: Fix up some synchronization flaws (deleting in-use textures/etc)
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Fix texture binding IDs not matching fetch instruction IDs.
Fix some bad texture format matching.
Add access watches
2016-05-03 14:10:15 -05:00
Dr. Chat
8e8df2e778
PipelineCache: Support shader disasm dumps for nvidia cards.
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Fix MSAA 2X multiplier.
2016-05-03 14:07:20 -05:00
Dr. Chat
d18c99aab6
RenderCache: Account for MSAA when calculating tile sizes.
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Add a new flag to enable native MSAA (this does not work properly at the moment)
2016-05-03 14:05:34 -05:00
Dr. Chat
aa038fbf23
Skip the wrapping packet end after parsing IB end (to avoid false draws appearing)
2016-05-01 15:48:31 -05:00
Dr. Chat
720f8b0dc2
GL4: Track the internal format of render targets and match them based on that.
2016-05-01 11:23:54 -05:00
Dr. Chat
cbccc785cc
TraceViewer: Build a tree of all command buffers and display that instead of a flat list.
2016-05-01 10:15:33 -05:00
Dr. Chat
6101b70641
Fix the Vulkan immediate drawer not drawing lines.
2016-04-29 13:09:39 -05:00
Dr. Chat
9b2e2a7275
SPIR-V: Hack in OpSelectionMerge as hints to NVidia's shader compiler (TODO: Make a Shader Compiler)
2016-04-13 23:17:03 -05:00
Dr. Chat
2bd603bf18
CircularBuffer: use std::list for allocations instead of a vector.
2016-04-09 21:40:18 -05:00
Dr. Chat
4811ebc2ce
BufferCache: Use a CircularBuffer as the transient buffer.
2016-04-09 21:27:32 -05:00
Dr. Chat
b7f2c93d73
SPIR-V: Batch predicated instructions together into a single block.
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Add Post-Translation validation.
Fix a couple of type-related typos.
2016-04-09 21:03:44 -05:00
Dr. Chat
a1c9540063
SPIR-V Validator util class
2016-04-09 18:35:00 -05:00
Dr. Chat
3726064af5
Can't use CmdCopyBufferToImage or vice versa for depth and stencil.
2016-04-01 22:03:29 -05:00
Dr. Chat
f9a634ad25
CircularBuffer remove Discard functionality and allow rotation
2016-04-01 21:53:46 -05:00
Dr. Chat
50f72b4e42
Enable native MSAA
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Copy back EDRAM buffers in order by base offset.
2016-04-01 21:52:39 -05:00
Dr. Chat
2eca3ce9e6
Texture uploads/basic formats
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Fixed swizzle one/zero mismatch
Sampler setup
Remove samplers from the descriptor set layout
2016-04-01 21:51:17 -05:00
Dr. Chat
1ea72c5e06
FencedPool::CancelBatch
2016-04-01 21:49:58 -05:00
Dr. Chat
44cffab389
SPIR-V Max4
2016-03-25 18:23:45 -05:00
Dr. Chat
fc1bd0f379
Fix texture uploads
2016-03-25 17:29:39 -05:00
Dr. Chat
692d666d57
Wipe the buffer cache in ClearCache for now.
2016-03-25 16:50:06 -05:00
Dr. Chat
0e44cda961
Update the rectangle list shader
2016-03-25 16:49:41 -05:00
Dr. Chat
d7599c817f
Formatting.
2016-03-25 16:44:25 -05:00
Dr. Chat
a5a31cf123
VulkanShader::Prepare - return false if vkCreateShaderModule failed.
2016-03-25 16:37:24 -05:00
Dr. Chat
2bb40c122d
Vulkan util Fence class
2016-03-25 16:36:21 -05:00
Dr. Chat
f75e5fec24
CP: Use a single command buffer for every frame, reuse render passes/pipelines if not dirty
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Hook up resolves and swaps
2016-03-25 16:35:34 -05:00
Dr. Chat
1e1da1eb6c
PipelineCache::ConfigurePipeline - Inform the caller if the pipeline is dirty or they can reuse the previously bound pipeline.
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Make SetDynamicState public.
2016-03-25 16:34:14 -05:00
Dr. Chat
b2457d7e72
Basic texture uploads/address lookups/etc
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Freeing of descriptor sets when the GPU is finished with them.
2016-03-25 16:32:29 -05:00
Dr. Chat
0e41774e36
RenderCache::dirty() - used to tell if we need to begin a new pass
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Round all pixel pitch/heights up before dividing.
2016-03-25 16:31:12 -05:00
Dr. Chat
181b2af5a4
Vulkan Circular Buffer
2016-03-25 13:49:07 -05:00
Dr. Chat
e72e283e79
Primitive type makes rasterization state dirty too!
2016-03-23 16:20:06 -05:00
Dr. Chat
7b962e59a4
SPIR-V Dst
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Fix a few bugs in the translator
2016-03-20 14:21:55 -05:00
Dr. Chat
38b94dd9e2
Add in Xenos events
2016-03-17 21:58:23 -05:00
Dr. Chat
2512a6360e
Pass the physical frontbuffer address into the CP
2016-03-17 21:55:47 -05:00
Dr. Chat
0e3c113375
Physical write watches -> access watches (read and/or write watching)
2016-03-17 21:55:16 -05:00
Dr. Chat
1831e7a936
Pipeline stencil state
2016-03-16 14:45:40 -05:00
Dr. Chat
54f89825d9
SPIR-V Dp2Add/Dp3
2016-03-15 00:30:39 -05:00
Dr. Chat
245102e9e5
RenderCache::BlitToImage
2016-03-12 22:04:32 -06:00
Dr. Chat
822d61c3d9
Fix a few stale data usage bugs in the pipeline cache.
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Hook up part of depth/stencil tests/writes
2016-03-12 22:03:11 -06:00
Dr. Chat
5ba04b9e55
RenderCache::ClearEDRAMColor/ClearEDRAMDepthStencil
2016-03-12 11:49:59 -06:00
Dr. Chat
635d095b87
RenderCache: Track color target / depth target usage, refactor RawCopyToImage
2016-03-10 20:39:46 -06:00
Dr. Chat
f903a559b3
Blit Vulkan CP output to the main window's swap chain
2016-03-10 13:01:39 -06:00
Dr. Chat
f839a1293f
Add a specialized copy command buffer to the vulkan swap chain
2016-03-10 12:59:48 -06:00
sephiroth99
90b54bbaa6
Fix usage of mix in fragment shader
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The boolean value must be a vector too, where each bool component
selects whether the value of the output vector component is from the
first or the second source vector.
2016-03-10 01:14:42 -05:00