Commit Graph

4578 Commits

Author SHA1 Message Date
emoose 6707c38f1d [HID] Add keyboard_keyup cvar (default true) since dash needs keyups to work properly
Made this a cvar since SR1 will double-press when it sees both keydown & keyup, strange.
2020-03-20 20:54:54 +11:00
emoose 9fd02b6769 [XAM/HID] Add keyboard_passthru cvar, allows XInputGetKeystroke to receive proper keyboard events
Maybe useful for debug games, or games modded to allow in-game consoles.
2020-03-20 20:54:54 +11:00
emoose 1c6acc1ca0 [XAM] Update XNetQosServiceLookup with actual XNQOS struct
Taken from the xboxstubs.h file linked just above it.
2020-03-20 20:54:54 +11:00
emoose 78fdfaf48d [XAM] Better stub for XNetQosServiceLookup, add XNetQosRelease
Based on the NetDll_XNetDnsLookup code, this should fix Saints Row TU1 trying to access the QoS data even though we returned an error.
2020-03-20 20:54:54 +11:00
emoose e31e239872 [App] Add cache: -> \Cache0 symlink
I think this should be safe to do, seems games will only make use of either cache:, or cache0: & cache1:, not both kinds, so shouldn't be any risk of conflict.
cache: might only be used in older SDK cache code, at least so far I've only seen it used in the older Halo 3 Beta build.
2020-03-20 20:54:53 +11:00
emoose 79f5ed6d6a [XAM] Load SPA achievement data from DLC content if it exists
This'll load in and convert the SPA data from the spa.bin inside DLC (marketplace / 00000002) content, into the profile GPDs.
(note that changes from the new SPA won't show in the log-file achievement list until game is restarted!)
Also fixed some minor log bugs to do with endianness...

The existing SPA code should make sure only additions from the SPA are loaded in, eg. achievements that were added - achievements that might be missing shouldn't make any difference.
e.g. it should be able to perform a load like:
  base game (20 achievements) -> DLC2 (50 achievements) -> DLC1 (30 achievements)
and the final GPD will contain the 50 achievements, from the SPA which contained the most.

Only additions from new SPAs will be loaded, any achievement changes (like a description text change or something) won't have any effect.
Not sure if we should try adding things to support that or not...
I'd guess that the X360 would probably support it, but if there isn't anything that takes advantage of it, is it worth us supporting?
2020-03-20 20:54:53 +11:00
illusion98 e4497d5b9a Add commit number 2020-03-20 20:54:53 +11:00
emoose 709843dba5 [VFS] Some more STFS code improvements
Reverted to older BlockToOffsetSTFS code (with some improvements, now named STFSDataBlockToBackingBlock)
Split the To*Offset functions into ToBackingBlock & To*Offset funcs, for later use when we need the actual block numbers instead of the offsets.
Store the num blocks per hash table & block step count in the device instance, instead of calculating it each time.
Add read_only_package() & root_table_secondary() getters to the STFS descriptor struct (note: will be replaced with better stuff once stfs-headers is eventually merged)
2020-03-20 20:54:53 +11:00
Gliniak 79e63283db [XAM/Party] Added stub for: XamPartyGetUserListInternal
It will allow to run dashboard with signin_state = 2

Should we create different xam file for XamParty functions?

ToDo: Finish struct that store user info
2020-03-20 20:54:53 +11:00
emoose 9778d7c1f6 [VFS] Add some STFS magic numbers, skip hash table checks for read only packages 2020-03-20 20:54:53 +11:00
emoose 9bc583d79b [VFS] Fix GetHashEntry for level 2 entries... 2020-03-20 20:54:53 +11:00
emoose 5784a31e74 [VFS] Fix BlockToHashBlockOffset's level 2 case (blockStep0 -> blockStep1)
& changed code to switch statement instead.
2020-03-20 20:54:52 +11:00
emoose 6e2dec4941 [VFS] Improve STFS GetBlockHash function - now gets hash from correct hash table.
This should hopefully allow Xenia to be more compatible with larger / more made-use-of profiles.

Each hash table actually consists of two hash tables for redundancy, which table is used is decided by the hash table level above it.
Previously there was some code to try swapping which table to use if a flag isn't set, but the code ended up being commented out & unused...

After looking at some other X360 mod tools sources I've managed to come up with this solution, which visits each hash-level it can to retrieve the correct table number to use.
Really this is probably a little inefficient, the code I based this on would actually cache each table in memory to make these visits a lot quicker, maybe should look into doing the same here.
For packages with read_only_package() == true, this maybe isn't even necessary too - but it's probably worth keeping it as-is just in case though.
2020-03-20 20:54:52 +11:00
emoose 5a82fb97c6 [XAM] Add some proper error codes to a few XamUser functions
It might be worth finding games/apps that use these functions and see what error codes they check against...
2020-03-20 20:54:52 +11:00
emoose dfe5c3475b [XAM] Simplify XamShowDeviceSelectorUI, update an old device ID
Storing the content type inside the device ID from DeviceSelectorUI shouldn't be needed now.
AFAIK it was only used so that we could extract it later inside XamContentGetDeviceData, but that wasn't actually how GetDeviceData was meant to work.
2020-03-20 20:54:52 +11:00
Gliniak 64f1d2a614 Removed useless file that survived rebase 2020-03-20 20:54:43 +11:00
Gliniak e0f502f501 [Log] Added information about implementation state 2020-03-20 20:54:43 +11:00
Gliniak c3460f64b6 Revert "[XAM/User] Added title_id == 0 check for few User functions"
This reverts commit 05433007c5.
2020-03-20 20:54:43 +11:00
Gliniak 8bcada04b6 [XAM/User] Added title_id == 0 check for few User functions
Games like to report title_id as 0 (it is expected behaviour).
0 in this case means currently opened title
2020-03-20 20:54:43 +11:00
Gliniak 211d895262 [GPU] InitializeRingBuffer - Clear buffer space to prevent random data readout 2020-03-20 20:54:43 +11:00
emoose 7740277efc [XAM] Add XamShowCreateProfileUI & XamProfileCreate impl.
Seems to kinda work, xshell uses XamProfileCreate and says that it's successful at least.
Dash uses the ShowUI function, but doesn't seem to login to the created profile correctly for some reason... restarting with the toml configured for the new profile does seem to work though.
2020-03-20 20:54:43 +11:00
emoose f682690972 [VFS] Oops, fix wrong BlockToOffset result for non-CON packages 2020-03-20 20:54:43 +11:00
emoose 2641472b0f [Kernel] Fix XamReadTile not returning profile pic, breaking dash profile...
This caused dash not to load profile anymore, since dash passes user_index == kNone...
The new method should be closer to how things are actually meant to work.
2020-03-20 20:54:42 +11:00
emoose d230179a92 [VFS] Port new BlockToOffsetSTFS algo from stfs-headers
65ca664fdb
This should give better compatibility with CON packages - ie. profiles taken from actual consoles should hopefully extract properly without errors, now there's shouldn't be any need for extracting them with Velocity/Horizon first.
2020-03-20 20:54:42 +11:00
emoose 4e9fa784f9 [XMP] Add extra checks from XAM to help prevent dash host crash 2020-03-20 20:54:42 +11:00
emoose 4a06e6c3b0 [User] Add some extra checks from XAM to Read/WriteProfileSettings exports 2020-03-20 20:54:42 +11:00
emoose abd2c0f2f9 [XAM/User] Fix wrong error code given when ReadProfileSettings buffer is too small
Strange, seems ReadProfileSettings returns this error as the result code instead of the xoverlapped error code - it could be possible other Xam functions do the same too.
This fixes Crackdown loading (thanks Gliniak for the tip about buffer size), hope it doesn't break any other games though.
2020-03-20 20:54:42 +11:00
emoose 31bf6903f2 [XAM/User] Fix dashboard GPD overwrite when loading new game 2020-03-20 20:54:42 +11:00
emoose 0e2e34127e [XAM/User] Allow titles to actually access title-specific settings
Would only allow access to dash GPD previously...
I'm not sure if we need to setup the XPROFILE_TITLE_SPECIFIC settings in advance or not though, really it should be on the games to do this themselves, but not sure whats actually needed...

This should probably fix games that would save progress to profile (Halo 3 progression, etc.), haven't actually noticed any changes myself yet though.
2020-03-20 20:54:42 +11:00
emoose 2b1769a3f1 [User/XAM] Oops, fix null pointer deref 2020-03-20 20:54:41 +11:00
emoose 9bf8890828 [XAM/User] Try logging in to any available profile when XUID isn't set
Now the XUID doesn't need to be set at all for Xenia to try logging into an available profile (as long as signin_state != 0, previously this needed XUID to be set to '1')

So from a default install, you should be able to just drop an X360 profile into the right profiles dir, and when you run Xenia it'll login to it automatically for you, no config changes needed!

This applies to all 4 user slots, just set their signin states, drop 4 profiles in and it should log them all into each one seperately, then you can edit the config with specific profile XUIDs for each user.

Xenia should now only generate a default XeniaUser profile when no profiles are available for a user.
2020-03-20 20:54:41 +11:00
emoose 80993ff9f9 [XAM/User] Add UserIndex enum, handle special UserIndexes inside KernelState::user_profile 2020-03-20 20:54:41 +11:00
emoose 3108cd1218 [XAM/User] Add support for multiple signed-in users/profiles
This adds support for multiple profiles to Xenia, profiles can be configured with the [Profiles] user_*_xuid / user_*_state config settings.
If state is non-zero (1 = offline, 2 = LIVE), the profile will be counted as logged-on - either with a generated XeniaUser gamertag, or if the XUID is set to 1 the first available profile will be loaded.
The XUID can also be set to the offline-XUID (E000...) of an existing profile, to sign in the user as that profile.
(Profiles should be stored in the Xenia content/FFFE07D1/00010000/ folder, either as an STFS package or an extracted folder)

All the XamUser* functions have been updated to support multiple user_index's provided to them too.
(there's still issues with weird indexes like 0xFF, 0x7FF9... being given though, still dunno what's with that, the KernelState::user_profile() code will treat 0xFF as 0)

I'm not really sure if this is the most ideal way to do things though, but it does appear to work fine, at least Halo 3 does detect the profiles with state > 0 fine.

TODO: look into changing up xam_content to make use of user_index & profiles.
It shouldn't be too difficult now to emulate the same content paths X360 uses (seperating content by XUID etc)
Would probably be a good idea, since it'd probably be needed for us to support multiple profiles properly, so that they don't all share savegames etc...
2020-03-20 20:54:41 +11:00
emoose f3cef986a3 [HID] Allow winkey driver to use the first unused user index
This removes the user_index == 0 requirement from the InputSystem code, and updates WinKeyInputDriver to use the first non-connected user index if it can.

Eg. if you had 2 XInput controllers plugged in, those two will take up user index 0 and 1, and keyboard will take user index 2.
If all four indexes are taken up already, the WinKey driver will be disabled.

(This is done by passing already-setup drivers to each drivers Setup function: since WinKey is the last to be setup, this'll let it query the XInput driver and find which user_index it should handle)
2020-03-20 20:54:41 +11:00
emoose 20866ed3fd [Xam/Content] Remove unused ResolveGameUserContentPath func
(not needed since we store this stuff inside GPD now)
2020-03-20 20:54:40 +11:00
emoose a901314143 [XAM] Allow loading profile from STFS (extracts package automatically!)
Profiles can now be placed as either an extracted folder with GPDs, or an STFS package, inside the Documents\Xenia\content\FFFE07D1\00010000\ directory
eg. Documents\Xenia\content\FFFE07D1\00010000\E0000E07FA53D7F1
(this roughly matches the same location as X360 stores it)

If loading an STFS package the package will first get extracted to <path>.dir/, and then the profile is loaded/saved into that directory.
(originally was going to mount the package and read everything in-memory, but then realized how hard adding new files/modifying/etc would be.. VFS doesn't allow mixing two devices into the same mount_path afaik)

Code for extraction is taken from xenia-vfs-dump (as StfsContainerDevice::ExtractToFolder)

A [XAM]profile_xuid config option is added too, which should let you pick which profile to load from the FFFE07D1\00010000\ folder if you have multiple there.
(at least I hope it should - something like "profile_xuid = 0xE0000E07FA53D7F1" will work I hope... cpptoml might have issues with hex digits though, not sure, will investigate later...)
If profile_xuid isn't set (left at -1), Xenia will just load whatever the first file/folder inside there is.
2020-03-20 20:54:40 +11:00
emoose 6192675209 [Base] Change DEFINE_uint64 -> DEFINE_int64, cpptoml seems to have issues with uint64..
Tried setting a uint64 setting to -1 (FFFF FFFF FFFF FFFF), which made it throw a out of range exception when loading the toml...
Internally it uses int64 to parse numbers, so I guess it doesn't work well with converting to uint64?
Changing everything from uint64->int64 seems to solve it though, now -1 works fine.
2020-03-20 20:54:40 +11:00
emoose c98f00795b [VFS] Fix STFS file table info being read in wrong endian 2020-03-20 20:54:40 +11:00
emoose 0d0952e375 [XAM/User] Fix AchievementPlatform definitions...
big oof
2020-03-20 20:54:40 +11:00
emoose 9c57e2bd69 [XAM/User] Store profile inside content root instead of next to EXE
eg. Documents/Xenia/content/profile/
2020-03-20 20:54:40 +11:00
emoose 91bdbab7e6 [XAM/Misc] Impl. IsSystem/IsXbox1/IsSystemExperience & FirstRunExperienceShouldRun exports 2020-03-20 20:54:40 +11:00
emoose 07f6185897 [XAM/User] Only add arcade games to profile if license_mask is set 2020-03-20 20:54:39 +11:00
emoose 9a092402bd [XAM/User] GetTitleId -> GetTitleData, check flags/titletype before adding to profile 2020-03-20 20:54:39 +11:00
emoose 644c80a451 [XAM/User] ...CreateTitlesPlayedEnumerator: sort titles by date played (thanks Gliniak!) 2020-03-20 20:54:39 +11:00
emoose 55b644d840 [XAM/User] Stub GetIndexFromXUID, add param to IsOnlineEnabled
Maybe can help with user_index issues? Not sure, dash still seems to use some wacky indexes sometimes..
2020-03-20 20:54:39 +11:00
emoose 1220a60913 [XAM/User] XamReadTile: support reading gamerpic from profile tile_64.png file 2020-03-20 20:54:39 +11:00
emoose c82830f84b [XAM/User] Add extra checks to XamReadTile, remove GetTitleSpa
GetTitleGpd should work fine for what we're using it for here... it could be a good idea to keep an instance of the current SpaFile of the running title and have a GetTitleSpa that returns that though, since I think some stuff like XamReadString might eventually need access to SPA data, not really sure yet though.
2020-03-20 20:54:38 +11:00
emoose 0ffef1c399 [XAM] Allow reading binary & unicode settings, but block AVATAR_INFO_1 2020-03-20 20:54:38 +11:00
emoose c388abd059 [XAM] Small XamUserCreateTitlesPlayedEnumerator tweaks + other fixups 2020-03-20 20:54:38 +11:00
emoose 8c3e92bb11 [XAM] UserProfile: Update ach/gamerscore info inside UpdateGpd, add dash checks to SetTitleSpaData 2020-03-20 20:54:38 +11:00
emoose a0fb55909b [XAM] UserProfile::LoadProfile: setup default settings 2020-03-20 20:54:38 +11:00
emoose f94603a3d9 [XAM] Update profile setting code to use new xdbf::Setting struct 2020-03-20 20:54:38 +11:00
emoose abbc647b68 [XAM] xdbf.h: const-ify some parameters 2020-03-20 20:54:37 +11:00
emoose 8da3ccfd69 [XAM] xdbf.h: add more achievement details (flags, comments..) 2020-03-20 20:54:37 +11:00
emoose 799d3a17d3 [XAM] xdbf_xbox.h: add X360 GPD settings structs + minor fixups 2020-03-20 20:54:37 +11:00
Gliniak 9893ee72f8 [XAM/User] XamUserCreateTitlesPlayedEnumerator - Skip titles without achievements
It mimics behaviour of real 360 dashboard that
skips info about demos and system apps

also smaller code style changes
2020-03-20 20:54:37 +11:00
Gliniak a2209ee210 [XAM/User] Implemented sketchy XamReadTileEx
Also changes to XamReadTile
2020-03-20 20:54:37 +11:00
Gliniak 86c445f259 [XAM/User] Resolved missing profile tab on 12xxx dashboard
It doesn't provide overlap pointer and requires instant response
2020-03-20 20:54:37 +11:00
Gliniak 2815244716 [XAM/User] Added descriptions and labels for achievements
Disclaimer: On old dash it causes memleak (slight),
newer dashboards allocates them only once which is solution for that.

Ps. If anyone have easy solution please implement it. Cheers
2020-03-20 20:54:36 +11:00
Gliniak d6e9612459 [XAM/Misc] Added stub for: XamIsXbox1TitleId 2020-03-20 20:54:36 +11:00
Gliniak 5dd015ad56 [User] Removed hardcode from XPROFILE_GAMERCARD_TITLES_PLAYED
(Now dashboard 9199 shows more reliable amount of games played)
2020-03-20 20:54:36 +11:00
Cancerous e901ea8376 stubs for 9199 (eventually) 2020-03-20 20:54:36 +11:00
Gliniak 78225c12ee [User] Added method for calculating gamerscore 2020-03-20 20:54:36 +11:00
Gliniak 692bc914f5 [XAM/Media] Added stub for: XamLoaderGetMediaInfo 2020-03-20 20:54:36 +11:00
Gliniak e320fcee1f [XAM/User] Added Stub for: XamUserIsOnlineEnabled 2020-03-20 20:54:35 +11:00
Gliniak b25fecea91 [XAM/User] XamUserGetGamerTag - added exception for user_index -1 (0xFF)
(Fixes gamertag in 9199 dash)
2020-03-20 20:54:35 +11:00
Gliniak c30b028be5 [Profile] Added dummy settings (This causes gamertag to appear) 2020-03-20 20:54:35 +11:00
Gliniak 4cec87cf1d [XAM] XamReadTile - Changed size of item_id 2020-03-20 20:54:35 +11:00
Gliniak dd86ff9449 [XAM/User] Implemented XamUserGetGamerTag 2020-03-20 20:54:35 +11:00
Gliniak 6b216d6a15 [XAM] XNotifyGetNext - Fixed null check for !param_ptr (Thanks randprint) 2020-03-20 20:54:35 +11:00
Gliniak a0f9f21f47 [XAM/Avatar] Added stub for: XamAvatarLoadAnimation
This enable running AvatarEditor

Disclaimer: Games that uses Avatars might crash
2020-03-20 20:54:34 +11:00
Gliniak 17b457bf1d [Kernel] Added few elemenmts to xeExGetXConfigSetting
This will allow to go inside "Console Settings" in NXE Dashboard
and fixes stability on older dashboards
2020-03-20 20:54:34 +11:00
Gliniak 11dfd2ed65 [XAM/Nui] Added stubs for: XamNuiIsDeviceReady, XamIsNuiAutomationEnabled 2020-03-20 20:54:34 +11:00
Gliniak 148fec9cd3 [XAM/Notify] XNotifyGetNext - Added check to assure if param_ptr is correct 2020-03-20 20:54:34 +11:00
Gliniak c160281e21 [Memory] Preallocate encrypted memory region
(Fixes dashboards up to 12625)
2020-03-20 20:54:34 +11:00
Gliniak 2d06b66d8f [XAM/Sketchy] Implemented XamReadTile 2020-03-20 20:54:34 +11:00
Gliniak 8b357fc0b3 [KERNEL] Do not convert time if provided time_ptr is invalid (Fixes Dark Souls crash) 2020-03-20 20:54:33 +11:00
Gliniak 0329007e6c [GPD] Implemented XamUserCreateTitlesPlayedEnumerator 2020-03-20 20:54:33 +11:00
Cancerous 22571492aa [Kernel] Make XHttpStartup succeed and add stubs for XHttpOpen and XHttpConnect that fail 2020-03-20 20:54:33 +11:00
Cancerous 9fe0230acb Revert "[Kernel] - Try to shut down XMP so games won't spam it's functions"
This reverts commit 2df353fdde.
2020-03-20 20:54:33 +11:00
emoose 96e2d8d12f [XBDM] Add impl. for DmGetXboxName, stub 5 functions
Stubs: DmGetXbeInfo, DmIsDebuggerPresent, DmRegisterCommandProcessor, DmRegisterCommandProcessorEx
This helps progress some debug builds of games, DmGetXboxName error codes are based on what some games seem to expect from it.
Will probably be a good idea to move most of this to xbdm_info.cc soon.
2020-03-20 20:54:33 +11:00
Cancerous 6beeb8c427 [Kernel] remove option to disable WSAStartup 2020-03-20 20:54:33 +11:00
Cancerous d4cfd903e5 [Kernel] - Try to shut down XMP so games won't spam it's functions 2020-03-20 20:54:32 +11:00
Cancerous 18e1c26dae [Kernel] Add XHttpStartup Stub, try to gracefully fail and shutdown more of the networking so games won't spam the related functions 2020-03-20 20:54:32 +11:00
emoose 7340a0c53f [Kernel] Include XEX version in log 2020-03-20 20:54:32 +11:00
emoose 3273acef3a [Kernel/CPU] Fix XEX version numbers not being output correctly
Couldn't find a way to get bitfields & byte-swapping to play well together, so this was the best I could come up with... at least the proper version numbers will show in the log file now :)
2020-03-20 20:54:32 +11:00
emoose 05b3a6516d [Kernel] Allow XEX to continue load after ApplyPatch fails
This should be safe to do hopefully, most errors happen before any part of the XEX is modified, and the errors that can happen after modification should be very rare/impossible thanks to the earlier checks.
It might be good to write up some way to revert any changes though...
2020-03-20 20:54:32 +11:00
emoose 4264b5be16 [CPU] Check patch MediaID if patch signature check failed
This should let us make sure patches are being applied to the right XEX, without needing to rely on the signature.
2020-03-20 20:54:32 +11:00
emoose efe8681980 [CPU] Fix heap corruption by XEXP header patch not resizing headers correctly
This should hopefully fix GTA IV's TU (for media ID 6AC07221 at least)
2020-03-20 20:54:32 +11:00
emoose 70abd9584a [VFS/Kernel] Fixes to allow games to make use of cache partitions
Happy new year! Here's my first commit of the 2020s :)

With these fixes, Halo 3 Epsilon will now write cached map data & other things (autosaves/datamine...) to the cache0/cache1 partitions, (as long as mount_cache cvar is set)
(Halo 3 retail will also write some things to cache with this, but oddly doesn't cache map stuff... which is strange because Epsilon was built only a day or two after the retail build, so I'm not sure why it'd work differently...
Maybe retail needs a TU applied for it to work or something like that)
Other games should hopefully work with cache now too (AFAIK the problem was in SDK library code, that a lot of games probably share)
No idea if this will actually improve anything though, but at least things will work closer to what games expect :)

The way this works is by tricking the cache-partition code (staticly linked into the game exe) into thinking that the Partition0/Cache0/Cache1 devices are valid.
To do that I made another kind of VFS device, the NullDevice, which just takes in a list of paths to handle.
Whenever an IO request is made to one of these paths, the NullDevice can simply pretend to the game that everything was successful, which satisfies the requirements needed for caching.

It also makes use of another trick: setting TitleInsecureCacheDrive XEX permission, which seems to skip a huge chunk of cache-init code (STFC filesystem device registration & stuff like that)
I'm not sure if this would work with every single revision of the STFC/cache code though...
At least in Halo 3 the retail code will handle the TitleInsecureCacheDrive case for us fine, but maybe older/more recent versions don't include functionality for it, need to look into it some more.
(I did try an impl. without needing this permission months ago, got pretty far with it but got caught on one tiny issue that I couldn't figure out... too bad I didn't find out about this permission earlier!)
2020-03-20 20:54:31 +11:00
Cancerous 745c33de8c [Kernel] HDD and save detection changes 2020-03-20 20:54:31 +11:00
Cancerous aa80e4265d [Kernel] added more checks to filter user_index out of range 2020-03-20 20:54:31 +11:00
Cancerous 6b0cb5ae63 [Kernel] - further adjustments to xam overlapped ui for storage selection and messages 2020-03-20 20:54:31 +11:00
Cancerous 92bac99043 [Kernel] - time fix for darksouls 2020-03-20 20:54:31 +11:00
Cancerous 4629d6686f [VFS] more logging for resolving files 2020-03-20 20:54:31 +11:00
Cancerous b488740d10 [Kernel] - swapdisc fixes for gtav 2020-03-20 20:54:30 +11:00
Cancerous 3669645cd6 [Kernel] stubs for 9199 (eventually) 2020-03-20 20:54:30 +11:00
illusion98 0800655bb9 Force 1080p output mode 2020-03-20 20:54:30 +11:00
Gliniak 8e43b48907 [Achievements] XamUserCreateAchievementEnumerator - title_id 0 behaviour
Based on research 0 in title_id is interpreted as current game
2020-03-20 20:54:30 +11:00
Gliniak 8957c10f35 [XAM] Removed code related to buffer clear
Some games have hardcoded buffer size which doesn't match real size
2020-03-20 20:54:30 +11:00